Elic C. Agler

3D artist | Animator | Texture Mapper | Content Developer

Project Lead | Technical Producer

1556 Lynn Valley Rd

North Vancouver, BC V7J 2B3

Home: 604-929-9275

elicagl[email protected]

 

CAREER GOALS______________________________________________________________

Interested in 3D modeling, texture mapping and animating.  Love working on challenging projects that push my skills and that cause me to learn new things.  Enjoy building mechanical objects such as cars.

 

PROFESSIONAL EXPERIENCE________________________________________________

 

            Electronic Arts (EA)  Vancouver, BC           Aug. 2004-

            Hired for NFS Most Wanted as a car modeler and Texture artist. Built and textured many of the cars used in the game and their LOD’s.  Created damage states for the Corvette cop cars. Currently working on EA’s next NFS title.

 

            Freelance                    Eagle Mountain, UT    Feb. 2003- Aug. 2004

            Have built several cars for use in movies and commercials.  Textured two main characters for box cover art for the game “Jax and Daxter 2”.

 

Viewpoint Corp.         Draper, UT     2002 – Feb. 2003

            3D artist | Animator | Texture Mapper | Content Developer | Technical Producer

As a Content Developer I modeled, textured, and animated projects for the Web.  I was a Technical Lead over many projects and was involved in the initial bidding and designing process.

 

Viewpoint Digital       Draper, UT     Aug. 1999 – 2002
Modeler | Project Lead |

Was added to the Mechanical Modeling team.  Digitized cars using a FARO arm.  Built inorganic models and many cars for use in Movies and Television.  Project lead on several projects where I was in direct contact with the customer and had several people reporting to me. 

 

Viewpoint Inc.            Orem, UT       June 1997 – 1999­­
QA Czar | Texture Mapper

Became the QA CZAR for the entire company.  Also assured quality of outside publishers who were trying sell their models in Viewpoint’s catalog.  Created standards and protocols for inclusion in Viewpoint’s model database.  Worked with all types of 3D file types and computers systems including UNIX, PC and MACINTOSH.

 

Viewpoint Inc.            Orem, UT       May 1995 – 1997
Modeler | Texture Mapper

            Modeled and texture mapped hundreds of objects for a project with RAYDREAM and COREL.  Became the QUALITY ASSURANCE SPECIALIST.  I passed off all models that were built based on the quality of modeling and texturing.

 

PROJECT SAMPLER__________________________________________________________

 

            Viewpoint Car Modeling Team

                        Created many cars for use in movies and television commercials.

Some Clients: ILM, BOSS GAMES, TOYOTA, GM, GRACE AND WILD

 

            Pluto Nash (Eddie Murphy Movie)

                        Created Winnebago in Maya for moon chase scene.

 

            Digital Domain

Created 4 cars from pictures with interiors, fitted an underside panel and added UV’s, for use in the movie “The Day After Tomorrow”.

 

            Dell Servers

Created and mapped 15 Dell computers with multiple interactive animations in 3DS Max for Dell’s Server Website.

 

            EA Games

                        NFS Most Wanted car artist, built Viper coupe, Corvette, Mustang ….

 

SOFTWARE EXPERIENCE____________________________________________________

 

3D – Maya, 3DS Max, Mirai, Nichimen, Hyperspace, Viewpoint Experience Technology

2D PhotoShop,  Illustrator and Flash

Post Production – Adobe AfterFx, Adobe Premier

Other Outlook, PowerPoint, Excel, Word, Quark Xpress

 

EDUCATION_________________________________________________________________

 

Associate of Applied Science, UTAH VALLEY STATE COLLEGE, Orem, Utah, April 1995

 

·        Major: Graphics/Commercial Art

·        Dean’s List

 

Student, DEVRY INSTITUTE OF TECHNOLOGY, Columbus, Ohio, Aug 1992-June 1993

 

VOLUNTEER WORK__________________________________________________________

 

Instructor, TIMPVIEW HIGH SCHOOL, Provo, Utah, August 1996 Computer class on 3D

 

Instructor, 3D STUDIO MAX USER’S GROUP, Salt Lake City, Utah, 1996

 

Missionary, CHURCH OF JESUS CHRIST OF LATTER DAY SAINTS, San Jose, CA, August 1990-August 1992

 

REFERENCES________________________________________________________________

 

            Available upon request

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