WIZARD SPELL LIST
LEVEL 1 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Frost Bolt Ranged touch attack, Cold Projectile Direct Damage (1d8 dam.) Frost Bolt 2 1 act. Inst. 400'+40'/lvl One Creature Inst. V,S Evo. Ref. Half Yes
Minor Shielding Self Only +2 HP & +2 AC Buff Minor Shielding 2 1 act. Inst. Personal Caster 10 min/lvl V,S Abj. None No
Numbing Cold Ice based area damage spell that radiates from the caster. (1d6 dam.) Numbing Cold 2 1 act. 1 r. Personal 10' Burst centered on Caster Inst. V,S Evo. Fort. Half Yes
Shock of Frost Cold Based Direct Damage Spell. (1d6 dam.) Shock of Frost 1 1 act. 1 r. 100'+10'/lvl One Creature Inst. V,S Evo. Ref. Half Yes
Sphere of Light Summons a lightstone that luminates at about the same as a fire beetle eye. (20' R.) Sphere of Light 2 1 act. 1 r. 5 feet - Up to 12 Hours* V,S,M Div. None No
True North Self Only Navigation Spell True North 1 1 act. 1 r. Personal Caster Inst. V,S Div. None No
LEVEL 2 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Fade Self Only Short Dist. Rand. Direction Teleport (1=N, 2=S, 3=E, 4=W, Range = (1d10)x5' Gate 2 1 r. 1 r. Personal Caster Inst. V,S Alt. None No
Gate Return to Your Bind Point Gate 12 1 act. 2 r. Personal Caster Inst. V,S Alt. None No
Glimpse Self Only Vision Magnification (Max.Rang. 50' = 5') Glimpse 1 1 act. 2 r. Personal Caster 1 round V,S Div. None Yes
Icestrike Area Effect Fire Rain Damage (1d10 dam, 20' rad.) Cascade of Hail 5 1 act. 2 r. 100'+10'/lvl Area
(20' r)
3 rounds V,S Evo. Ref. Half Yes
O'Keils Radiation A fire based damage shield, +1 Save Vs Fire, Fire Resistance (2), Damage Shield (1) Shield of Fire 3 1 act. 1 r. 25'+5'/2 lvl One Creature 5 rounds (D) V,S Abj. None Yes
Root Single Target Root Spell (1d8 rounds, reroll resist if instant damage taken). Root 5 1 act. Inst. 100'+10'/lvl One Creature 1d8 r.* V,S Alt. Refl. Neg. Yes
See Invisible Single Target See Invisible, Astral or Ethreal creatures and Objects See Invisible 4 1 act. Inst. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Div. None Yes
Shock of Fire Fire based direct damage spell. 5 foot square erupts doing 3d6 dam to all*. Shock of Fire 2 1 act. Inst. 100'+10'/lvl Special Inst. V,S Evo. Ref. Half Yes
LEVEL 3 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp Class Sav. Res.
Column of Frost Area Effect Cold Based Direct Damage (3d8) to all within Column. Column of Frost 6 1 act. 1 r. 100'+10'/lvl 20' r,
40' h.
Inst. V,S Evo. Ref. Half Yes
Eye of Zomm Summon a 3' in dia. Eye for Scouting. The eye flies at 30' a round, 10' if also viewing the ceiling and walls. The caster sees what the eye can see and can even cast spells at targets through the eye. Solid barriers block the eyes movement but it can push unlocked doors open and move through 1' foot in dia. openings. The eye can be attacked. It has an Ac of 10 and 1 hp. The eye is considered a pet and follows pet rules. Eye of Zomm 5 1 r. Inst. 25'+5'/2 lvl - 5 r. V,S Con. None No
Fingers of Fire Area Effect Point Blank Fire Based Direct Damage spell. (3d8) Fire Damage. Fingers of Fire 8 1 act. 1 r. Personal 10' Burst centered on Caster Inst. V,S Evo. Ref. Half Yes
Fire Bolt Ranged touch attack, Fire Projectile Direct Damage (4d8 dam.) Flame Bolt 7 1 act. Inst. 400'+40'/lvl One Creature Inst. V,S Evo. Ref. Half Yes
Lesser Shielding Self Only +7 HP, Magic Resistance (4), +1 Save vs magic, and +3 AC Buff Minor Shielding 4 1 act. Inst. Personal Caster 10 min/lvl (D) V,S Abj. None No
Sense Summoned Locate the nearest summoned creature around you, See range for radius effect. Sense Animal 1 1 act. Inst. 400'+40'/lvl Special Inst. V,S Div. None No
Shadow Step Self Only Short Dist. Rand. Direction Teleport (1=N, 2=S, 3=E, 4=W, Range=(1d100)x5' Gate 2 1 r. 1 r. Personal Caster Inst. V,S Alt. None No
Shock of Ice As Shock of Frost, Single Target Cold Direct Damage (3d10 dam.) Shock of Frost 5 1 act. 1 r. 100'+10'/lvl One Creature Inst. V,S Evo. Ref. Half Yes
LEVEL 4 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp Class Sav. Res.
