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Untitled Document
Armor
Class
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ARMOR CLASS
Every character (and items in some
circumstances) have an Armor Class (AC). The base AC for a medium-sized character
or item is 10. Bonuses and penalties are applied to this basic Armor Class
to reflect the effects of armor, dexterity, etc.
Armor Class is an indication of how difficult it is to hit and do damage to
a target.
Dexterity Modifier
Apply a character's Dexterity modifier to the character's Armor Class any
time that character can physically react to an attack. Characters lose their
Dexterity modifier when they are flat-footed, unaware of an attacker, or when
they are restrained or otherwise rendered immobile.
Size Modifier
A character's size generates a standard Armor Class modifier, per this table:
Size AC/Attack Modifier
---- ------------------
Fine +8
Diminutive +4
Tiny +2
Small +1
Medium 0
Large -1
Huge -2
Gargantuan -4
Colossal -8
Stacking Modifiers
AC modifiers of the same type do not stack, except:
· Armor bonuses from armor and shields
· Enhancement bonuses from armor and shields
· Dodge bonuses
· Circumstance bonuses
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