CLERIC SPELL LIST
LEVEL 1 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Courage Divine Bonus +3 HP and +1 AC buff Courage 2 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V Abj. Will Neg. Yes
Cure Poison Cures target of poison effects (1d20+1 per lvl (max 10) vs DC:11 + 1 per lvl (max 10)) Cure Poison 3 1 act. 1 r. 25'+5'/2 lvl One Creature Inst. V,S Alt. Fort. Neg. Yes
Divine Aura
[Magic]
18 second invulnerablity (3 rounds) Divine Aura 2 FREE ACT.* 15 m. Personal Caster 3 rounds V,S Abj. None Yes
Flash of Light
[Light]
50% miss chance, moves at 1/2 speed, looses Dex bonus, -4 Str/Dex Skill Checks, +2 easier to be hit. Flash of Light 2 1 act. 1 r. 25'+5'/2 lvl One Living Creature 2 rounds V,S Div. Fort. Neg. Yes
Lull
[Mind Affecting]
Single Target Frenzy Range Debuff, target ignores everything beyond 5' Lull 2 1 act. 1 r. 25'+5'/2 lvl One Creature 2 min. V,S Alt. Will. Neg. Yes
Minor Healing
[Healing]
Healing Spell, heals (1d10) hit points. Minor Healing 2 FREE ACT.* Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. Yes
Spook the Dead
[Compulsion, Fear]
Undead only fear (if cornered fights at -2 to att. & dam.) Spook the Dead 2 1 act. 1 r. 100'+10'/ lvl One Creature 1d4 rounds V,S Alt. Will. Neg. Yes
Strike
[Force, Magic]
Direct Magical damage spell (1d8 dam.) Strike 2 1 act. Inst. 100'+10'/ lvl One Creature Inst. V,S Evo. Fort. Half Yes
True North Self Only Navigation Spell True North 1 1 act. 1 r. Personal Caster Inst. V,S Div. None No
Yaulp Self Only Combat Buff (+1 deflection bonus to AC, +3 to Str.) Yaulp 1 FREE ACT.* 3 r. Personal Caster 3 rounds (D) V Abj. Will. Neg. Yes
LEVEL 2 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Cure Blindness Cures the target of blindness effects Cure Blindness 3 1 act. 1 r. 25'+5'/2 lvl One Creature Inst. V,S Alt. Fort. Neg. Yes
Cure Disease Cures target of disease effects (1d20+1 per Curer's Caster lvl (max 10) vs DC:11 + 1 per Poisoner's Caster lvl (max 10) ) Cure Disease 3 1 act. 1 r. 25'+5'/2 lvl One Creature Inst. V,S Alt. Fort. Neg. Yes
Furor
[Force, Magic]
Direct Magical damage spell (2d8 dam.) Strike 3 1 act. Inst. 100'+10'/ lvl One Creature Inst. V,S Evo. Fort. Half Yes
Gate Return to Your Bind Point Gate 12 1 act. 2 r. Personal Caster Inst. V,S Alt. None No
Holy Armor Single Target Damage reduction 3/- Holy Armor 3 1 act. Inst. 25'+5'/2 lvl One Creature 10min/lvl V Abj. Will. Neg. Yes
Lifeforce
[Healing]
The caster heals 1d4 temporary ability damage. The effect will not cure permanent ability drain nor will effect ability penalties imposed by spell debuffs. Lifeforce 12 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. Yes
Light Healing
[Healing]
As Minor Healing, except this heals (4d6) hit points. Minor Healing 5 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. Yes
Reckless Strength Temporary +5 strength buff decreasing by one point every minute for 9 minutes; finally ending in a -3 to Str. before the spells effects end. Other spells in the Strenthen spell line will not stack with this spell until this spells bonus becomes a buff penalty and even then it will only serve to offset the penalty. Strength 5 1 act. 1 r. 25'+5'/2 lvl One Creature 9 min. V,S,F Alt. Will. Neg. Yes
Stun
[Force, Magic]
Stuns the target, target cannot take any action, loses Dex Ac bonus and foes get a +2 to hit stunned targets. Stun 6 1 act. 2 r. 25'+5'/2 lvl One Creature 1 round V,S Evo. Fort. Neg. Yes
Summon Drink
[Creation]
Summon 1 gallon of water. Summon Drink 1 1 act. 1 r. Personal Any 24 Hours V,S Con. None No
Ward Undead
[Magic]
Undead (only) DD line of spells (3d10 dam) Ward Undead 5 1 act. Inst. 100'+10'/ lvl One Undead Creature Inst. V,S Evo. Will. Half Yes
LEVEL 3 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Center As Courage except this spell grants a Divine Bonus of +1 Ac and +13 Hp. Courage 7 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V Abj. Will Neg. Yes
Endure Fire Adds +2 to Fire resist., Resistance (8) Endure Fire 3 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Endure Poison Adds +2 to Poison resist., Resistance (8) Endure Poison 3 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Fear
[Compulsion, Fear]
Single Target Fear Spell (1d4 rounds) causing the target to flee from the casters perceived location to the best of it's ability. If cornered the target additionally suffers a -2 morale penalty on attack rolls, saving throws and weapon damage rolls. Fear 7 1 act. 2 r. 100'+10'/ lvl One Creature 1d4 rounds V,S Alt. Will Neg. Yes
Hammer of Wrath Creates a magical warhammer in the caster's hand. The weapon is +1 for the purpose of determining its effects on creatures with damage reduction, although the hammer doesn't actually grant a bonus to the wielders attack or damage roll. The Hammer of Wrath can not be given to another creature. Hammer of Wrath 8 1 act. 2 r. Personal Caster 24 Hours V,S Con. None No
Invigor Cancels the Fatigue Condition and restores 4d6 Hp of subdual damage or restores the target from exhausted to fatigued. Invigor 3 1 act. 1 r. 25'+5'/2 lvl One Creature Inst. V,S Alt. Fort. Yes
Root
[Magic]
Single Target Root Spell (1d8 rounds, reroll resist if instant damage taken). Root 5 1 act. Inst. 100'+10'/lvl One Creature 1d8 r.* V,S Alt. Refl. Neg. Yes
Sanctuary As Sentinal except this spell alerts the caster only to undead who passes through the warded area. This spell also lasts a great deal longer then Sentinel. Sentinel 4 1 act. 1 r. Personal 25'+5'/2
lvl rad.