Bind Affinity Set a New Home Point for Target. Unwilling subjects require a touch attack, victum receives a will save (DC14 + Int or Wis mod.). Necros must cast at night for their Levant Bind point. Bind Affinity 20 1 r. 2 r. Touch One Creature Inst. V,S Alt. Will Neg. Yes
Cancel Magic Single Target Magic Effect Debuffer (does not work against effects with the Poison or Disease Discriptor). Specific effects can be removed by identifying the effect (Spell Craft Check = Dc15 + spell level). Success determined by opposed roll (Dispeller rolls 1D20 + Caster Level, Max +10, Target rolls Dc11 + Spell Effects Casters level). Can be cast on Magic Items. Items become normal for 1d8 rnds, rolls are made against the items Caster Level. Cancel Magic 5 1 act. 1 r. 25'+5'/2 lvl One Creature or One Item Inst. V,S Abj. None No
Firestorm Three waves of Area Effect Fire Rain Damage (4d6 dam.) hits all in area of effect. Firestorm 10 1 act. 3 r. 100'+10'/lvl Area
(20' r)
Inst. V,S Evo. Ref. Half Yes
Frost Spiral of Al'Kabor Area Effect Cold Based Direct Damage (3d10 dam.) Frost Spiral of Al'Kabor 17 1 act. 2 r. 100'+10'/lvl Area
(20' r)
Inst. V,S Evo. Refl. Half Yes
Gaze Self Only Vision Magnification (Range 200'), +2 circumstance on spot check made within 50' of caster. Glimpse 2 1 act. 1 r. Personal Caster 1 rnd/lvl (D) V,S Div. None Yes
Halo of Light Headband Lightsource (worn on head slot) illuminates as a lantern (30'rad.) with no heat. Can be handed to others to wear. Summon Wisp 7 1 act. 2 r. Personal Caster 24 Hours V,S Con. None No
O'keils Embers As Shield of Fire, Single Target Fire Resistance (4), Save vs Fire +1, and Damage Shield (2) Shield of Fire 6 1 act. Inst. 25'+5'/2 lvl One Creature 1 min. (D) V,S Abj. None Yes
Resistant Skin Increase Poision and Disease Saves each by +1 and Resistance by (6). Resistant Skin   1 act. Inst. Personal Caster 10 min/lvl (D) V,S Abj. None No
Shock of Lightning Electric based Direct Damage spell (5d10 dam.) Shock of Lightning 10 1 act. 1 r. 100'+10'/lvl One Creature Inst. V,S Evo. Ref. Half Yes
LEVEL 5 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp Class Sav. Res.
Bind Sight See through the targets eyes Bind Sight 3 1 act. 1 r. 400'+40'/lvl One Living Creature Concent. V,S Div. Will Neg. Yes
Flame Shock Fire based direct damage spell. 5 foot square erupts doing 6d10 dam to all*. Shock of Fire 5 1 act. Inst. 100'+10'/lvl Special Inst. V,S Evo. Ref. Half Yes
Garrisons Mighty Mana Shock Single Target Magic Based Direct Damage (8d10 dam.) Garrisons Mighty Mana Shock 15 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. Fort. Half Yes
Heat Sight Grants the Caster Infravision. Serpent Sight 5 1 act. 1 r. Personal Caster 1 Hr./lvl (D) V,S Div. None Yes
Identify Identifies a magic items, Stats, Enhancements, properties, number of charges, including a mental image of the items history (purpose of the object, previous owner, what it was last used for). Adtitional casts can reveal further details (Gm's discretion) Identify 8 1 act. Inst. Touch One Magic Item Inst. V,S Div. None Yes
Invisibility Single Target Invisibility. All items carried/worn (5' rad.) become invisible. Items picked up become invisible. Target still produces sound and can leave a trail if (stepping in mud, etc.) 1d4: 1. 1d10 r., 2. 1d10 m., 3. 1d6x10 m., 4. 1d8 h. Invisibility 5 1 act. Inst. 25'+5'/2 lvl One Willing Creature Special V,S Div. None No
Lightning Bolt Ranged Touch Attack, Single Target Electricity Based Bolt (7d10 dam.) Lightning Bolt 14 1 act. 1 r. 400'+40'/lvl One Creature Inst. V,S Evo. Refl. Half Yes
Pillar of Fire Area effect fire based direct damage spell. (5d10 dam.) 20' radius. Column of Fire 14 1 act. 1 r. 100'+10'/lvl 20' r,
40' h.
Inst. V,S Evo. Refl. Half Yes
Project Lightning Area Effect Electricity Based Point Blank Direct Damage Spell. (4d10 dam.) Project Lightning 14 1 act. 1 r. Personal 10' Burst centered on Caster Inst. V,S Evo. Refl. Half Yes
Shielding Self Only +12 HP, Magic Resistance (6), +1 Save vs magic, and +4 AC Buff Minor Shielding 8 1 act. Inst. Personal Caster 10 min/lvl (D) V,S Abj. None No
Shieldskin Self Buff Damage Absorber, 6d6 additional unhealable Hp protection. Makes caster immune to Lifetap spells. Spell effects end when duration ends or when the temporary Hp have been removed due to dam.
Material: A Cat's Eyey Agate
Shieldskin 7 1 act. Inst. Personal Caster 10 min/lvl * V,S,M Abj. None Yes
LEVEL 6 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp Class Sav. Res.
Elemental Shield Self Only Fire and Cold Resistance Buff (8) and +2 to Fire and Cold Saves Elemental Shield 8 1 act. Inst. Personal Caster 10 min/lvl V,S Abj. None Yes
Enstill Single Target Root Spell (2d8 rounds, reroll resist if instant damage taken). Root 10 1 act. Inst. 100'+10'/lvl One Creature 2d8 r.* V,S Alt. Refl. Neg. Yes
Fay Gate Self only gate to the Wizard Spires in Greater Faydark Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Fire Spiral of Al'Kabor Area Effect Fire Based Direct Damage (5d10 dam.) Frost Spiral of Al'Kabor 25 1 act. 2 r. 100'+10'/lvl Area
(20' r)
Inst. V,S Evo. Refl. Half Yes
Force Shock Single Target Magical Direct Damage (6d10+3)x2 Force Shock 20 1 act. 1 r. 100'+10'/lvl One Creature Inst. V,S Evo. Refl. Neg. Yes
Grimling Gate Self Only Gate to Grimling Forest (Luclin) Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Lesser Evacuate Group Port to a Specific Constructed Landmark within 30 miles. Gate 26 3r. 2 r. Special Up to 6 Creat.* Inst. V,S Alt. None No
Nexus Gate Self only Gate to the Nexus on the Moon of Luclin Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
North Gate Self only gate to North Karana Wizard Spires Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Sight As Glimpse, Self Only Vision Magnification (Max.Rang. 500' = 5') + Infravision and +4 circumstance bonus to spot check rolls within 100' Glimpse 5 1 act. 2 r. Personal Caster 1 min/lvl V,S Div. None No
Tishan's Clash Fires a bolt of Chaotic Energy (6d6 dam.) magic dam. If the target fails its save it is stunned for one round. Stunned targets cannot act and loose Dex. Ac bonus. Attackers gain a +2 to attack if the target fails its save. Tishan's Clash 11 1 act. 3 r. 25'+5'/2 lvl One Creature 1 round V,S Evo. Will Half* Yes
Tox Gate Self only gate to Toxxulious Forest on Odus (Erudite's island) Wizard Spires Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
LEVEL 7 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp Class Sav. Res.
