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SA Schools Diplomacy Championships 2003

Old Edwardian Society, 11 Ninth Avenue, Lower Houghton,
Johannesburg on 26 and 27 July 2003.
Four Games were played, all to the Escalation Rules. The final results were:
  1. Rory Strachan (Jeppe Boys High School)
  2. Dominic Aphane (St Enda's Eagles Wargames Club)
  3. Neo Mohapi (St Enda's Eagles Wargames Club)
  4. Fanele Ndzoko (Sandringham High School)
  5. Fezile Mcubuse (St Enda's Eagles Wargames Club)

Team Competition

  1. Jeppe Boys Highs School (200 Points)
  2. St Enda's Eagles Wargames Club (151 Points)
  3. Sandringham High School (33 Points)

Results in Full

Game 1
Player Club Power 1901 1902 1903 1904 1905 Points
Neo Mohapi SEE Escalation 8 12 15 20   59
Rory Strachan JBHS Escalation 6 6 6 8   23
Dominic Aphane SEE Escalation 7 8 9 5   13
Fezile Mcubuse SEE Escalation 7 7 4 1   2
Game 2
Player Club Power 1901 1902 1903 1904 1905 Points
Rory Strachan JBHS Escalation 12 13 15 17 19 58
Dominic Aphane SEE Escalation 11 14 15 14 14 29
Neo Mohapi SEE Escalation 7 6 4 3 1 9
Game 3
Player Club Power 1901 1902 1903 1904 1905 Points
Rory Strachan JBHS Escalation 9 15 16 22   61
Fanele Ndzoko SHS Escalation 6 8 10 8   23
Dominic Aphane SEE Escalation 9 9 6 3   11
Game 4
Player Club Power 1901 1902 1903 1904 1905 Points
Rory Strachan JBHS Escalation 9 12 16 19   58
Dominic Aphane SEE Escalation 9 9 13 13   28
Fanele Ndzoko SHS Escalation 6 6 4 2   10

Rules


The tournament is played over two rounds, over two days.
  • Game One 09h00-12h00
  • Game Two 13h00-16h00

  1. First turn 30 minutes. Thereafter each turn is 10 minutes including order writing. Retreats are written down immediately and resolved. Build turns are two minutes including order writing.
  2. Each Game is played to 3� hours. At the twenty minutes to go mark, moves are resolved by being shortened or lengthened to end in the Fall of the current year being played.
  3. The Rules used are 4th Edition 2000.
  4. If less than 7 players are entered, Escalation Rules may be used.
  5. Any ambiguous orders are treated as hold orders.
  6. Any mistakes, if not spotted before the resoltution of the next turn, are therefater ignored.
  7. In the first game, power allocation is by random selection. In subsequent round(s) no player may play the same power a second time.
  8. The winner is the player with the most points after two rounds. Any ties are resolved by count-back to points after the previous round, or failing this, by coin toss.
  9. Scoring System: C-Diplo
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