1 Day V,S Div. None Yes
Sense the Dead Makes the caster face the closest Undead (400'+40'/lvl radius) and sense its species Sense Animal 1 1 act. Inst. 400'+40'/lvl Area Inst. V,S Div. None No
Soothe
[Magic, Mind Affecting]
Single Target Frenzy Range Debuff, target ignores everything beyond 5'. Target also suffers a penalty to the Will save equal to the character's Charisma Modifier. Lull 5 1 act. 1 r. 25'+5'/2 lvl One Creature 2 min. V,S Alt. Will Neg. Yes
Summon Food
[Creation]
Summon 3 loaves of bread. Summon Food 1 1 act. 1 r. Personal Any 24 Hours V,S Con. None No
Word of Pain
[Magic]
The caster speaks a single sharp word that causes a terrible, stabbing pain, dealing point blank AE 3d8 points of magic direct damage to all within 20 feet. Word of Pain 8 1 act. 2 r. Personal Area
(20' r) Burst
Inst. V,S Evo. Fort. Half Yes
LEVEL 4 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Bind Affinity Set a New Home Point for Target. Unwilling subjects require a touch attack, victum receives a will save (DC14 + Int or Wis mod.). Necros must cast at night for their Levant Bind point. Bind Affinity 20 1 r. 2 r. Touch One Creature Inst. V,S Alt. Will Neg. Yes
Cancel Magic Single Target Magic Effect Debuffer (does not work against effects with the Poison or Disease Discriptor). Specific effects can be removed by identifying the effect (Spell Craft Check = Dc15 + spell level). Success determined by caster rolling 1D20 + Caster Level ( Max +10) against a Dc11 + Spell Effects Casters level. Can be cast on Magic Items. Items become normal for 1d8 rnds, rolls are made against the items Caster Level. Cancel Magic 5 1 act. 1 r. 25'+5'/2 lvl One Creature or One Item Inst. V,S Abj. None No
Endure Acid Adds +2 to Acid resist., Resistance (8) Endure Acid 3 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Endure Cold Adds +2 to Cold resist., Resistance (8) Endure Cold 3 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Endure Disease Adds +2 to Disease resist., Resistance (8) Endure Disease 3 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Expulse Undead
[Magic]
As Ward Undead, except this spell deals (6d10) points of magic damage. Ward Undead 10 1 act. Inst. 100'+10'/ lvl One Undead Creature Inst. V,S Evo. Will. Half Yes
Halo of Light Headband Lightsource (worn on head slot) illuminates as a lantern (30'rad.) with no heat. Can be handed to others to wear. Summon Wisp 7 1 act. 2 r. Personal Caster 24 Hours V,S Con. None No
Invisibility to Undead As invisibility except this spell only works against Undead NPC's. Invisibility 13 1 act. 1 r. Personal Caster Special V.S Div. None No
Reanimation Ressurrection Spell. The soul of the creature must willingly accept reanimation or else the spell automatically fail. The newly restored dead awakens but only has 20% of his maximum hitpoints and no mana. In addition, the reanimated character suffers nausea and exhaustion. Nausea fades within 5 minutes (or with a complete healing), but the exhaustion persists normally. Nauseatted characters can take no action that requires their attention, including casting spells or fighting. They may take only move (or equivalent) actions. Exhausted characters suffer a -6 penalty to Str. and Dex. and move only at 1/2 speed. After one hour of complete rest an exhausted character becomes fatigued. The peanlites to Str. and Dex. are reduced to -2 and movement is at normal excep the character may not run or charge. Eight hours of complete rest allow recovery from the fatigued condition. This spell does not restore experience points lost by death. Reanimation 25 1 r. 3 r. Touch Willing Dead Creature Touched Inst. V.S Alt. None No
Sense Summoned Locate the nearest summoned creature around you, See range for radius effect. Sense Animal 1 1 act. Inst. 400'+40'/lvl Special Inst. V,S Div. None No
Symbol of Transal This spell grants the target 7d6 bonus hit points. These hit points will stack with any other type of bonus hit points.
Material Component: a cat's eye agate.
Symbol of Transal 9 1 act. Inst. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S,M Abj. Will. Neg. Yes
LEVEL 5 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Blessing of Piety Single Target Casting Time Focus Buff PoP.               Alt.    
Celestial Remedy
[Healing]
The caster channels benevolent energies through the target of the spell, which are held within the target until released by the cleric. The spell may be carried by the target for up to one minute per level of the cleric, and no more then one spell of this line may be stored in this manner at a time. Activating the spell requires a free action on the part of the cleric and the spell then heals the target for 5d10 hit points immediately and then a similar amount each round for the next 3 rounds. Celestial Remedy 32 1 act. 1 r. 25'+5'/2 lvl One Living Creature Touched 4 r. (D) V,S Alt. Fort. Neg. Yes
Endure Electricity Adds +2 to Electricity resist., Resistance (8) Endure Electricity 3 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Endure Sonic Adds +2 to Sonic resist., Resistance (8) Endure Sonic 3 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Healing
[Healing]
As Minor Healing, except this heals (6d10) hit points. Minor Healing 10 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. Yes
Power of Life
[Healing]
As Lifeforce except, the caster heals 1d4 temporary ability damage and will also cure permanent ability drain. In addition, this spell also cancels negative energy levels and restores one experience level lost due to a negative level becoming a permanent level loss. It will not effect ability penalties imposed by spell debuffs. The spell will not restore levels lost due to Death.