Cast Force As Project Lightning, Area Effect Electricity Based Point Blank Direct Damage Spell. (6d10 dam.) Project Lightning 20 1 act. 1 r. Personal 10' Burst centered on Caster Inst. V,S Evo. Refl. Neg. Yes
Cazic Gate Self only gate to the Temple of Cazic'thule Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Column of Lightning Area Effect Fire Based Direct Damage (7d10 dam.) Column of Lightning 22 1 act. 1 r. 100'+10'/lvl 20' r,
40' h.
Inst. V,S Evo. Refl. Half Yes
Combine Gate Self only gate to the Wizard Spires in Dreadlands. Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Common Gate Self only gate to the Wizard Pyramid in the West Commonlands. Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Frost Shock As Shock of Frost, Single Target Cold Direct Damage (5d10)x2 dam. Shock of Frost 18 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. Refl. Half Yes
Leatherskin Self Buff Damage Absorber, 7d10 additional unhealable Hp protection. Makes caster immune to Lifetap spells. Spell effects ends when duration ends or when the temporary Hp have been removed due to dam.
Material: Bloodstone
Shieldskin 14 1 act. Inst. Personal Caster 30 min/lvl * V,S,M Abj. None Yes
Levitate Single Target Levitation Spell, target floats 3' above the surface. Target can acsend or descend at a rate of 5' per round. Target ignores all terrain penalties and can cross water or other non-solid surfaces as long as the target keeps moving. Stopping over liquid surfaces results in the target descending 1' per round. Target is aware of the end of the spell one minute (10 rounds) prior to the end of the spell.
Material: One Bat Wing
Levitate 6 1 act. 1 r. 25'+5'/2 lvl One Creature 1 min/lvl (D) V,S,M Alt. Will Neg. Yes
Lightning Storm Three waves of Lightning Bolts rain down each round affecting all targets in a 20' radius. Each wave causes 5d10 dam., Reflex Save for half each round. Lightning Storm 7 1 act. 3 r. 100'+10'/lvl Area
(20' r)
Inst. V,S Evo. Refl. Half Yes
Major Shielding Self Only +18 HP, Magic Resistance (6), +2 Save vs magic, and +5 AC Buff Minor Shielding 13 1 act. Inst. Personal Caster 10 min/lvl (D) V,S Abj. None No
Nek Gate Self only gate to the Wizard Pyramid in Nektulos Forest Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Ro Gate Self only gate to the Wizard Pyramid in North Ro Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Stonebrunt Gate Self only gate to the Stonebrunt Mountains. Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Twilight Gate Self only Gate to the Twilight Sea (Luclin) Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
West Karana Gate Self only gate to the Wizard Spires in West Karana. Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
LEVEL 8 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp Class Sav. Res.
Bonds of Force As Snare, Area Effect Snare Spell. Reduces the targets speed to 1/2 normal. No two targets can be more then 20' apart. Reflex save is DC17 + Casters Int. Mod.. Snare 12 1 act. Inst. 100'+10'/lvl Up to 6 Creat.* 2 m. V,S Alt. Refl. Neg. Yes
Dawnshroud Gate Self Only Gate to Dawnshroud Peaks (Luclin) Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Energy Storm Three waves of Multicolored Magical Energy rain down each round affecting all targets in a 20' radius. Each wave causes 6d10 dam., Reflex Save for half each round. Lightning Storm 27 1 act. 3 r. 100'+10'/lvl 20' r,
40' h.
3 r. V,S Evo. Refl. Half Yes
Evacuate North Evacuates the Group to the Wizard Spires in North Karana. All targets must be within 20' of each other. Each target has a 5% chance of being left behind. Each target rolls 1d20, a result of 1 means the target was left behind. Gate 50 1 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Fay Portal Teleports the Group to the Wizard Spires in Greater Faydark. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Grimling Portal Teleports the Group to the Grimling Forrest (Luclin). All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Alt. Will. Neg. No
Iceclad Gate Self Only Teleport to Ice Clad in Velious. Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Imbue Fire Opal Create an Imbued Fire Opal                 Alt.    
Inferno Shock As Shock of Fire, Single Target Fire Based Direct Damage (6d10)x2. Shock of Fire 22 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. Refl. Half Yes
Knowledge Gate Self Only Teleport to Plane of Knowledge Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Magnify As Glimpse, Self Only Vision Magnification (Max.Rang. 1000' = 5') + Infravision and +6 circumstance bonus to spot check rolls within 200' Glimpse 4 1 act. 2 r. Personal Caster 1 min/lvl V,S Div. None No
Minor Familiar Summons a Type I Familiar, can be commanded to attack, defend, or perform other tasks. As long as the pet remains within spell range of the caster, the caster receives the following bonuses: +1 bonus to Channeling Skill Checks, +1 on all saves, and a bonus on Resistances (4) against any kind of spell or spell-like effect that has a descriptor. Minor Familiar 48 2 r. Inst. 25'+5'/2 lvl - Until Dismiss.
