Description-The defender is the sponser champion of the dwarven cause, a dwarven aristocrat.a dwarven deity or the dwarven way of life.As the name implies they are skilled in definsive combat skills.a line of dwarven defenders is stronger than a 10 foot thick brick wall and far more dangerous..
Hit Die: d12.
Requirements:Alignment: Any lawful,.Race:
Dwarf,Base Attack Bonus: +7,Feats: Dodge, Endurance, Toughness.
Class Skills: The defenders class skills
(and the key ability for each skill) are Craft (Int), Listen (Wis), Sense
Motive (Wis), and Spot (Wis).
Weapon and Armor Proficiency: The dwarven
defender is proficient with all simple and martial weapons, all types of armor,
and shields.
| Class Level | Base Attack |
Fort Save |
Reflex Save |
Will Save |
AC Bonus |
Special |
| 1 2 3 4 5 6 7 8 9 10 |
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10 |
+2 +3 +3 +4 +4 +5 +5 +6 +6 +7 |
+0 +0 +1 +1 +1 +2 +2 +2 +3 +3 |
+2 +3 +3 +4 +4 +5 +5 +6 +6 +7 |
+1 +1 +1 +2 +2 +2 +3 +3 +3 +4 |
Defense Stance 1/day Defensive Awarness Defense Stance 2/day Defense Stance 3/day Damage Reduction, can't be flanked Defense Stance 4/day Defense Stance 5/day Damage Reduction, +1 vs Traps |
Defensive Stance: When he needs to, the defender
can become a stalwart bastion of defense. In this defensive stance, a defender
gains phenomenal strength and durability, but he cannot move from the spot
he is defending. He gains the following benefits:
+2 Strength
+4 Constitution
+2 resistance bonus on all saves
+4 dodge bonus to AC
While defending, a defender cannot use skills or abilities that would require
him to shift his position, such as Move Silently or Jump. A defensive stance
lasts for 3 rounds, plus the characters (newly improved) Constitution
modifier. The defender may end the defense voluntarily prior to this limit.
At the end of the defense, the defender is winded and suffers a -2 penalty
to Strength for the duration of that encounter. The defender can only take
his defensive stance a certain number of times per day as determined by his
level. Taking the stance takes no time itself, but the defender can only do
so during his action.
Defensive Awareness: Starting at 2nd level,
the dwarven defender gains the extraordinary ability to react to danger before
his senses would normally allow him to even be aware of it. At 2nd level and
above, he retains his Dexterity bonus to AC (if any) regardless of being caught
flat-footed or struck by an invisible attacker. (He still loses any Dexterity
bonus to AC if immobilized.)At 6th level, the dwarven defender can no longer
be flanked, since he can react to opponents on opposite sides of him as easily
as he can react to a single attacker. This defense denies rogues the ability
to use flank attacks to sneak attack the dwarven defender. The exception to
this defense is that a rogue at least 4 levels higher than the dwarven defender
can flank him (and thus sneak attack him).At 10th level, the dwarven defender
gains an intuitive sense that alerts him to danger from traps, giving him
a +1 bonus to Reflex saves made to avoid traps.Defensive awareness is cumulative
with uncanny dodge. If the dwarven defender has another class that grants
the uncanny dodge ability, add together all the class levels of the classes
that grant these two abilities and determine the characters defensive
awareness ability on that basis.
Damage Reduction: At 6th level, the dwarven defender gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Subtract 3 from the damage the dwarven defender takes each time he is dealt damage. At 10th level, this damage reduction rises to 6. Damage reduction can reduce damage to 0 but not below 0. (That is, the defender cannot actually gain hit points in this manner.)