Acrobatics ~ The art of using various exotic techniques to perform feats with your own hands and feet, be they disarming your opponent, defending yourself, or even just showing off. Can be learned in the Warriors, and the Mercenaries guilds.

Alchemy ~ Alchemy is the ability to make potions using herbs and other reagents. Potions can increase your own performance, and hurt others. Can only be learned in the Alchemist's guild.

Astrology ~ Lets you do powerful magic using the star constellations.  Can be learned in the Sorcerers of light guild. 

Bludgeons ~ Teaches you how to do skills using a warhammer or another blunt weapon. Can be learned in the Mercenaries guild. 

Channeling ~ A magical skill capable of doing damage, healing, and even to help finding where someone is. Can be learned in the Devotees of the Arcane, Enchanters of Shadow and the Sorcerers of Light. 

Crystals ~ The skill to be able to make crystals that do certain things.  Can be learned in the Alchemists guild. 

Damnation ~ The skill to be able to curse others. Can be learned in the Enchanters of Shadow guild. 

Demonology ~ The skill to be able to summon demons. Can be learned in the Dark Magi, and the Demonic Knights guilds. 

Dreamsight ~ The skill to be able to see things in dreams. Can be learned from a tutor on Occid. 

Ensorcelling ~ The skill to be able to ensorcel rings and weapons with invocations. Can be learned in the Artisans, Enchanters of Shadow and the Alchemist's guild. 

Farsight ~ The skill to use a crystal ball to manipulate surroundings. Can be learned from a tutor in Aronsol. 

Fellblades ~ The skill to make a magical blade and put different enchantments on it. Can be learned in the Dark Magi, Devotees of the Arcane, and the Night Weavers guild. 

Filidhism ~ The skill to use the power of the forest to help yourself and others, and to also affect the natural order of nature. Can be learned in the Forest Guardians guild. 

Fisticuffs ~ The skill to use your hands and feet in a less complicated way than Acrobatics, but more aggressively and in a more combat related form. Can be learned in the Knight's, Mercenary's, and Warrior's guild. 

Forging ~ The skill to be able to forge weapons, and armor. Can be learn in the Artisan's, and Demonic Knights guild. 

Herbalism ~ The skill to be able to pick herbs and use them and also to extract toxins for negative uses. Can be learned in the Forest Guardians guild. 

Mentalism ~ A magical skill capable of many different things. can be learned in the Night Weavers, Devotees of the Arcane, and the Sorcerer's of Light guilds. 

Necromancy ~ The skill to summon undead out of corpses. Can be learned in the Dark Magi, and the Night Weavers guilds. 

Riding ~ The ability to tame and ride animals. Can be learned in the Forest Guardians, and Knight's guilds. 

Runesmithing ~ The skill to engrave runes to enhance a weapon's Performance. Can be learned in the Artisan's guild. 

Songs ~ The ability to sing songs that have many different effects. Can be learned in the Bard's guild. 

Subterfuge ~ Is a very powerful and eluding skill that can be used without the attention of others. Can be learned in the Bard's guild.

Swordplay ~ The skill to use swords, and axes, in many ways to deal great damage. Can be learned in the Knight's, Demonic Knight's, and Warrior's guild. 

Thievery ~ The secret ability to take things from others, and do many other things. Guilds N/A. 

Voodoo ~ The ability to make dolls and hurt others from afar. Can be learned from a tutor in Ruk'tan.

Some skills can be found in places not listed here, but you'll have to find where for some are held in secret, along with the guilds and sources that teach them. Any additions, suggestions or corrections may be submitted to me here
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