(D)
V,S Con. None No
Nexus Portal Teleports the Group to Nexus on the Moon Luclin. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
North Portal Teleports the Group to the Wizard Spires in North Karana. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
O'Keils Levity Self Only FR Buff with Levitate & Damage Shield                       150
Shock Spiral of Al'Kabor Area Effect Electricity Based Direct Damage (7d10 dam.) Frost Spiral of Al'Kabor 33 1 act. 2 r. 100'+10'/lvl Area
(25' r)
Inst. V,S Evo. Refl. Half Yes
Stonebrunt Portal Teleports the Group to the Stonebrunt Mountains. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Thunder Strike Single Target Magical Direct Damage (6d10+3)x2 Force Shock 25 1 act. 2 r. 100'+10'/lvl One Creature Inst. V,S Evo. Refl. Neg. Yes
Tox Portal Teleports the Group to the Wizard Spires in Toxxulia Forrest. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Yonder Self Only Short Dist. Rand. Direction Teleport (1=N, 2=S, 3=E, 4=W, Range = (1d100)x10'. On a successful Will Save (DC15) the caster can control their direction. Gate 2 Free 1 r. Personal Caster Inst. V,S,M Alt. None No
LEVEL 9 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp Class Sav. Res.
Cazic Portal Teleports the Group to the Temple of Cazic'thule. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Circle of Force Area Effect Magical Based Direct Damage (5d10+2)x2 dam., half of the damage is Fire the other half is blunt force. Frost Spiral of Al'Kabor 29 1 act. 2 r. 100'+10'/lvl Area
(25' r)
Inst. V,S Evo. Refl. Half Yes
Combine Portal Teleports the Group to the Wizard Spires in Dreadlands. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Evacuate Fay Evacuates the Group to the Wizard Spires in Greater FayDark. All targets must be within 20' of each other. Each target has a 5% chance of being left behind. Each target rolls 1d20, a result of 1 means the target was left behind. Gate 50 1 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Great Divide Gate Self Only Teleport to Great Divide. Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Greater Shielding Self Only +25 HP, Magic Resistance (6), +2 Save vs magic, and +6 AC Buff Minor Shielding 20 1 act. Inst. Personal Caster 30 min/lvl (D) V,S Abj. None No
Harvest Self Only Mana Boost, 2 per lvl to the mana pool max. The caster is stunned for 2 rounds. Harvest 0 2 r. 3 h. Personal Caster Inst. V,S Abj. None No
Ice Shock As Shock of Frost, Single Target Cold Direct Damage (7d10+2)x2 dam. Shock of Frost 27 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. Refl. Half Yes
Iceclad Portal Teleports the Group to the Dragon Circle Ice Clad Ocean. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Invisibility to Undead As invisibility except this spell only works against Undead NPC's. Wizards and Sk's can only cast this spell on themselves. Invisibility 13 1 act. 1 r. Personal Caster Special V.S Div. None No
Lava Storm Three waves of Area Effect Fire Rain Damage (7d10 dam.) hits all in area of effect. Firestorm 33 1 act. 3 r. 100'+10'/lvl Area
(20' r)
Inst. V,S Evo. Refl. Half Yes
Nek Portal Teleports the Group to the Wizard Pyramid in Nektulos Forest. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Nullify Magic As Cancel magic, except this spell allows the caster to make two dispel attempts with a maximum caster level modifier of +20. The two attempts can be made consecutively on the same effect or on two seperate effects. Cancel Magic 8 1 act. 1 r. 25'+5'/2 lvl One Creature or One Item Inst. V,S Abj. None No
O'Keils Flickering Flame As Shield of Fire, Single Target Fire Resistance (4), Save vs Fire +1, and Damage Shield (3) Shield of Fire 19 1 act. Inst. 25'+5'/2 lvl One Creature 5 min. (D) V,S Abj. None Yes
Steelskin Self Buff Damage Absorber, (6d10)x2 additional unhealable Hp protection. Makes caster immune to Lifetap spells. Spell effects ends when duration ends or when the temporary Hp have been removed due to dam. Material: Jasper Shieldskin 25 1 act. Inst. Personal Caster 30 min/lvl * V,S,M Abj. None Yes
Thunderclap As Project Lightning, Area Effect Electricity Based Point Blank Direct Damage Spell (6d10)x2 dam., Further those who fail the initial Refelx Save are also interrupted. An interrupted creature loses one action and cannot cast spells in its next turn. Project Lightning 20 1 act. 1 r. Personal 10' Burst centered on Caster Inst. V,S Evo. Refl. Neg. Yes
Twilight Portal Teleports the Group to the Twilight Sea (Luclin). All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
LEVEL 10 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp Class Sav. Res.
Chill Sight Grants the Caster Ultravision. Serpent Sight 13 1 act. 1 act. Personal Caster 10 min/lvl V,S Div. None Yes
Cobalt Scar Gate Self only gate to the Dragon Circle in Cobalt Scar (Velious). Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
Common Portal Teleports the Group to the Wizard Pyramid in the Common Lands. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Concussion As calming Visage except, if the target fails a Will. Save (DC 20 + Caster's Int Mod + Caster's Cha. Mod.) this spell makes him overlook the Wizard as a threat. This spell is uesless to a Wizard alone. Calming Visage 4 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. Yes
Dawnshroud Portal Teleports the Group to Dawnshroud (Luclin). All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Elnerick's Entombment of Ice The target of this spell is entombed in ice suffering (8d10)x2 dam. and is rooted to the ground. The ice can be damage normally using "Attacking an Object" rules and has a structure of 1 with 50 HP's. In the targets first round after being affected and each round thereafter the target may attempt to break free using a move action, but this requires a Str. Check with a DC of the Ice's current HP's. If the check fails the target can take no actions requiring movement. In subsequent rounds the target takes no damage and the ice melts away losing 10 hp's per round. Damage exceeding the Ice's Hp's are taken by the target which was in the ice. Elnerick's Entombment of Ice 38 1 act. 1 act. 100'+10'/lvl One Creature Inst. V,S Evo. Refl. Neg. Yes
Evacuate Ro Evacuates the Group to the Wizard Pyramid in the Desert of Ro. All targets must be within 20' of each other. Each target has a 5% chance of being left behind. Each target rolls 1d20, a result of 1 means the target was left behind. Gate 50 1 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Force Spiral of Al'Kabor Area Effect Magical Based Direct Damage (7d6+1)x2 dam. Frost Spiral of Al'Kabor 42 1 act. 2 r. 100'+10'/lvl Area
