Now we make the leg. Select the bottom face of the creature and extrude it out. Just for the sake of my hands, we will cut down the tutorial, make it easier, and give DevilMan bell bottoms ;-). He should look like Figure 29
Figure 29
Use your vast knowloedge of mirroring and mirror the model, delete the unnessecary vertices, join the solids, and merge the vertices to get your right leg. If all goes well, you will have a single skin mesh that is ready for smoothing! The finished version of DevilMan for this tutorial shoud look like Figure 30
Figure 30
WE ARE DONE!! Hope you had fun making this character. I really hope you understood it too...but if youre this far, you should have gotten him done pretty good. Thanks for reading.