Units List

Anuirean

Unit Type Move Defense Morale Melee Charge Missile Hits Save Bonus Special Muster Cost Upkeep Cost Req
Anuirean Archers 2 2 2 2   4 2 +5 +1 missile vs mounted 2 1 L(2), O(4)
Anuirean Artillerists 1 1 2 1   5 2 +5 Ignore defensive terrain bonuses 4 2 L(5)
Anuirean Cavalry 3 3 2 3 5 1 2 +5   4 2 L(3)
Anuirean Infantry 1 3 2 3     2 +4 +1 to melee vs other foot units 2 1 L(1), O(4)
Elite Anuirean Infantry 1 4 3 4     3 +5 +1 to melee vs other foot units 4 2 L(3)
Anuirean Irregulars 2 2 2 3   2 2 +3   1 1 L(1), O(3)
Anuirean Knights 2 4 3 4 6   3 +6   6 2 L(4)
Anuirean Levy 1 1 1 2     3 +3   0 1 L(1)
Anuirean Pikemen 1 3 2 3     2 +4 Cannot be charged, +1 to defense and melee vs mounted 2 1 L(2), O(4)
Anuirean Scouts 3 2 2 2   3 2 +5 Free move 2 1 L(0), G(2)
Guardians of Mhoried 2 4 3 4 6 2 3 +7   6 2 L(4)
Iron Guard of Ghoere 2 4 3 5 6   4 +7   6 2 L(4)
The Imperial Legion 2 5 3 5 6 3 3 +7   - - -
Knights of Haelyn 2 5 3 5 7   3 +7 Ignore F and R by magic 6 2 T(4)
Knights of Cuiraecen 2 5 3 5 7   3 +7 Igrnore F and R by magic 6 2 T(4)
Chimaera's Constabulary 1 2 1 2   1 3 +3 as levies 0 1 L(1)
Gorgon's Archers 2 2 2 2   4 3 +4 +1 missile vs mounted - - -
Tuornen Home Guard 1 5 3 6     3 +7 +1 melee vs other foot units 6 2 L(4)
Knights of the Iron Throne 2 6 3 6 8   4 +7   - - -
Pirates 2 2 2 4   3 2 +5 +5 to boarding - - -
Knights of Avanalae 2 5  3 5 7   3 +7 Ignore F and R by magic 6 2 T(4)

Dwarven

Unit Type Move Defense Morale Melee Charge Missile Hits Save Bonus Special Muster Cost Upkeep Cost Req
Dwarven Infantry 1 4 2 3     2 +6 Ignore R and F magic, +1 attack vs other foot units 2 1 L(2)
Dwarven Guards 1 5 3 4     3 +6 Ignore R and F results by magic, +1 attack vs other foot units 4 2 L(4)
Dwarven Crossbowmen 1 4 3 2   4 2 +6 Igronre R and F results by magic 4 2 L(4)
Dwarven Miners 1 4 3 3     2 +6 Ignore R and F by magic, may take any area on field 4 2 L(3)
Dwarven Artillerists 1 3 2 3   4 3 +6 Igrnore defensive bonuses 4 2 L(5)
Warwagon 1 5 2 1 5 3 2 +6 Ignore R and F by magic, Ignore terrain bonuses 6 2 L(5)

Elven

Unit Type Move Defense Morale Melee Charge Missile Hits Save Bonus Special Muster Cost Upkeep Cost Req
Elven Archers 2 2 3 2   5 2 +5 Free move, +1 missile vs mounted units, ignore forest penalties 4 1 L(3)
Elven Cavalry 4 3 3 3 5 4 3 +5 Free move, ignore forest penalties 8 2 L(4)
Elven Knights 4 4 3 4 6 3 3 +5 Free move, ignore forest penalties 10 2 L(4)
Rhuobhe's Archers 3 2 3 2   5 3 +6 Free move, +1 missile vs mounted units 4 1 L(3)
Rhuobhe's Scouts 3 3 2 3   3 3 +6 Free move 4 1 L(3)
Rhuobhe's Cavalry 4 3 3 4 5 3 3 +6 Free move, ignore forest penalties 8 2 L(4)
Ghaellie Sidhe 4 4 3 3 5 4 3 +7 May be mustered only if Ghaellie Sidhe is declared 8 2 L(4)