(30' r)
Inst. V,S Evo. Refl. Half Yes
Great Divide Portal Teleports the Group to the Dragon Circle in the Great Divide. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Immobilize As root except this spell is easier to cast with a +2 bonus to any channeling checks and the target is effected for 1d10 rounds, reroll resist if instant damage taken. Root 13 1 act. Inst. 100'+10'/lvl One Creature 1d10 r.* V,S Alt. Refl. Neg. Yes
Knowledge Portal Teleports the Group to the Plane of Knowledge. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Lightning Shock As Shock of Lightning, Electric based Direct Damage spell (8d10+2)x2 dam. Shock of Lightning 30 1 act. 1 r. 100'+10'/lvl One Creature Inst. V,S Evo. Ref. Half Yes
Markar's Relocation Teleports the Group to the Emerald Jungle. All targets must be within 20' of each other. Gate 50 2 r. Inst. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Ro Portal Teleports the Group to the Wizard Pyramid in the Desert of Ro. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Shifting Sight As Bind Sight, the caster can see through the targets eyes with the addtion ofinfravision. The host doesn't gain infravision. Bind Sight 5 1 act. 1 r. 400'+40'/lvl One Living Creature Concent. V,S Div. Will Neg. Yes
Tishan's Relocation Teleports the Group to the Skyfire Mountains. All targets must be within 20' of each other. Gate 50 2 r. Inst. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Translocate Combine Single Target teleport to the Dreadlands. Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Fay Single Target teleport to Greater Faydark. Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Grimling Single Target teleport to Grimling Forest (Luclin) Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Nexus Single Target teleport to the Nexus on the Moon of Luclin Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate North Single Target teleport to North Karana. Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Stonebrunt Single Target teleport to Stonebrunt Mountains Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Tox Single Target teleport to Toxullia Forest. Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Wakening Lands Gate Self only gate to the Dragon Circle in the Wakening Lands. Gate 25 1 r. 2 r. Personal Caster Inst. V,S Alt. None No
West Portal Teleports the Group to the Wizard Pyramid in West Karana. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
LEVEL 11 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp Class Sav. Res.
Alter Plane Hate Teleports the Group to the Alter Plane of Hate. All targets must be within 20' of each other. Material: Fulgran's Soulstone Alter Plane Hate 50 2 r. Inst. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S,M Alt. Will. Neg. Yes
Alter Plane Sky Teleports the Group to the Alter Plane of Sky. All targets must be within 20' of each other. Material: Cloudy Stone of Veeshan Alter Plane Sky 50 2 r. Inst. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S,M Alt. Will. Neg. Yes
Arch Shielding Self Only +36 HP, Magic Resistance (8), +2 Save vs magic, and +7 AC Buff Minor Shielding 33 1 act. Inst. Personal Caster 30 min/lvl (D) V,S Abj. None No
Cobalt Scar Portal Teleports the Group to the Dragon Circle in the Cobalt Scar. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Conflagration As Shock of Fire, Single Target Fire Based Direct Damage (4d6)x10 dam. Shock of Fire 42 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. Refl. Neg. Yes
Diamondskin Self Buff Damage Absorber, (8d10+2)x2 additional unhealable Hp protection. Makes caster immune to Lifetap spells. Spell effects ends when duration ends or when the temporary Hp have been removed due to dam. Material: Peridot Shieldskin 39 1 act. Inst. Personal Caster 30 min/lvl * V,S,M Abj. None Yes
Elemental Armor Self Only Fire and Cold Resistance Buff (12) and +3 to Fire and Cold Saves Elemental Shield 17 1 act. Inst. Personal Caster 10 min/lvl (D) V,S Abj. None Yes
Enticement of Flame As Lure of Frost, Single Target unresistableFire Direct Damage (8d10)x2. Creatures immune to fire attacks take no damage. Fire resistance is ineffective against this spell. Lure of Frost 40 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. None No
Evacuate Nek Evacuates the Group to the Wizard Pyramid in the Nektulos Forest. All targets must be within 20' of each other. Each target has a 5% chance of being left behind. Each target rolls 1d20, a result of 1 means the target was left behind. Gate 50 1 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Force Strike Single Target Magical Direct Damage (6d10)x10 Force Shock 42 1 act. 2 r. 100'+10'/lvl One Creature Inst. V,S Evo. Refl. Neg. Yes
Frost Storm As Cascade of Hail, Area Effect Cold Rain Damage (6d10)x2 dam, 20' rad. Cascade of Hail 52 1 r. 2 r. 100'+10'/lvl Area
(20' r)
3 rounds V,S Evo. Refl. Neg. Yes
Gravity Flux Area Effect Magic Based Direct Damage Spell (5d10)x2 dam. Additionaly, all unattached objects/creatures failing the Refl. Roll within 10' of the target are thrown upwards 100'. Objects and creatures striking solid objects will suffer damage as per falling rules and also when they fall downward. No saves allowed toward the falling damage though Safe Fall and the Tumble skill can apply. Gravity Flux 56 1 act. 2 r. 100'+10'/lvl Area
(10' r)*
See Text V,S Alt. Fort. Half Yes
Translocate Cazic Single Target Teleport to Cazic'Thule Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Common Single Target Teleport to West Commonlands Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Nek Single Target Teleport to Nektulos Forest Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Ro Single Target Teleport to North Ro Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Twilight Teleport Player to the Twilight Sea (Luclin) Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate West Translocate West Karana Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Vision Shift Single Target Vision Buff Bind Sight 5 1 act. 1 r. 400'+40'/lvl One Living Creature Concent. V,S Div. Will Neg. Yes
Wakening Lands Portal Teleports the Group to the Dragon Circle in the Wakening Lands. All targets must be within 20' of each other. Gate 50 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
LEVEL 12 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp Class Sav. Res.