Material: A Black Pearl
Lifeforce 12 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. Yes
Reconstitution As reanimation, except this spell also restores 10% of the experience points lost as a result of dying. Reanimation 33 1 r. 3 r. Touch Willing Dead Creature Touched Inst. V.S Alt. None No
Smite
[Force, Magic]
Direct Magical damage spell (5d10 dam.) Strike 12 1 act. 1 r. 100'+10'/ lvl One Creature Inst. V,S Evo. Fort. Half Yes
Spirit Armor Single Target Damage reduction 7/- Holy Armor 12 1 act. Inst. 25'+5'/2 lvl One Creature 10min/lvl V Abj. Will. Neg. Yes
Ward Summoned
[Magic]
This spell deals 3d10 points of magic damage to creatures summoned with conjuration magic or of the elemental or outsider type (unless such creatures are encountered on their own plane). Ward Summoned 5 1 act. 1 r. 100'+10'/ lvl One Summ. Creature Inst. V,S Evo. Will. Half Yes
Word of Shadow
[Magic]
As Word of Pain except this spell deals 4d10 point magic damage to all within 20'. Word of Pain 14 1 act. 2 r. Personal Area
(20' r) Burst
Inst. V,S Evo. Fort. Half Yes
LEVEL 6 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Calm
[Mind-Effecting]
As Lull except the spell has a longer duration. Single Target Frenzy Range Debuff, target ignores everything beyond 5'. Target also suffers a penalty to the Will save equal to the character's Charisma Modifier. Lull 8 1 act. 1 r. 25'+5'/2 lvl One Creature 3 min. V,S Alt. Will Neg. Yes
Counteract Poison As per Cure Poison, Cures target of Poison effects (1d20+1 per Curer's Caster lvl (No Max) vs DC:11 + 1 per Poisoner's Caster lvl (max 10)) Cure Poison 8 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Fort. Neg. Yes
Daring As Courage except this spell grants a Divine Bonus of +2 Ac and +28 Hp. Courage 10 1 act. Inst. 25'+5'/2 lvl One Creature 10 min/lvl (D) V Abj. Will Neg. Yes
Dismiss Undead
[Magic]
As Ward Undead, except this spell deals (7d6+1)x2 points of magic damage. Ward Undead 15 1 act. 1 r. 100'+10'/ lvl One Undead Creature Inst. V,S Evo. Will. Half Yes
Endure Magic Adds to +2 Magic resist., Resistance (8) Endure Magic 7 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Enstill
[Magic]
Single Target Root Spell (2d8 rounds, reroll resist if instant damage taken). Root 10 1 act. Inst. 100'+10'/lvl One Creature 2d8 r.* V,S Alt. Refl. Neg. Yes
Extinguish Fatigue Cancels the Fatigue Condition and restores (7d10)x2 Hp of subdual damage or lowers the target from exhausted to fatigued and restores 4d6 Hp of subdual damage. Invigor 6 1 act. 1 r. 25'+5'/2 lvl One Creature Inst. V,S Alt. Fort. Yes
Greater Healing
[Healing]
As Minor Healing, except this heals (8d10)x2 hit points. Minor Healing 25 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. Yes
Hammer of Striking As per Hammer of Wrath, except the weapon summons a +1 to damage and attack Magical Warhammer. Hammer of Wrath 17 1 act. 2 r. Personal Caster 24 Hours V,S Con. None No
Holy Might
[Force, Magic]
As Stun, except this spell deals 4d10 points of magic damage, (halved if the fort. Save was successful) and if the save is failed the target is stunned for one round. Stun 10 1 r. 3 r. 25'+5'/2 lvl One Creature Inst. V,S Evo. Fort. Half Yes
Reparation As reanimation, except this spell also restores 20% of the experience points lost as a result of dying. Reanimation 42 1 r. 3 r. Touch Willing Dead Creature Touched Inst. V.S Alt. None No
LEVEL 7 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Abundant Drink
[Creation]
Summons 4 water sources. Summon Drink 4 1 act. Inst. Personal Any 24 Hours V,S Con. None No
Bravery As Courage except this spell grants a Divine Bonus of +2 Ac and +35 Hp. Courage 12 1 act. Inst. 25'+5'/2 lvl One Creature 20 min/lvl (D) V Abj. Will Neg. Yes
Counteract Disease As per Cure Disease, Cures target of disease effects (1d20+1 per Curer's Caster lvl (No Max) vs DC:11 + 1 per Disease Caster lvl (max 10)) Cure Disease 8 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Fort. Neg. Yes
Imbue Black Pearl Create an Imbued Black Pearl                 Alt.    
Imbue Black Sapphire Create an Imbued Black Sapphire                 Alt.    
Imbue Diamond Create an Imbued Diamond                 Alt.    
Imbue Emerald Create an Imbued Emerald                 Alt.    
Imbue Opal Create an Imbued Opal                 Alt.    
Imbue Peridot Create an Imbued Peridot                 Alt.    
Imbue Plains Pebble Create an Imbued Plains Pebble                 Alt.    
Imbue Rose Quartz Create an Imbued Star Rose Quartz                 Alt.    
Imbue Ruby Create an Imbued Ruby                 Alt.    
Imbue Sapphire Create an Imbued Sapphire                 Alt.    
Imbue Topaz Create an Imbued Topaz                 Alt.    
