Here he is. Dragon, fully modelled, textured, boned, and assigned (vertex to bone assignments). How do you like him? Can you believe he's only 998 triangles?

Dragon. Working on animations now.

Here is Jr. Almost fully textured. How do you like him?

Jr. is almost finished being textured.


Ok, he has 1502 triangles...Is it OK?

Dragon Boss

Just to let you knwo for whatever reason, here is the dragon 30 mins before the one above: Dragon Render2

Here he is with wings. I am going to wing it (haha get it?) for the rest of the body. I think I could successfully do it though. His Triangle count is at 592. Not too bad eh? I was expecting more like 800-1000 for what is shown so far. Eek! Its going to be a pain to UV him and texture him!!! Gosh.. and to think this thing came out of a BOX!!

Dragon Boss With Wings

Dragon Boss Head View 1

Dragon Boss Head View 2


Reaper Animated

Reaper

Here is the Reaper. I might redo the cape and do a little vertex adjustments..

Pre run with cape.

Download run animation.

Here Is Jr's Torso and legs. I need to re proportion it and make the head and arms and extras left.

Jr Preview

Here. I am not totally done with him. Do you want me to take out the sword and shield or are you going to add it via code. (I thought you only did the weapons-to-bones assignments on to playable characters and not for enemies..)

Skeletor Preview

Here are 2 axe models...1 sword model, and a sledge hammer

1 Sided Axe 2 Sided Axe Sword Sledge Hammer
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