Abscond Self Only Teleport to a specific constructed landmark such as a tower, statue or bridge within a 30 mile range. Egress 17 1 act. 2 r. Personal Caster Inst. V,S Alt. None Yes
Evacuate West Evacuates the Group to the Wizard Pyramid in the Western Karanas. All targets must be within 20' of each other. Each target has a 5% chance of being left behind. Each target rolls 1d20, a result of 1 means the target was left behind. Gate 50 1 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Ice Comet As Shock of Frost, Single Target Cold Direct Damage (4d10)x10 dam. Shock of Frost 67 1 r. Inst. 400'+40'/lvl One Creature Inst. V,S Evo. Refl. Half Yes
Lesser Familiar As Minor Familiar Summons a Type 2 Familiar, can be commanded to attack, defend, or perform other tasks. As long as the pet remains within spell range of the caster, the caster receives the following bonuses: +2 bonus to Channeling Skill Checks, +2 on all saves, and a bonus on Resistances (6) against any kind of spell or spell-like effect that has a descriptor. Additionally caster regains 1 point of mana every 10 minutes in addition to any other normal or magical mana recovery Minor Familiar 82 2 r. Inst. 25'+5'/2 lvl - Until Dismiss.
(D)
V,S Con. None No
Markar's Clash Fires a bolt of Chaotic Energy (5d10+2)x2 magic dam. If the target fails its save it is stunned for 1d2 rounds. Stunned targets cannot act and loose Dex. Ac bonus. Attackers gain a +2 to attack if the target fails its save. Tishan's Clash 33 1 act. 4 r. 25'+5'/2 lvl One Creature 1 round V,S Evo. Will Half* Yes
Paralyzing Earth As root except the target is effected for 3d10 rounds, reroll resist if instant damage taken. Root 17 1 act. Inst. 100'+10'/lvl One Creature 3d10 r.* V,S Alt. Refl. Neg. Yes
Rend Single Target Magical Direct Damage (4d6+3)x10 and stuns the target for one round. Force Shock 47 1 r. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. Refl. Neg. Yes
Supernova Area Effect Point Blank Fire Based Direct Damage spell. (5d6)x10 Fire Damage. Fingers of Fire 145 1 r. 2 r. Personal 10' Burst centered on Caster Inst. V,S Evo. Refl. Half Yes
Translocate Single Target Return to Bind Point. Translocate 33 1 r. 2 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Cobalt Scar Single Target teleport to Cobalt Scar. Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Dawnshroud Teleport Player to Dawnshroud Peaks (Luclin) Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Great Divide Single Target teleport to Great Divide Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Iceclad Single Target teleport to Iceclad Ocean. Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Knowledge Single Player Translocate to Plane of Knowledge Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Translocate Wakening Lands Single Target teleport to Wakening Lands. Translocate 38 2 r. 1 r. 25'+5'/2 lvl One Willing Creature Inst. V,S Alt. Will. Neg. No
Wrath of Al'Kabor Area Effect Cold Based Direct Damage (2d10)x2 dam. Refl. Save for half. Further any creature caught in it's AE must make an additional Will. Save or be stunned for one round. Frost Spiral of Al'Kabor 83 1 r. 2 r. 100'+10'/lvl Area
(35' r)
Inst. V,S Evo. Spec. Yes
LEVEL 13 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp Class Sav. Res.
Annul Magic As Cancel magic, except this spell allows the caster to make three dispel attempts with no maximum caster level modifier. The three attempts can be made consecutively on the same effect or on three seperate effects. Cancel Magic 13 1 act. 1 r. 25'+5'/2 lvl One Creature or One Item Inst. V,S Abj. None No
Atol's Spectral Shackles As Snare, Area Effect Snare Spell. Reduces the targets speed to 1/3 normal. No two targets can be more then 20' apart. Reflex save is DC23 + Casters Int. Mod.. Snare 21 1 act. Inst. 100'+10'/lvl Up to 6 Creat.* 2 m. V,S Alt. Refl. Neg. Yes
Decession As egress, Single Target Translocate spell Egress 17 2 r. 2 r. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. No
Draught of Fire As Shock of Fire, Single Target Fire Based Direct Damage (4d6+1)x10 dam. Shock of Fire 36 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. Refl. Neg. Yes
Familiar As Minor Familiar Summons a Type 3 Familiar, can be commanded to attack, defend, or perform other tasks. As long as the pet remains within spell range of the caster, the caster receives the following bonuses: +3 bonus to Channeling Skill Checks, +2 on all saves, and a bonus on Resistances (8) against any kind of spell or spell-like effect that has a descriptor. Additionally caster regains 1 point of mana every 5 minutes in addition to any other normal or magical mana recovery. The casters mana pool is increased by 12. Minor Familiar 88 2 r. Inst. 25'+5'/2 lvl - Until Dismiss.
(D)
V,S Con. None No
Firetree's Familiar Augment Wizard Familiar Buff Spell: +25 HP, +2 Ac, + 25% increase to movement speed. Firetree's Familiar Augment 42 2 r. 1 r. 100'+10'/lvl One Creature 10 min/lvl V,S Alt. None No
Inferno of Al'Kabor As Frost Spirals of Al'Kabor, Area Effect Fire Based Direct Damage (3d10)x10 dam. Frost Spiral of Al'Kabor 103 1 act. 2 r. 100'+10'/lvl Area
(35' r)
Inst. V,S Evo. Refl. Half Yes
Jyll's Static Pulse Area Effect Point Blank Electricity Based Direct Damage spell. (2d10)x10 Fire Damage. Fingers of Fire 48 1 act. 1 r. Personal 10' Burst centered on Caster Inst. V,S Evo. Refl. Half Yes
Levitation As Levitate, except this spell allows the target to ascend or descend in a vertical line at a rate of 10' per round and no material component is required for this spell. Levitate 10 1 act. 1 r. 25'+5'/2 lvl One Creature 1 min/lvl (D) V,S Alt. Will Neg. Yes
Lure of Frost Unresistable Cold Based DD spell, (4d6)x10 damage. Creatures immune to cold attacks take no damage. Cold resistance is ineffective against this spell. Lure of Frost 53 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. None No
Manaskin As Manasink except this spell protects not only against spells and spell like abilites but against melee damage too. (2d20)x10 Temporary Hp.�������������������������������������������������������������������������������������� Material: Jasper Manasink 55 1 act. Inst. Personal Caster 1 Day * V,S,M Abj. None Yes
Pillar of Frost As Column of Frost, Area Effect Cold Based Direct Dam. (3d10)x10 to all within Column. Column of Frost 54 1 act. 1 r. 100'+10'/lvl 20' r,
40' h.
