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Psonic Combat

Overview

There are five psionic attack modes and five psionic defense modes (see below). Each mode is like a specialized psionic power and generally follows the rules for using a psionic power, but there are also differences.

Making a Psionic Attack
A psionic character initiates psionic combat by targeting any opponent in range with one of the five psionic attack modes he or she knows. Using a psionic attack mode is a standard action, and normally only one attack is allowed in a round.

Making a Psionic Defense
A character defending against a psionic attack mode makes a Will save to determine the success or failure of the attack. Unless flat-footed or out of power points, psionic characters can respond to a psionic attack by putting up one of the five psionic defense modes.

Defending against Multiple Attacks
Unless flat-footed, a psionic character can defend against multiple psionic attacks from different aggressors in the same round, if he has sufficient power points to pay the cost of each defense.

Ability Damage from Psionic Attacks
All damage taken during psionic combat is in the form of temporary ability damage. Temporary ability damage returns naturally at a rate of 1 point per day for each damaged ability (2 points per day under the care of someone versed in the Heal skill).

If a psionic being’s score in any one ability damaged by an attack mode reaches 0, he drops helpless. All further psionic attacks against that target deal temporary Constitution damage. The downed being cannot raise psionic defenses against these attacks. If his Constitution reaches 0, he immediately dies. If brought back to life through magical or psionic means, the victim comes back to the world of the living with a Constitution score of 1. Lost ability points continue to return normally as the temporary damage fades.

 

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