Vampire: The Masquerade
Epcot City
    
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Spaceship Earth     The Living Seas     Illuminations     Innoventions     Living with the Land
World of Motion     Horizons     Imaginarium
Blizzard Beach     Typhoon Lagoon
If you made it to this point is assumed that you have spoken with an OP and have done the dice rolls to achieve this point.

Heading for where you were told to go to find the building you end up in the central area of Epcot City at a doorway in the back of a large 'spiked dome' building.  What was once Spaceship Earth is now a large 5 story club known as Endless Nights.  The uppermost floor is a restraunt, the 4th is the techno dance area, the main floor is the gothic dance area.  The other two floors are underground and not accessable to the mortals that dwell upstairs.  An elevator connects all floors however a special key is needed to get to the lower levels.  A ghoul within the elevator possesses this key and is also capable of locking the elevator to a particular floor.

Upon finding the entrance of the Elysium, it is seen upon the doorway the symbol marking of the Nosferatu, a masquerade mask.  To mortals it may well appear to be a mark indicating the back entry to the 'dressing room' for those that work there.  However a person stands behind the solid steel door awaiting any that may knock for entry.  A small hole in the door allows for the person to look through and aura scan.  If your aura is not of kindred or ghoul, no answer is given.

Upon entering the backdoor, the small room on the other side is dark and foreboding.  The carpeting a blood red color, the walls ebony and the only lighting is blacklights.  On one side is a coat rack area, the other has several lockable storage compartments for weapons.  A metal detector is waved over your body, a pat down, and a large German Shephard ghoul moves to you to sniff at you.  Upon clearance a blacklight reactive stamp is pressed to your hand and you are allowed to proceed, 'V' or 'G' depending on your scan results.  Having a 'V' will let the bartender know to give drinks with blood mixed within.  The elevator also opens on this floor though is permitted only for emergency use.

You go through another door and it is closed behind you.  Heading down the spiral staircase, straight downward two floors the dark and enchanting tone of gothic sounds washes over you the further down you proceed.  The wrought iron stairs, covered upon the steps with a dark red carpeting and black walls align the staircase on all sides.  A black light the only thing to light your way though the sides of the stairs are marked with blacklight reactive decoration. 

Once you reach the bottom, seeming like forever to get there, and take a glance around the room, it is seen that the pattern of coloring from the stairs and upper room are apparently common throughout the lower levels.  Infront is a large bar, trimmed in neon blue to react to the light as are the stools infront of it.  A woman, Soroka, stands behind the bar awaiting to serve any who may request a drink, all the glasses also a blacklight reactive blue. 

To your immediate left is the elevator then along the rest of the left side of the club are booths, tables and chairs, the DJ Booth, and a small dance area.  Straight ahead another spiral staircase is seen, leading up one floor to a long hallway.  To the left of the stairway  is the entrance to the indoor poolroom.

The room to the left upon reaching the top of the stairs seems to be built rather strongly, nothing is seen within the room. The walls are lined with thick padding as well as the floor and ceiling.  Perhaps used for Brujah rants as it seems to be sound proofed as well with a steel door entry.

Next to the rant room is a plain relaxation room with cabinets along the walls with refrigerated containers inside, each holding 2bp sacks to refill on lost blood with couches and chairs all around.

At the end of the hallway and to the right, the elevator is seen.  The room across from the elevator is oversized, compaired to the others, with a large table in the middle and chairs all around.  Cabinets align the walls all seeming to have locks on them, currently in use, and book shelves along the back wall.

Next to the Prince's meeting room, also on the left, is a large game room with various table games and pool table.  Dimly lit, merely only to see what is infront of you.  Two electronic games are at the far wall, free of charge, the latest Mortal Kombat and Killer Instinct.

The other four rooms on the left side are empty and unused.

There are 7 rooms on the right side of the hall, each having a symbol of the clans on the door just below a small window though the Gangrel one seems rather dusty and unused.  Each has a desk with a comfortable chair and other chairs of the same type around the room against the walls.  The decoration in the rooms will be significant to the clan of which it is designated.  Gangrel - Plants, wolf paintings and paw print wall paper...  Toreador - Roses, mirrors, easels, musical instruments... Ventrue - Computers, various phonelines, a few desks... Nosferatu - Extremely dim lighting... Tremere - Various magical items... Brujah - The first one, across from the rant room, television, dvd, cable, liquor cabinet and several leather bondage type items along the walls... Malkavian - Left empty aside of desk and chairs to allow Primogen to decide what to put in it.

Back down to the main floor and to the left is the entry way to the dungeon however unseen as it might be.  A simple request to the bar wench, Soroka, and the door is opened.  The large steel door makes its deep rumbling sound as it moves open slowly and after everyone is in, it closes as Soroka had triggered it to do so.

Heading down the long dark stairs you come to a cemented area.  No carpets or wall furnishings, much like a basement.  Wall sconces cast a dim lighting along the maze-like tunnel to three other tunnels which are lined with cages.  The first tunnel has large cages, the second tunnel has smaller ones aad the third has small cages that hang from the 15' high ceiling each having their own chain crank to lift and lower them.
Main Level
Meeting Hall
Dungeon
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