Inst. V,S Evo. Ref. Half Yes
Pillar of Lightning Area Effect Fire Based Direct Damage (5d6)x10 dam. Column of Lightning 57 1 act. 1 r. 100'+10'/lvl 20' r,
40' h.
Inst. V,S Evo. Refl. Half Yes
Shield of the Magi Self Only +60 HP, Magic Resistance (10), +3 Save vs magic, and +8 AC Buff Minor Shielding 33 1 act. Inst. Personal Caster 30 min/lvl (D) V,S Abj. None No
Tears of Druzzil Three waves of Magical Energy rain down each round affecting all targets in a 20' radius. Each wave causes (2d10+3)x10 dam., Fort. Save for half each round. Tears of Druzzil 63 1 act. 3 r. 100'+10'/lvl Area
(20' r)
3 r. V,S Evo. Fort. Half Yes
Thunderbolt As Colun of Lightning, Area Effect Electricity Based Direct Damage Spell (4d10)x10 dam., Further those who fail the initial Refelx Save are also interrupted. An interrupted creature loses one action and cannot cast spells in its next turn. Column of Lightning 50 1 act. 3 r. 100'+10'/lvl 20' r,
40' h.
Inst. V,S Evo. Refl. Half Yes
Tishan's Discord As Tishan's Clash except this spell has greater range. Fires a bolt of Chaotic Energy (6d10+3)x2 dam. magic dam. If the target fails its save it is stunned for one round. Stunned targets cannot act and loose Dex. Ac bonus. Attackers gain a +2 to attack if the target fails its save. Tishan's Clash 22 1 act. 3 r. 25'+5'/2 lvl One Creature 1 round V,S Evo. Will Half* Yes
Translocate Group Return Party Members to Bind Points, all targets must be within 20' of each other. Gate 100 3 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.* Inst. V,S Alt. Will. Neg. No
Voltaic Draught As Shock of Lightning, Electric based Direct Damage spell (4d6+1)x10 dam. Shock of Lightning 36 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. Ref. Half Yes
LEVEL 14 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp Class Sav. Res.
Draught of Ice As Shock of Frost, Single Target Cold Direct Damage (4d6+2)x10 dam. Shock of Frost 36 1 act. Inst. 400'+40'/lvl One Creature Inst. V,S Evo. Refl. Half Yes
Draught of Jiva Single Target Magical Direct Damage (2d10+4)x10 and stuns the target for one round. Force Shock 36 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. Refl. Neg. Yes
Evacuate As Abscond except this is the group version. Teleport upto 6 creatures, no more then 20' apart to a specific constructed landmark such as a tower, statue or bridge within a 30 mile range. Egress 17 2 r. 1 r. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. No
Eye of Tallon As per Eye of Zomm, Summon an Eye for Scouting except the magical sensor is invisible, grants the caster a +2 spot and search checks made through the eye and can detect invisble objects continously as the spell see invisible. Eye of Zomm 11 1 r. 2 r. Unlimited - 5 r. V,S Con. None No
Fetter As root except this spell is easier to cast with a +2 bonus to any channeling checks and the target is effected for 3d10 rounds, reroll resist if instant damage taken. Root 13 1 act. Inst. 100'+10'/lvl One Creature 3d10 r.* V,S Alt. Refl. Neg. Yes
Frozen Harpoon Single Target Cold Based Direct Damage Spell (Base: 600)                 Evo.    
Improved Invisibility As invisibilty except it is caster only and has a 30 minute fixed duration. Invisibility 13 1 act. 1 r. Personal Caster 30 min (D) V.S Div. None No
Jyll's Zephyr of Ice As Numbing Cold, this spell casts a Point Blank Area Effect Cold Direct Damage (2d10+3)x10 damage. Numbing Cold 52 1 act. 1 r. Personal 15' Burst centered on Caster Inst. V,S Evo. Fort. Half Yes
Lure of Flame As Lure of Frost, unresistable Fire Direct Damage (4d6)x10 damage. Creatures immune to fire attacks take no damage. Fire resistance is ineffective against this spell. Lure of Frost 53 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. None No
Lure of Lightning As Lure of Frost, unresistable Electrical Direct Damage (4d6+1)x10 damage. Creatures immune to electrical attacks take no damage. Electrical resistance is ineffective against this spell. Lure of Frost 53 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. None No
Manasink Caster casts a protective skin (2d10+3)x10 temporary hitpoints that can not be healed; protecting against attacks from spells or spell like abilities. Damage is taken from these temporary hitpoints first and cannot be healed. Material: Jasper Manasink 33 1 act. 2 r. Personal Caster 30 min/lvl * V,S,M Abj. None Yes
Markar's Discord As Tishan's Clash except this spell has greater range. Fires a bolt of Chaotic Energy (4d6+3)x10 dam. magic dam. If the target fails its save it is stunned for 1d2 rounds. Stunned targets cannot act and loose Dex. Ac bonus. Attackers gain a +2 to attack if the target fails its save. Tishan's Clash 50 1 act. 4 r. 25'+5'/2 lvl One Creature 1 round V,S Evo. Will Half* Yes
Pillar of Flame As Pillar of Fire except this spell deals more damage and is slightly higher, Area effect fire based direct damage spell. (3d10+2)x10 dam. Column of Fire 61 1 act. 1 r. 100'+10'/lvl 20' r,
50' h.
