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-Zeliard- -Computer Game-
Started December 22 (In [slow] Progress)
SUMMARY
I have always wanted to write a computer game. Years ago I did not want to start something like this because I did not have the programming knowledge. Now I have the programming knowledge to write a horrible outdated game, so we are still in the same boat. Luckily, many companies are now releasing the game development tools they used to create their own games. I would like to use Counter Strike as my example. If a couple of University kids can do that, well, then so can I. Thus, I am in the painfully slow process of creating 3D models for characters that will be used in the REMAKE OF ZELIARD. Zeliard was my favorite game when I was super young... so I would like to breathe new life into it. This is what we have right now. I've got a texture mapped to his face, so that's just dandy, I need to work on it though. Next up will be the arms. Yay!

Here all the models, listed by discription, and in chronoligical order from top (newest) to bottom:
Duke Garland - Done I'm not happy, will redo, I need to figure out how all this stuff works eventually, oh well, not too too horrible for a first try.. I guess...
Duke Garland - Body The Duke's complete model, I discovered that texturing should be done after the entire model is finished, could've used that sooner. This model sucks as well, so I may just redo it completely (the wire anyway). Next move is to texture it, we'll see how that goes...
Duke Garland - Body Armor The Duke's body armor, shoulder pads and all...
Duke Garland - Head Don't have to re-model helmet, here's the head, will texture it later.
Duke Garland - Helmet The Duke's Helmet... I should have modelled this after I did his face, I might redo it...
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