Description-Soul Knifes are psonics who use there mind powers to create a knife with there mind and can manipulate that knife at will.+
Hit Die: d6.
Requirements
· Base Attack Bonus: +3.
· Move Silently: 3 ranks.
· Base Power Points/Day: 9+ (not including bonus power points).
· Knowledge (psionics): 3 ranks.
Skill Points at Each Level: 4 + Int modifier.
Class Skills: The soulknifes class skills (and the key ability for each skill) are Concentration (Con), Hide (Dex), Knowledge (psionics) (Int), Move Silently (Dex), Sense Motive (Wis), and Tumble (Dex).
Weapon and Armor Proficiency: Soulknives are proficient with light armor but not with shields.
Table: The Soulknife
Class Base Fort Ref Will
Level Attack Bonus Save Save Save
----- ------------ ---- ---- ----
1st +0 +0 +2 +0
2nd +1 +0 +3 +0
3rd +2 +1 +3 +1
4th +3 +1 +4 +1
5th +3 +1 +4 +1
6th +4 +2 +5 +2
7th +5 +2 +5 +2
8th +6 +2 +6 +2
9th +6 +3 +6 +3
10th +7 +3 +7 +3
Table: Soulknife Powers
Class Power - Powers Discovered -
Level Special Points/Day 0 1 2 3
----- ------- ---------- - - - -
1st Mind-blade, +3 - - - -
sneak attack +1d6
2nd Imbed power, +5 - - - -
throw mind-blade
3rd Sneak attack +2d6 +5 - - - -
4th Imbed psionic attack +5 1 - - -
5th Sneak attack +3d6 +7 2 - - -
6th Sever life, free draw +7 2 1 - -
7th Sneak attack +4d6 +7 2 2 - -
8th Upgrade +9 2 2 1 -
9th Sneak attack +5d6 +9 2 2 2 -
10th Knife to the soul +9 2 2 2 1
Class Features
Power Points: Soulknives gain power points per day as shown on Table: Soulknife Powers. These power points are added to the characters previous total. Soulknives gain bonus power points based on the key ability score for their primary ability. If the character previously could not gain bonus power points for high ability scores (as is the case for psychic warriors), he now chooses a primary discipline and can gain bonus power points based on the related ability score (see Table 1-2: Psion Bonus Power Points).
Powers Discovered: Soulknives discover powers as shown on Table: Soulknife Powers. The powers are added to the characters previous total powers known. Psionic attack and defense modes are discovered as though the character were a psychic warrior of the same level as the prestige class (characters do not forget previously discovered attack and defense modes).
Mind-Blade: As a move-equivalent action, the soulknife creates a semisolid blade 1 foot in length composed of psychic energy (distilled from his own mind).
When the soulknife reaches 2nd level, his mind-blade gains a +1 enhancement bonus; at 4th level, +2; at 6th level, +3; at 8th level, +4; and at 10th level, +5. The enhancement bonus applies to each mind-blade created, including those that are thrown, upgraded, and imbedded (see below).
Even where psionics does not normally function (such as within a null psionics field), the soulknife can try to sustain the mind-blade by making a Fortitude save against the DC set by the creator of the effect. Even on a successful save, the soulknife must roll again next round to keep the mind-blade in existence. Creating a mind-blade is a supernatural ability.
Sneak Attack: A soulknife can make sneak attacks exactly like a rogue, but only with his mind-blade. Any time the soulknifes target would be denied a Dexterity bonus to AC, the mind-blade attack deals +1d6 points of damage. This extra damage increases by +1d6 every other level (+2d6 at 3rd level, +3d6 at 5th level, and so on). The soulknife benefits from this extraordinary ability as long as his power point reserve is 1 or more.
Imbed Power: At 3rd level, the soulknife can imbed any one psionic power (but no psionic attack modes) of 3rd level or lower that he knows in his mind-blade.
Throw Mind-Blade: At 3rd level, the soulknife can throw his mind-blade as a ranged weapon with a range increment of 30 feet.
Imbed Psionic Attack: At 4th level, the soulknife can imbed any one psionic attack mode that he knows in his mind-blade.
Sever Life: When a soulknife reaches 6th level, he can use imbedded psionic attacks to strike at the targets life force.
Free Draw: At 6th level, a soulknife can materialize his mind-blade as a free action instead of a move-equivalent action.
Upgrade: On reaching 8th level, the soulknifes mind-blades base characteristics are now those of a longsword, so that it deals 1d8 slashing damage.
Knife to the Soul: At 10th level, the soulknife becomes expert at attacking an opponents life energy.