Inst. V,S Evo. Refl. Half Yes
Plainsight As Chill Sight the spell grants Ultravision except the caster also gains See Invisible as the spell. Serpent Sight 17 1 act. Inst. Personal Caster 10 min/lvl (D) V,S Div. None Yes
Retribution of Al'Kabor As Frost Spirals of Al'Kabor except for a greater range and larger area of effect, Area Effect Cold Based Direct Damage (5d6+1)x10 dam. Frost Spiral of Al'Kabor 110 1 act. 2 r. 100'+10'/lvl Area
(40' r)
Inst. V,S Evo. Refl. Half Yes
Tears of Prexus As Cascade of Hail, Area Effect Cold Rain Damage (4d6+1)x10 dam, 20' rad. Cascade of Hail 52 1 r. 2 r. 100'+10'/lvl Area
(20' r)
3 rounds V,S Evo. Refl. Neg. Yes
Tears of Solusek Three waves of Area Effect Fire Rain Damage (2d10+4)x10 dam. hits all in area of effect. Firestorm 68 1 act. 3 r. 400'+40'/lvl Area
(20' r)
Inst. V,S Evo. Refl. Half Yes
LEVEL 15 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp Class Sav. Res.
Ancient Destruction of Ice Single Target Ice Based Direct Damage                 Evo.    
Ancient Greater Concussion As calming Visage except, if the target fails a Will. Save (DC 20 + Caster's Int Mod + Caster's Cha. Mod.) this spell makes him overlook the Wizard as a threat. This spell is uesless to a Wizard alone. Calming Visage 4 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. Yes
Decession Single Target Safe Point Translocate                 Alt.    
Disintegrate Causes the target of the spell to disappear into nothingness, including all equipment worn/possessions. A successful Fort. Save results in (2d10)x10 damage. Target of this spell yields no xp. Material: an Opal Disintergrate 108 1 act. 2 min. 100'+10'/lvl One Creature or One Item Inst. V,S,M Evo. Fort. Part. Yes
Elemental Cloak Self Only Cold & Fire Resistance Buff (Max: 45)                 Abj.    
Elnerick's Electrical Rending Magic Based Direct Damage Spell Shock of Lightning 88 1 r. 1 r. 100'+10'/lvl One Creature Inst. V,S Evo. Ref. Half Yes
Flaming Sword of Xuzl Summon an animated +2 Flaming Burst Greatsword. The sword can be directed to attack foes once each round using a free action for as long as the spell persists. The swords attack bonus is based on the casters attack bonus + the casters Int bonus. Flaming Sword of Xuzl 117 1 act. 10 r. 25'+5'/2 lvl - 1 min/lvl V,S Con. None No
Firetree's Familiar Enhancemnt Wizard Familiar Buff Spell: +50 HP, +3 Ac, + 50% increase to movement speed. Firetree's Familiar Augment 50 1 act. Inst. 100'+10'/lvl One Creature 10 min/lvl V,S Alt. None No
Garrison's Superior Sundering Single Target Magic Based Direct Damage (10d6)x10 dam. Garrisons Mighty Mana Shock 90 1 r. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. Fort. Half Yes
Greater Familiar As Minor Familiar Summons a Type 4 Familiar, can be commanded to attack, defend, or perform other tasks. As long as the pet remains within spell range of the caster, the caster receives the following bonuses: +4 bonus to Channeling Skill Checks, +2 on all saves, and a bonus on Resistances (10) against any kind of spell or spell-like effect that has a descriptor. Additionally caster regains 3 point of mana every 10 minutes in addition to any other normal or magical mana recovery. The casters mana pool is increased by 25. Minor Familiar 108 2 r. Inst. 25'+5'/2 lvl - Until Dismiss.
(D)
V,S Con. None No
Hsagra's Wrath Giant Only Direct Damage Magic Based (6d10)x10 damage. Hsagra's Wrath 75 1 r. Inst. 400'+40'/lvl One Creature Inst. V,S Evo. Will. Half No
Ice Spear of Solist As Shock of Frost, Single Target Cold Direct Damage (4d10+4)x10 dam. Shock of Frost 50 1 act. 2 r. 400'+40'/lvl One Creature Inst. V,S Evo. Refl. Half Yes
Invert Gravity As Gravity Flux, Area Effect Magic Based Direct Damage Spell (6d10)x2 dam. Additionaly, all unattached objects/creatures failing the Refl. Roll within 10' of the target are thrown upwards 150'. Objects and creatures striking solid objects will suffer damage as per falling rules and also when they fall downward. No saves allowed toward the falling damage though Safe Fall and the Tumble skill can apply. Gravity Flux 83 1 r. 2 r. 100'+10'/lvl Area
(20' r)*
See Text V,S Alt. Fort. Half Yes
Jyll's Wave of Heat Area Effect Point Blank Electricity Based Direct Damage spell. (2d10+4)x10 Fire Damage. Fingers of Fire 57 1 act. 1 r. Personal 15' Burst centered on Caster Inst. V,S Evo. Refl. Half Yes
Lure of Ice As Lure of Frost, unresistable Electrical Direct Damage (5d6)x10 damage. Creatures immune to electrical attacks take no damage. Electrical resistance is ineffective against this spell. Lure of Frost 53 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. None No
Porlos' Fury Dragon Only Direct Damage Magic Based (6d10)x10 damage. Porlos' Fury 75 1 r. Inst. 400'+40'/lvl One Creature Inst. V,S Evo. Will. Half No
Spellshield Single Target Absorb Magic Damage (Max: 700)                 Abj.    
Sunstrike As Shock of Fire, Single Target Fire Based Direct Damage (5d10+1)x10 dam. Shock of Fire 75 1 act. Inst. 100'+10'/lvl One Creature Inst. V,S Evo. Refl. Half Yes
Vengeance of Al'Kabor Area Effect Cold Based Direct Damage (3d10)x2 dam. Refl. Save for half. Further any creature caught in it's AE must make an additional Will. Save or be stunned for one round. Frost Spiral of Al'Kabor 117 1 act. Inst. 400'+40'/lvl One Creature Inst. V,S Evo. Refl. Half Yes
Winds of Gelid As Numbing Cold, this spell casts a Point Blank Area Effect Cold Direct Damage (7d6+2)x10 damage. Numbing Cold 146 1 r. 3 r. Personal 20' Burst centered on Caster Inst. V,S Evo. Fort. Half Yes
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