Inspire Fear
[Compulsion, Fear]
As Fear, (1d6 rounds) except the spell potentially has a longer duration. Fear 13 1 act. 2 r. 100'+10'/ lvl One Creature 1d6 rounds V,S Alt. Will Neg. Yes
Sermon of the Righteous
[Magic]
As Eternity's Torment, this spell deals 1d10 damage in the round this spell is cast and 1d8 points of magic damage each round for 16 rounds. An initial Fortitude save halves all damage dealt by the spell. Eternity's Torment 17 1 act. Inst. 100'+10'/ lvl One Undead Creature 16 r. V,S Evo. Fort. Half Yes
Symbol of Ryltan As Symbol of Transal except this spell grants (7d6+1)x2 bonus hit points.
Material Component: a bloodstone
Symbol of Transal 19 1 act. Inst. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S,M Abj. Will. Neg. Yes
Wave of Fear
[Compulsion, Fear]
As Fear, except this spell causes all targets (friend or foe) within 10' to to flee for 1d4 rounds. Fear 15 1 act. 2 r. Personal Area
10' r.
1d6 rounds V,S Alt. Will Neg. Yes
Yaulp II Self Only Combat Buff (+2 deflection bonus to AC, +5 to Str.) Yaulp 3 FREE ACT.* 3 r. Personal Caster 3 rounds (D) V Abj. Will. Neg. Yes
LEVEL 8 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Abundant Food
[Creation]
Summon 12 loaves of bread. Summon Food 4 1 act. 1 r. Personal Any 24 Hours V,S Con. None No
Blinding Luminance
[Light]
As Flash of Light except greater range 50% miss chance, moves at 1/2 speed, looses Dex bonus, -4 Str/Dex Skill Checks, +2 easier to be hit. Flash of Light 8 1 act. 1 r. 100'+10'/lvl One Living Creature 2 rounds V,S Div. Fort. Neg. Yes
Divine Barrier
[Magic]
As Divine Aura, 18 second invulnerablity (3 rounds) with the following two additional effects; the cleric heals 3d10 hitpoints per round while the barrier is active and the barrier acts as a damage field (6). Divine Aura 17 FREE ACT.* 15 m. Personal Caster 3 rounds V,S Abj. None Yes
Expulse Summoned
[Magic]
As Ward Summoned, except this spell deals (6d10) points of magic damage. Ward Summoned 10 1 act. 1 r. 100'+10'/ lvl One Summ. Creature Inst. V,S Evo. Will. Half Yes
Guard Single Target Damage reduction 10/- Holy Armor 13 1 act. Inst. 25'+5'/2 lvl One Creature 10min/lvl V Abj. Will. Neg. Yes
Panic the Dead
[Compulsion, Fear]
As Fear except this spell only works on undead only and potentially has a longer duration. Fear 8 1 act. 1 r. 100'+10'/ lvl One Undead Creature 1d10 rounds V,S Alt. Will Neg. Yes
Revive As reanimation, except this spell also restores 33% of the experience points lost as a result of dying. Reanimation 50 1 r. 3 r. Touch Willing Dead Creature Touched Inst. V.S Alt. None No
Word of Spirit
[Magic]
As Word of Pain, except this spell deals 6d10 points of damageto all within 20'. Word of Pain 22 1 act. 2 r. Personal Area
(20' r) Burst
Inst. V Evo. Fort. Half Yes
Wrath
[Force, Magic]
Direct Magical damage spell (5d10+2)x2 dam. Strike 24 1 act. 1 r. 100'+10'/ lvl One Creature Inst. V,S Evo. Fort. Half Yes
LEVEL 9 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Armor of Protection The caster gains a +2 deflection bonus to Ac and +55 bonus hit points. Armor of Protection 22 1 act. Inst. Personal Caster 1 Day V Abj. Will. Neg. Yes
Atone Targets that fail their saving throw will be unable to attack the caster until such a time as the caster or those clearly allied with him take action against the target or those closely allied to him. In effect, this spell has a potentially limitless duration. Atone 10 1 act. Inst. 25'+5'/2 lvl One Creature See Text V,S Alt. Will. Neg. Yes
Expel Undead
[Magic]
As Ward Undead, except this spell deals (6d10+3)x2 points of magic damage. Ward Undead 22 1 act. 1 r. 100'+10'/ lvl One Undead Creature Inst. V,S Evo. Will. Half Yes
Force
[Force, Magic]
As Stun, except this spell deals 5d10 points of magic damage, (halved if the fort. Save was successful) and if the save is failed the target is stunned for one round. Stun 15 1 act. 2 r. 25'+5'/2 lvl One Creature 1 round V,S Evo. Fort. Neg. Yes
Frenzied Strength As Reckelss Strength, except with the following differences: Temporary +7 strength buff decreasing over 3d4 minutes potentially ending with a -5 to str. Buff penalty. Strength 15 1 act. 1 r. 25'+5'/2 lvl One Creature 3d4 min. V,S,F Alt. Will. Neg. Yes
Remove Curse Single Target Curse Removal Luc.               Alt.    
Renewal As reanimation, except this spell also restores 50% of the experience points lost as a result of dying. Reanimation 67 1 r. 3 r. Touch Willing Dead Creature Touched Inst. V.S Alt. None No
Resist Acid As Endure Acid, except this spell grants the target a buff bonus of +4 to saves against acid, and a buff bonus to acid resistance (16) Endure Acid 8 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Resist Fire As Endure Fire, except this spell grants the target a buff bonus of +4 to saves against fire, and a buff bonus to fire resistance (16) Endure Fire 8 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Resist Poison As Endure Poison, except this spell grants the target a buff bonus of +4 to saves against posion, and a buff bonus to poison resistance (16) Endure Poison 8 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Superior Healing
[Healing]
As Minor Healing, except this heals (4d6)x10 hit points. Minor Healing 39 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. Yes
Symbol of Pinzarn As Symbol of Transal except this spell grants (7d10)x2 bonus hit points.
