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Untitled Document
Arcane
Archer
Description-Master of the Elven warbands
the arcane archer is a warrior skilled in using magic to suplement her combat
prowess.Beyond the woods arcane archers gain renown thru out entire kingdoms
for there super natueral waccueracy with the bow and the ability to imbue
there arrows with magic. In a group they can strike fear into an entire enemy
army. Fighters,Rangers,Paladins,and barbarians become arcane archers to add
a little magic to there combat abilitys.Just as a warrior takes it for magic
a wizard or sorcerer may take this class to add fighting skills to there repertaur.monks,druids,clerics,bards
and rouges rarely take this class.
Alignment: Any
Hit Die: d8
Requirements-Race: Elf or half-elf,Base Attack
Bonus: +6,Feats- Weapon Focus (any bow
other than a crossbow), Point Blank Shot, Precise Shot.
Spellcasting: Ability to cast 1st-level arcane
spells.
Class Skills: The arcane archers class
skills (and the key ability for each skill) are Craft (Int), Hide (Dex). Intuit
Skills at each level 4+int modifier
Direction (Wis), Listen (Wis), Move Silently
(Dex), Ride (Dex), Spot (Wis), Use Rope (Dex), and Wilderness Lore (Wis).
Weapon and Armor Proficiency: An arcane archer
is proficient with all simple and martial weapons, light armor, medium armor,
and shields.
Class
Level
-----
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th |
Attack
Bonus
------
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10 |
Fort
Save
------
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7 |
Ref
Save
----
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7 |
Will
Save
----
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3 |
Special
-------
Enchant arrow +1
Imbue arrow
Enchant arrow +2
Seeker arrow
Enchant arrow +3
Phase arrow
Enchant arrow +4
Hail of arrows
Enchant arrow +5
Arrow of death |
Enchant Arrow: At 1st level, every nonmagical
arrow an arcane archer nocks and lets fly becomes enchanted, gaining a +1
enhancement bonus. An archers magic arrows only function for her. For
every two levels of arcane archer the character advances past 1st level in
the prestige class, the magic arrows she creates gain +1 greater potency.
Imbue Arrow: At 2nd level, an arcane archer
gains this spell-like ability, allowing her to place an area spell upon an
arrow. When the arrow is fired, the spells area is centered upon where
the arrow lands, even if the spell could normally be centered only on the
caster. This ability allows the archer to use the bows range rather
than the spells range. It takes a standard action to cast the spell
and fire the arrow. The arrow must be fired in the round the spell is cast,
or the spell is wasted.
Seeker Arrow: At 4th level, the arcane archer
can launch an arrow once per day at a target known to her within range, and
the arrow travels to the target, even around corners. Only an unavoidable
obstacle or the end of the arrows range prevents the arrows flight.
This ability negates cover and concealment modifiers, but otherwise the attack
is rolled normally. This is a spell-like ability. (Shooting the arrow is part
of the action.)
Phase Arrow: At 6th level, the arcane archer
can launch an arrow once per day at a target known to her within range, and
the arrow travels to the target in a straight path, passing through any nonmagical
barrier or wall in its way. (A wall of force, a wall of fire, or the like
stops the arrow.) This ability negates cover, concealment, and even armor
modifiers, but otherwise the attack is rolled normally. This is a spell-like
ability. (Shooting the arrow is part of the action.)
Hail of Arrows: In lieu of her regular attacks,
once per day the 8th-level arcane archer can fire an arrow at each and every
target within range, to a maximum of one target for every arcane archer level
she has earned. Each attack uses the archers primary attack bonus, and
each enemy may only be targeted by a single arrow. This is a spell-like ability.
Arrow of Death: At 10th level, the arcane
archer can enchant an arrow of death that forces the target, if damaged by
the arrows attack, to make a Fortitude save (DC 20) or be slain immediately.
It takes one day to create an arrow of death, and the arrow only functions
for the arcane archer who created it. The enchantment lasts no longer than
one year, and the archer can only have one such arrow in existence at a time.
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