Urban Hell Rules By TestPatternMIH_EH Version 1.2 Hello...yes this might seem like a spin off from the World War II Rules but I would like to implement some other weapons and other modifications because since W.W.II there has been some interesting weapons produced and they need some use also. This rule system will also fallow the basic ideas. Its a primarily a small gun war. The Nrg weapons kinda kill the fell, to me at least. *Basics* No Drugs....no Stimps either. 10k with 4 to 6 Char Min (tweaks are up to the Host) Armor...I allow both leathers. (Host can allow Metal but beyond that isn't recommended.) *Small Guns* - Beretta - Browning HP - Casull Revolver - Colt 45 - Desert Eagle - SIG Sauer - Zip Gun* - Walther MPL - Uzi - Tommy Gun - Steyr - Sten Gun - Ruger AC556F - FN P90 - MP38 - M79 Grenade Launcher** - Calico Liberty 100 - Sniper Rifle*** - M16A1 - M-14 - M1 Garand - Hunting Rifle*** - 7.62 FN fal - BAR - AK47 - Beretta 470 Silverhawk - Pump-Action Shotgun * If you need to fill out your squad give a Lvl 1-3 guy this gun with 10 rounds....ie Cannon Fodder...but they flush our them sneakers good! :) ** The M79 can only have 5 rounds maximum *** There can be only 1 sniper in your squad *Big Guns* - Rocket Launcher** - Bren - SAW - M60 - Flamer*** * Concerning Big guns in a 4 Char Max try not to have more than 1 per squad. Now for a 6 man squad try to keep it at no more than 2 for that's around the ratio per soldier if not even higher. Mind you this is Host decision ** The Rocket Launcher should have no more that 1 rocket. This is primarily a 2 man weapon even today. Also only 1 of these guys is suggested. *** The Flamer is completely up to the Host. Now if you get that close....cudoes to you and you should be rewarded with a funny flaming dancer, personally. :) *Unarmed* - Brass Knuckles - Punch Dagger - Sappers *Melee* All BUT... - Snake Spear - Piston Spear - Festers Spear - Dynamite Spear - Cattle Prod - Ripper *Thrown* - Stars - Knifes - Rocks - Molotov - Incendiary - Frag - Flash Try to keep the grenades down to no more that 10-15 per 6 man squad and 5-7 for a 4 man. *Traps* - Explosive Trap - Claymore - T45SE - Dynamite Ammo: Rockets- Explosive, AP, and Sabot Shotgun - Any Except EMP *Kits* - Lockpick* - Doctors Bag - First Aid Kit - Field Medic * No Electric Lockpicks *Races* Humans Duh :) Dogs Ghouls* *Ghouls is still in testing. Due to how fragile they are they can use both of there armor at this time. But they are limited to 1 on a 4 man squad and 2 on a 6 man. *Maps* - Shellshocked - Junkyard - Industrial I use these because it allows for more realistic combat. Some say cheap combat but hey...are you gonna stand in the middle of the road while your under fire? No...so don't expect other to be so stupid...( Though its fun when they are. :) These maps are also best played in under 6 man. I find it best 1-on-1, 2v2, or a FFA. These are my preference and Host can modify to his/her liking. Now Host...plz keep it to a min so that players don't have to remake there Chars just to play in your game. And since this is a new style I'm still looking for input. Plz feel free to send me a comment or suggestion. Email is Spencerthomas@earthlink.net