Material Component: a jasper
Symbol of Transal 33 1 act. Inst. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S,M Abj. Will. Neg. Yes
Tremor The spell causes a brief, powerful tremor that shakes the area for one round. During the round in which the tremor lasts creatures can not move or attack. Spell casters touching the ground must make channeling checks (D20 + spell level) to avoid losing any spells they were attempting to cast. See spell description for potential damamge and effects to structures and creatures caught in the area of effect. Tremor 33 1 act. 2 r. 100'+10'/lvl 5' / lvl. Rad. 1 r. V,S Evo. Spec. No
Valor As Courage except this spell grants a Divine Bonus of +3 Ac and +50 Hp. Courage 15 1 act. Inst. 25'+5'/2 lvl One Creature 30 min/lvl (D) V Abj. Will Neg. Yes
Word of Health
[Healing]
This spell allows the caster to heal damamge to up to six creatures at one time, as long as all six creatures are within range of the spell. Each of the targets are healed 6d10 hitpoints of damage. Word of Health 30 1 act. Inst. 25'+5'/2 lvl Up to 6 Creat.*
no more then 40' apart.
Inst. V,S Alt. Will. Neg. Yes
LEVEL 10 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Armor of Faith Single Target Damage reduction 13/- Holy Armor 25 1 act. Inst. 25'+5'/2 lvl One Creature 10min/lvl V Abj. Will. Neg. Yes
Blessing of Faith Single Target Casting Time Focus Buff                 Alt.    
Complete Healing
[Healing]
As Minor Healing, except this spell heals the target up to his maximin hitpoint total. Minor Healing 67 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. Yes
Dismiss Summoned
[Magic]
As Ward Summoned, except this spell deals (7d6+1)x2 points of magic damage. Ward Summoned 15 1 act. 1 r. 100'+10'/ lvl One Summ. Creature Inst. V,S Evo. Will. Half Yes
Invoke Fear
[Compulsion, Fear]
Single Target Fear Spell,(1d8 rounds) causing the target (12 or less hit dice or levels) to flee from the casters perceived location to the best of it's ability. If cornered the target additionally suffers a -4 morale penalty on attack rolls, saving throws and weapon damage rolls. Fear 20 1 act. 2 r. 100'+10'/ lvl One Creature 12 or less hit dice or level 1d8 rounds V,S Alt. Will Neg. Yes
Pacify As Lull except the spell has a longer duration. Single Target Frenzy Range Debuff, target ignores everything beyond 5'. Target also suffers a penalty to the Will save equal to the character's Charisma Modifier. Lull 17 1 act. 1 r. 25'+5'/2 lvl One Creature 4 min. V,S Alt. Will Neg. Yes
Resist Cold As Endure Cold, except this spell grants the target a buff bonus of +4 to saves against cold, and a buff bonus to cold resistance (16) Endure Cold 8 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Resist Disease As Endure Disease, except this spell grants the target a buff bonus of +4 to saves against disease, and a buff bonus to disease resistance (16) Endure Disease 8 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Resist Electricity As Endure Electricity, except this spell grants the target a buff bonus of +4 to saves against electricity, and a buff bonus to electricity resistance (16) Endure Electricity 8 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Resist Sonic As Endure Sonic, except this spell grants the target a buff bonus of +4 to saves against sonic, and a buff bonus to sonic resistance (16) Endure Sonic 8 1 act. 1 r. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Resuscitate As reanimation, except this spell also restores 66% of the experience points lost as a result of dying. Reanimation 83 1 r. 3 r. Touch Willing Dead Creature Touched Inst. V.S Alt. None No
Sacred Word
[Magic]
The caster speaks a word of power and stuns creatures within 15' of a point she indicates. Foes and friends (caster included) within range must make a Fortitude save (made at a -2 divine penalty) or be stunned for the duration of the spell and sustain 5d10+2 magic damage. Stunned creatures can not act and lose any Dexterity Bonus to Ac. Attackers gain a +2 bonus to attack them. Sacred Word 20 1 act. 8 r. 25'+5'/2 lvl Area
(15' r.) burst
1 r. V,S Evo. Fort. Neg. Yes
Turning of the Unnatural Undead Only Damage over Time (Max: 400hp) Turning of the Unnatural 30 1 act. Inst. 100'+10'/ lvl One Undead Creature 16 r. V,S,F Evo. Will. Half Yes
Temperance Single Target HP & AC Buff LoY.               Abj.    
