MAIN MENU
Latest Artwork
ENVIRONMENT ART
Xbox360: Judgement Day
Xbox: Chosen
Xbox: Requiem
Model Stage
For shape, form and composition checking
*Any usage from this website, plesae ask the permission from Sheng-hung Wang.
Please scroll the browser window to the right
*All images are captured from Gamebryo engine viewer, not prerendered.
Normal Stage
Mainly using "Crazybump" to create normal map, but sometimes using polybump or Zbrush to create noraml for some unique and important part.  Normal map is not necessary in every model.
Specularity Stage
By tunnig the specular map, specularity parameters and reflection map to get the best result. I created specular map from normal map and the basic diffuse map.
Diffuse Stage
Actually this diffuse map is the final. Before the Normal stage, I need to pick some rough textures for simple diffusing and see what this scene will look like. The diffuse map shouldn't be too "characteristic" to reduce the Nomal map effect.   
Light & Shadow Stage
One real-time directional light to mimic the Sun light and generate the shadow.
MAIN MENU
Latest Artwork
Xbox360: Judgement Day
Xbox: Chosen
Xbox: Requiem
Hosted by www.Geocities.ws

1