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Pryrokenisist

Description-Pyrokenisists are psonics who specialize in fire skills and tend to be a tad absorbed in it as well.

Hit Die: d6.

Requirements

· Alignment: Any chaotic.
· Alchemy: 1 rank.
· Base Power Points/Day: 10+ (not including bonus power points).
· Knowledge (psionics): 1 rank.
· Powers: Know control flames.
· Special: Must have set fire to a structure of any size just to watch it burn.

Skill Points at Each Level: 2 + Int modifier.

Class Skills: The pyrokineticist’s class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (any) (Int), Knowledge (psionics) (Int), and Psicraft (Int).

Weapon and Armor Proficiency: Pyrokineticists gain no proficiency in any weapon or armor.

Table: The Pyrokineticist

Base
Class Attack Fort Ref Will
Level Bonus Save Save Save
----- ------ ---- ---- ----

1st +0 +2 +0 +0
2nd +1 +3 +0 +0
3rd +2 +3 +1 +1
4th +3 +4 +1 +1
5th +3 +4 +1 +1
6th +4 +5 +2 +2
7th +5 +5 +2 +2
8th +6 +6 +2 +2
9th +6 +6 +3 +3
10th +7 +7 +3 +3

Table: The Pyrokineticist Powers

Power
Class Points/ Powers Discovered
Level Special Day 0 1 2 3
----- ------- ------- - - - -

1st Touch aflame, fire lash +3 - - - -
2nd Fire adaptation, hand afire +5 - - - -
3rd Bolt of fire +5 - - - -
4th Weapon afire +5 1 - - -
5th Breath of the dragon +7 2 - - -
6th Nimbus +7 2 1 - -
7th Firewalk +7 2 2 - -
8th Fear no fire +9 2 2 1 -
9th Heat death +9 2 2 2 -
10th Fire lord +9 2 2 2 1

Class Features

Power Points: Pyrokineticists gain power points per day as shown on Table: The Pyrokineticist Powers. These power points are added to the character’s previous total. Pyrokineticists gain bonus power points based on the key ability score for their primary ability. If the character previously could not gain bonus power points for high ability scores (as is the case for psychic warriors), she now chooses a primary discipline and can gain bonus power points based on the related ability score.

Powers Discovered: Pyrokineticists discover powers as shown on Table: The Pyrokineticist Powers. The powers are added to the character’s previous total powers known. Psionic attack and defense modes are discovered as though the character were a psychic warrior of the same level as the prestige class (characters do not forget previously discovered attack and defense modes).

Touch Aflame: The pyro’s mere touch sets objects or foes on fire on the round following the touch, if you desire (you don’t have to set things on fire).

Fire Lash: The pyrokineticist fashions a 15-foot-long whip of fire from unstable ectoplasm as a move-equivalent action.

Fire Adaptation: At 2nd level, the pyrokineticist becomes resistant to fire.

Hand Afire: One of the pyrokineticist’s hands is licked by flames that do her no harm, causing her unarmed attacks to be treated as armed.

Bolt of Fire: At 3rd level, the pyrokineticist can launch a bolt of psionically manifested fire up to 60 feet at any target in line of sight.

Weapon Afire: One weapon she holds (including a stone, bullet, arrow, or bolt) is licked by flames that harm neither her nor the weapon.

Breath of the Dragon: On reaching 5th level, the pyrokineticist discovers the breath of the dragon power.

Nimbus: Character’s entire body is licked by flames that harm neither her or her equipment.

Firewalk: Beginning at 7th level, the pyrokineticist can use this spell-like ability to literally walk on air.

Fear No Fire: At 8th level, the pyrokineticist becomes even more resistant to fire.

Heat Death: A pyrokineticist who reaches 9th level can use this spell-like ability to raise the internal temperature of one living creature within 30 feet to lethal levels.

Fire Lord: At 10th level, the pyrokineticist gains the super­natural ability to become a fire elemental of her size once per day.

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