Word of Souls
[Magic]
As Word of Pain except this spell deals (7d6+1)x2 point magic damage to all within 20'. Word of Pain 28 1 act. 2 r. Personal Area
(20' r) Burst
Inst. V,S Evo. Fort. Half Yes
LEVEL 11 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Banish Undead
[Magic]
As Ward Undead, except this spell deals (2d10+3)x10 points of magic damage. Ward Undead 37 1 act. Inst. 100'+10'/ lvl One Undead Creature Inst. V,S Evo. Will. Half Yes
Celestial Healing
[Healing]
As Celestial Remedy except, except this spell heals 7d10 hit points each round. Celestial Remedy 38 1 act. 1 r. 25'+5'/2 lvl One Living Creature Touched 4 r. (D) V,S Alt. Fort. Neg. Yes
Earthquake As Tremor but with a larger area of effect. Tremor 62 1 act. 4 r. 100'+10'/lvl 10' / lvl. Rad. 1 r. V,S Evo. Spec. No
Hammer of Requital As per Hammer of Wrath, except it summons a +2 to damage and attack Magical Warhammer. Hammer of Wrath 25 1 act. 2 r. Personal Caster 24 Hours V,S Con. None No
Nullify Magic As Cancel Magic except the spell allows Two attempts (2 rolls) to dispel. The two attempts may be made either consecutively on the same effect or on two seperate effects. Single Target Magic Effect Debuffer (does not work against effects with the Poison or Disease Discriptor). Specific effects can be removed by identifying the effect (Spell Craft Check = Dc15 + spell level). Success determined by caster rolling 1D20 + Caster Level ( Max +20) against a Dc11 + Spell Effects Casters level. Can be cast on Magic Items. Items become normal for 1d8 rnds, rolls are made against the items Caster Level. Cancel Magic 8 1 act. 1 r. 25'+5'/2 lvl One Creature or One Item Inst. V,S Abj. None No
Resist Magic As Endure Magic, except this spell grants the target a buff bonus of +4 to saves against magic, and a buff bonus to magic resistance (16) Endure Magic 16 1 act. Inst. 25'+5'/2 lvl One Creature 10 min/lvl (D) V,S Abj. Fort. Neg. Yes
Resolution As Courage except this spell grants a Divine Bonus of +3 Ac and +62 Hp. Courage 18 1 act. Inst. 25'+5'/2 lvl One Creature 30 min/lvl (D) V Abj. Will Neg. Yes
Restoration As reanimation, except this spell also restores 75% of the experience points lost as a result of dying. Reanimation 97 1 r. 3 r. Touch Willing Dead Creature Touched Inst. V.S Alt. None No
Retribution
[Force, Magic]
Direct Magical damage spell (2d10+1)x10 dam. Strike 40 1 r. 1 r. 100'+10'/ lvl One Creature Inst. V,S Evo. Fort. Half Yes
Symbol of Naltron As Symbol of Transal except this spell grants (2d10+1)x10 bonus hit points.
Material Component: a peridot
Symbol of Transal 53 1 act. Inst. 25'+5'/2 lvl One Creature 30 min/lvl (D) V,S,M Abj. Will. Neg. Yes
Yaulp III Self Only Combat Buff (+3 deflection bonus to AC, +6 to Str.) Yaulp 4 FREE ACT.* 3 r. Personal Caster 3 rounds (D) V Abj. Will. Neg. Yes
LEVEL 12 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Abolish Poison As per Cure Poison, Cures target of Poison effects (1d20+1 per Curer's Caster lvl (No Max) vs DC:11 + 1 per Poisoner's Caster lvl (max 10)). In addition, a single casting of this spell allows the cleric to attempt to abolish any and all poison effects on the target, although only one attempt per effect is allowed per casting. Cure Poison 17 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Fort. Neg. Yes
Expel Summoned
[Magic]
As Ward Summoned, except this spell deals (6d10+3)x2 points of magic damage. Ward Summoned 22 1 act. 1 r. 100'+10'/ lvl One Summ. Creature Inst. V,S Evo. Will. Half Yes
Immobilize As root except this spell is easier to cast with a +2 bonus to any channeling checks and the target is effected for 1d10 rounds, reroll resist if instant damage taken. Root 13 1 act. Inst. 100'+10'/lvl One Creature 1d10 r.* V,S Alt. Refl. Neg. Yes
Improved Invis to Undead As invisibility except this spell only effects the caster and only works against Undead NPC's. Additionaly the spell also has a fixed duration of 30 minutes. Invisibility 13 1 act. 1 r. Personal Caster Special V,S Div. None No
Remedy
[Healing]
As Minor Healing, except this heals(3d6)x10 hit points. Minor Healing 29 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. Yes
Resurrection As reanimation, except this spell also restores 90% of the experience points lost as a result of dying. Reanimation 117 1 r. 3 r. Touch Willing Dead Creature Touched Inst. V.S Alt. None No
Shield of Words Single Target Damage reduction 16/- Holy Armor 50 1 act. Inst. 25'+5'/2 lvl One Creature 30min/lvl V Abj. Will. Neg. Yes
Sound of Force
[Force, Magic]
As Stun, except this spell deals (5d10+2)x2 points of magic damage, (halved if the fort. Save was successful) and if the save is failed the target is stunned for 1d2 rounds. Stun 20 1 act. 4 r. 25'+5'/2 lvl One Creature 1 round V,S Evo. Fort. Neg. Yes
Word Divine
[Magic]
As Word of Pain except this spell deals (7d10+2)x2 point magic damage to all within 30'. Word of Pain 50 1 act. 2 r. Personal Area
(30' r) Burst
Inst. V,S Evo. Fort. Half Yes
Word of Healing
[Healing]
As Word of Health, except each of up to six targets is healed of (2d10)x10 hitpoints of damage. Word of Health 100 1 act. Inst. 25'+5'/2 lvl Up to 6 Creat.*
no more then 40' apart.
Inst. V,S Alt. Will. Neg. Yes
Word of Vigor
[Healing]
As Word of Health, except each of up to six targets is healed of (4d6)x10 hitpoints of damage. In addition, each target is affected as though the spell Extinguish Fatigue has been cast upon it. Word of Health 125 1 act. Inst. 25'+5'/2 lvl Up to 6 Creat.*
no more then 40' apart.