Goblin

Unit Type Move Defense Morale Melee Charge Missile Hits   Special Muster Cost Upkeep Cost Req
Goblin Archers 1 2 1 1   3 2 +3 +1 missile vs mounted units 2 1 L(2)
Goblin Infantry 1 2 1 2   1 2 +3 +1 melee vs other foot units 1 1 L(2)
Goblin Skirmishers 1 1 1 2   2 2 +2   1 1 L(1)
Goblin Guards 1 3 2 4   2 3 +4 +1 melee vs other foot units 4 2 L(3)
Goblin Wolfriders 2 3 2 3 4 1 2 +4 Free move 3 2 L(3)
Warband of Markazor 2 4 3 4 5 3 3 +5   4 2 L(4)
Goblin Spider-Riders 2 3 2 3 4 1 3 +4 Free move - - -
Goblin Marauders 2 2 1 2   3 3 +3   2 1 L(2)
Gorgon's Goblin Infantry 1 2 1 2   1 3 +3 +1 melee vs other foot units - - -
Goblin Artillerists 1 2 1 1   4 2 +3 Ignore defensive bonuses 4 2 L(4)

Gnoll

Unit Type Move Defense Morale Melee Charge Missile Hits Save Bonus Special Muster Cost Upkeep Cost Req
Gnoll Marauders 2 3 1 3   2 2 +4   2 1 L(2)
Gnoll Infantry 2 4 1 4   2 3 +5 +1 melee vs foot soldiers 3 1 L(3)
Gorgon's Gnoll Infantry 2 4 1 4   2 4 +5 +1 melee vs foot soldiers - - -

Orog

Unit Type Move Defense Morale Melee Charge Missile Hits Save Bonus Special Muster Cost Upkeep Cost Req
Orog Infantry 1 3 2 3     3 +4 +1 melee at night, +1 melee vs other foot units 4 2 L(2)
Orog Spearmen 1 3 2 3     3 +4 +1 melee and defense vs mounted, +1 melee at night 4 2 L(2)
Orog Scouts 3 2 2 2   3 3 +4 Free move, +1 melee and missile at night 3 1 L(1)
Orog Lizard Riders 3 2 2 2 4 3 3 +5 +1 melee and missile at night 4 2 L(3)
Orog Skirmishers 2 3 2 3   2 3 +3 +1 melee and missile 2 1 L(2)
Gorgon's Orog Infantry 1 3 2 3     4 +4 +1 melee at night, +1 melee vs other foot units - - -
Orog Elite Guards 1 6 3 6   4 4 +5 +1 melee and missile at night, +1 melee vs other foot units 6 2 L(4)
Orog Artillerists 1 2 2 1   4 3 +4 Ignore defensive bonuses 5 2 L(5)

Other Humanoids

Unit Type Move Defense Morale Melee Charge Missile Hits Save Bonus Special Muster Cost Upkeep Cost Req
Stonecrown Ogres 2 3 2 7     4 +6   4 2 L(4)
Gorgon's Troll Mercenaries 2 4 2 5     4 +6   - - -
Spiders 2 5 3 7     3 +5 +1 defense vs missile - - -

Undead

Unit Type Move Defense Morale Melee Charge Missile Hits Save Bonus Special Muster Cost Upkeep Cost Req
Undead Legion 1 7 3 5     3 +7 Ignore mundane F and R spell 0 spell

 

Ships

Ship Type MC Defense Morale Boarding Rowing Missile Hull Seaworthiness Cargo Space Build Cost Upkeep Cost
Caravel B 3 2 3   1 2 16 3gb/1 unit 6  
Galleon B 4 3 5   2 4 15 6gb/3 units 15  
Coaster A 1 1 1   0 1 15 1gb 2  
Keelboat C(1)           1 10 1gb 1  
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