To use the in-built cheat codes, you first need to bring up the cheat window. This is done by pressing the following keys together whilst playing the game :
This will bring up a small grey window. You may then enter in any of the codes below. In the case of a code with a bracketed value such as MOVE_OBJECTS (on/off) you would enter it as follows :
Also note that this list is for the game that has been patched to version 1.1. The very first version of The Sims had some cheat codes that caused problems and were quickly removed in the patch.
|
ROSEBUD - Neat cheat that gives you 1000 bright, shiny simoleons! |
| !;!;!;!;!;!;!;!;!; - Each !; pair repeats the previous command. Using the ROSEBUD cheat first and then typing in a long line of !; will add many 1000's of simoleons in one go! |
| ROSEBUD; ; - Another variation on the Rosebud cheat... this time observe the space between the ';' characters. After typing this in, hold down the enter key and it will rapidly add simoleons to the account! |
| AUTONOMY (0 to 100) - This value determines how well the sims think for themselves. 50 is the default level, setting it at 100 would make the Sims autonomously do things that only a player could direct them to do normally. |
| BUBBLE_TWEAK (0 to -65) - This is the 'z' value to offset the thought bubbles. By default it is -65 so they don't poke through headboards! |
| DRAW_ALL_FRAMES (on/off) - When set to on, will draw every frame of animation regardless of how much it slows the game. |
| DRAW_FLOORABLE (on/off) - On by default, this draws the grid that you see in build mode. |
| DRAW_ROUTES (on|off) - This is interesting.. it will display coloured dots along the Sims path so you can see where they are headed. Useful for planning the design on your home a little better. |
| GRID (on/off) - Enables or disables the terrain grid. |
| GROW_GRASS (0 - 150) - Sets the level of 'green-ness' of all grass tiles on the lot. 150 is the maximum so if you've done some terrain work and want to get rid of the brown, set this value to 150. |
| HISTORY (file) - Writes out the family history of the current family. if file is not specified, the default is used which is FamilyHistory.txt |
| MAP_EDIT (on/off) - Certain tiles on a lot are 'locked' - meaning that you cant move objects, change terrain, build on them etc. Tiles around the edge of the lot, and those containing the mailbox are examples. This cheat locks or unlocks them. |
| MOVE_OBJECTS (on/off) - This cheat allows you to move any object, including the Sims themselves! This can be incredibly useful when your Sims are stuck. Also handy to move cars out of the way so you can collect the mail etc. |
| PREVIEW_ANIMS (on/off) - When turned on, this command allows you to click on any object and preview the animation for the selected sim. |
| ROTATION (0) - Sets a lot's rotation to default, as seen from the Neighbourhood screen. |
| ROUTE_BALLOONS (on/off) - Turning this cheat on allows you to see the Sim's intermediate route balloon information. |
| SIM_SPEED (-1000 to 1000) - Set the speed of the game. The bottom of the screen is like slow motion (like when you slow down a sim by hovering your mouse cursor over them). 1000 is the ultra fast mode. |
| SIM_LOG (begin/end) - Starts or stops the log file output. Written to SimLog.txt. The output is a tab-delimited file that shows all interactions that occurred. It shows routing time, interaction time, the change in each motive etc. Handy to see just how much time your Sims spend on the toilet! |
| SWEEP (on/off/none) - This displays the in-game profiler (whatever that is!). Click on the sweep window and use up/down to change events being profiles and left/right to change the milliseconds per tick. |
| TILE_INFO (on/off) - When set to on, you can move your mouse over a tile, click the Tile Info window and press [R] to view base object information. |
| WATER_TOOL - This handy tool allows you to add water features to the terrain on the lot. To put land back after ruining your lot <grin> use [CTRL] and the left mouse button. |
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