Inst. V,S Alt. Will. Neg. Yes
LEVEL 13 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Annul Magic As Cancel Magic except the spell allows Three attempts (3 rolls) to dispel. The three attempts may be made either consecutively on the same effect or on three seperate effects. Single Target Magic Effect Debuffer (does not work against effects with the Poison or Disease Discriptor). Specific effects can be removed by identifying the effect (Spell Craft Check = Dc15 + spell level). Success determined by caster rolling 1D20 + Caster Level (No Max) against a Dc11 + Spell Effects Casters level. Can be cast on Magic Items. Items become normal for 1d8 rnds, rolls are made against the items Caster Level. Cancel Magic 13 1 act. 1 r. 25'+5'/2 lvl One Creature or One Item Inst. V,S Abj. None No
Death Pact For the duration of this spell the target of this spell is allowed a Cha. check vs DC20 if the target of this spell's hitpoints fall below 0 or if he is effected by a death effect. A successful check heals the target of this spell (8d10+2)x2 hitpoints of damage and will undo any death effects that would have slain the character. Once this occurs the spell ends and a new Death Pact can be cast on the same target.
Material Component: a pearl
Death Pact 17 1 act. 1 r. 25'+5'/2 lvl One Living Creature 1 Hour (see text)
(D)
V,S Abj. None Yes
Divine Light
[Healing]
As Minor Healing, except this heals (5d6+1)x10 hit points. Minor Healing 58 1 act. Inst. 25'+5'/2 lvl One Creature Inst. V,S Alt. Will. Neg. Yes
Dread of Night
[Compulsion, Fear]
As Fear except this spell only works on undead only, potentially has a longer duration and a faster recast time. Fear 17 1 act. 1 r. 100'+10'/ lvl One Undead Creature 1d10 rounds V,S Alt. Will Neg. Yes
Epitaph of Life
[Magic]
As Eternity's Torment, except this spell deals 5d8 points of magic damage each round for 5 rounds. Eternity's Torment 42 1 act. Inst. 100'+10'/ lvl One Undead Creature 5 r. V,S Evo. Fort. Half Yes
Heroic Bond As Courage except this spell effects up to 6 targets within range granting a Divine Bonus of +4 Ac and +100 Hp. Courage 70 1 act. Inst. 25'+5'/2 lvl Up to 6 Creat.*
no more then 40' apart.
30 min/lvl (D) V Abj. Will Neg. Yes
Heroism As Courage except this spell grants a Divine Bonus of +4 Ac and +100 Hp. Courage 23 1 act. Inst. 25'+5'/2 lvl One Creature 30 min/lvl (D) V Abj. Will Neg. Yes
Mark of Retribution This spell casts an inverted Damage Shield (2) which causes the target to suffer an additional 2 points of damage when ever it is struck in melee. Mark of Retribution 19 1 act. 1 act. 400'+40'/ lvl One Creature 10 r.
+1/lvl
V,S Abj. None Yes
Pure Blood Single Target High Level Poison & Disease Cure LoY.               Alt.    
Reckoning
[Force, Magic]
Direct Magical damage spell (2d10+4)x10 dam. Strike 42 1 act. 1 r. 100'+10'/ lvl One Creature Inst. V,S Evo. Fort. Half Yes
Remove Greater Curse Single Target Curse Removal Luc.               Alt.    
Sunskin As invisibility to Undead except this spell allows the caster to target up to 6 creautres within range. The duration of the spell is determined seperately for each effected creature. Invisibility 20 1 act. 1 r. Personal Up to 6 Creat.*
no more then 40' apart.
Special V,S Div. None No
Symbol of Marzin As Symbol of Transal except this spell grants (4d6+1)x10 bonus hit points.
Material Component: a peridot
Symbol of Transal 58 1 act. Inst. 25'+5'/2 lvl One Creature 30 min/lvl (D) V,S,M Abj. Will. Neg. Yes
Unswerving Hammer of Faith
[Summoning]
This spell summons an Animated +5 Warhammer that will attack a target (and only one target) once per round using the casters base attack bonus plus its own attack bonus. This spell will persist (chasing its target beyond spell range) till either the target is dead or the hammer looses sight of the target for 10 rounds. The hammer can be buffed like a pet with see invisible, buff-type spells, etc. Unswerving Hammer of Faith 100 1 r. Inst. 25'+5'/2 lvl Special See Text V,S Con. None No
Upheaval As Tremor but with a much larger area of effect and a greater range.. Tremor 104 1 act. 2 r. 400'+40'/lvl 20' / lvl. Rad. 1 r. V,S Evo. Spec. No
Yaulp IV Self Only Combat Buff (+2 deflection bonus to AC, +5 to Str.) an additional +2 attack bonus and fast healing (1). Yaulp 1 FREE ACT.* 3 r. Personal Caster 4 rounds (D) V Abj. Will. Neg. Yes
LEVEL 14 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Aegis Single Target Damage reduction 17/- Holy Armor 75 1 act. Inst. 100'+10'/ lvl One Creature 1 hour/lvl V Abj. Will. Neg. Yes
Antidote As per Cure Poison, Cures target of Poison effects (1d20+1 per Curer's Caster lvl (No Max) vs DC:11 + 1 per Poisoner's Caster lvl (max 10)). In addition, a single casting of this spell allows the cleric to attempt to abolish up to 4 poison effects on the target; one such attempt can be made per round for the duration of the spell. New poison effects affecting the target may also be healed by this spell as long as it is active. Cure Poison 17 1 act. Inst. 25'+5'/2 lvl One Creature 4 r. V,S Alt. Fort. Neg. Yes
Banish Summoned
[Magic]
As Ward Summoned, except this spell deals (2d10+3)x10 points of magic damage. Ward Summoned 37 1 act. 1 r. 100'+10'/ lvl One Summ. Creature Inst. V,S Evo. Will. Half Yes
Blessed Armor of the Risen The caster gains a +5 deflection bonus to Ac and +75 bonus hit points and regain one point of mana per minute. Armor of Protection 46 1 act. Inst. Personal Caster 1 Day V Abj. Will. Neg. Yes
Bulwark of Faith Single Target Damage reduction 19/- Holy Armor 58 1 act. Inst. 25'+5'/2 lvl One Creature 30min/lvl V Abj. Will. Neg. Yes
Enforced Reverence
[Force, Magic]
As Stun, except this spell deals (6d10)x2 points of magic damage, (halved if the fort. Save was successful) and if the save is failed the target is stunned for 1d2 rounds. Stun 33 1 act. 4 r. 25'+5'/2 lvl One Creature 1 round V,S Evo. Fort. Neg. Yes
Exile Undead
[Magic]
As Ward Undead, except this spell deals (4d6+2)x10 points of magic damage. Ward Undead 42 1 act. Inst. 100'+10'/ lvl One Undead Creature Inst. V,S Evo. Will. Half Yes
Fortitude As Courage except this spell grants a Divine Bonus of +3 Ac and +85 Hp. Courage 29 1 act. Inst. 25'+5'/2 lvl One Creature 1 hour/lvl (D) V Abj. Will Neg. Yes
Judgement
[Force, Magic]
Direct Magical damage spell (3d10+2)x10 dam. Strike 54 1 act. 2 r. 100'+10'/ lvl One Creature Inst. V,S Evo. Fort. Half Yes
Mark of Karn Healing Damage Shield Mark of Karn 21 1 act. 1 act. 400'+40'/ lvl One Creature 10 r.
+1/lvl
V,S Abj. None Yes
Marzin's Mark As Symbol of Transal except this spell grants up to 6 creatures within range (4d6+1)x10 bonus hit points.
Material Component: three peridots
Symbol of Transal 96 1 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.*
no more then 40' apart.
10 min/lvl (D) V,S,M Abj. Will. Neg. Yes
Naltron's Mark As Symbol of Transal except this spell grants up to 6 creatures within range (2d10+1)x10 bonus hit points.
Material Component: a peridot
Symbol of Transal 83 1 r. 2 r. 25'+5'/2 lvl Up to 6 Creat.*
no more then 40' apart.
10 min/lvl (D) V,S,M Abj. Will. Neg. Yes
Paralyzing Earth As root except the target is effected for 3d10 rounds, reroll resist if instant damage taken. Root 17 1 act. Inst. 100'+10'/lvl One Creature 3d10 r.* V,S Alt. Refl. Neg. Yes
Reviviscence As reanimation, except this spell also restores 100% of the experience points lost as a result of dying. In addition, the target of the spell is considered fatigued, not exhausted, after its life is restored. Reanimation 100 1 r. 3 r. Touch Willing Dead Creature Touched Inst. V.S Alt. None No
Stun Command Low Resistance Area Stun Stun Command 25 1 act. 8 r. Personal Caster 2 rounds V Evo. Fort. Neg. Yes
Trepidation
[Compulsion, Fear]
Single Target Fear Spell,(1d8 rounds) causing the target (12 or less hit dice or levels) to flee from the casters perceived location to the best of it's ability. If cornered the target additionally suffers a -6 morale penalty on attack rolls, saving throws and weapon damage rolls. Fear 7 1 act. Inst. 100'+10'/ lvl One Creature 1d8 rounds V,S Alt. Will. Neg. Yes
Wake of Tranquility As Lull except the spell can effect up to 6 creatures. The targets ignore everything beyond 5'. The targets also suffers a penalty to their Will save equal to the casters Charisma Modifier. Lull 50 1 act. 2 r. 100'+10'/ lvl Up to 6 Creat.*
no more then 40' apart.
2 min. V,S Alt. Will Neg. Yes
Word of Restoration As Word of Health, except each of up to six targets is healed of (4d6)x10 hitpoints of damage. In addition, each target is affected as though the spell Abolish Disease and Abolish Poison has been cast upon it. Word of Health 150 1 act. Inst. 25'+5'/2 lvl Up to 6 Creat.*
no more then 40' apart.
Inst. V,S Alt. Will. Neg. Yes
LEVEL 15 SPELLS
Spell Name Spell Description Spell Line Mana Cast. R.Cast Rang. Target Dura. Comp. Class Sav. Res.
Aegolism As Courage except this spell grants a Divine Bonus of +9 Ac and +275 Hp. Courage 150 1 act. Inst. 25'+5'/2 lvl One Creature 1 Day (D) V Abj. Will Neg. Yes
Banishment of Shadows Direct Damage against Undead Kun.               Evo.    
Celestial Elixir
[Healing]
As Celestial Remedy except, except this spell heals (6d10)x2 hit points each round. Celestial Remedy 50 1 act. 1 r. 25'+5'/2 lvl One Living Creature Touched 4 r. (D) V,S Alt. Fort. Neg. Yes
Divine Intervention As Death Pact except the target is also under the effect of a Complete Heal spell.
Material Component: 2 Emeralds
Death Pact 83 1 act. 1 r. 25'+5'/2 lvl One Living Creature 1 Hour (see text)
(D)
V,S Abj. None Yes
The Unspoken Word [Magic] The caster speaks a word of power and all enemy creatures (allies are not affected) within 15' of the caster must make three Fortitude saves. The first save is against blindness (duration one round). The second save determines if the target is interrupted. An Interrupted creatures loses one action and can not cast spells on the following round. Sacred Word 71 FREE ACT.* 2 min. Personal All enemies within a
15' r. area
1 r. V,S Evo. Fort. Neg. Yes
Word of Redemption
[Healing]
As Complete Healing, except this spell affects up to 6 targets. Word of Health 183 2 r. Inst. 25'+5'/2 lvl Up to 6 Creat.*
no more then 40' apart.
Inst. V,S Alt. Will. Neg. Yes
Hosted by www.Geocities.ws

1