The Books by David and Leigh Eddings
The Belgariad
Pawn of Prophecy
Long ago, so the Storyteller claimed, the evil god Torak drove men and Gods to war. But Belgarath the Sorcerer led men to reclaim the Orb that protected men of the West. So long as it lay at Riva, the prophecy went, men would be safe.�
But that was only a story, and Garion did not believe in magic dooms, even though the dark man without a shadow had haunted him for years.�
Brought up on a quiet farm by his Aunt Pol, how could he know that the Apostate planned to wake dread Torak, or that he would be led on a quest of unparalleled magic and danger by those he loved ~ but did not know?�
For a while, his dreams of innoccnce were safe, untroubled by the knowledge of his strange heritage.��
For a little while ...
Queen of Sorcery
Legends told of how the evil God Torak had coveted the power of the Orb of Aldur, until defeated in a final battle.�
But prophecy spoke of a time when he would awake and again seek dominance over all world. Now the Orb has been stolen by a priest of Torak, and that time was at hand.�
The master Sorcerer Belgarath and his daughter Polgara the arch-sorceress were on the trail of the Orb, seeking to regain its saving power before the final disaster prophesized by the legends. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with every league they traveled, the power grew in him, forcing him to acts of wizardry he could not accept.
Magician's Gambit
Ce'Nedra, Imperial Princess of Tolnedra, was confused.
�
Everyone knew that the tales of the Orb that protected the West from the evil God Torak were just silly legends. But here she was, forced to join a serious and dangerous quest to recover that stolen Orb. No one believed in sorcery. Yet Garion's aunt and grandfather seemed to be the fabled sorcerers Polgara and Belgarath, who would have to be thousands years old. Even young Garion was learning to do things that could only be sorcery.�
Garion! He was nothing but a farm boy, totally unsuitable for an Imperial Princess. Then why did she have such an urge to teach him, to brush back his tangled hair, and to comfort him?�
Now he was going to a strange tower in the centre of all he believed evil, to face some horrible, powerful magician. And she wouldn't be there to watch over him. He might be killed! She'd never see him again ...
Castle of Wizardry
It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer.�
Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished.�
But the Prophecy still held future surprises for Garion ~ and for the little princess Ce'Nedra!
Enchanter's End Game
The quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendant of Riva Iron-grip to rule as Overlord of the West.�
But the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world. Now, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless Night, where Torak awaited him.�
To the south, his fiancee, the princess Ce'Nedra, led the armies of the West in a desperate effort to divert the forces of Torak's followers from the man she loved.�
The Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God?
The Mallorean
Guardians of the West
Garion had slain the evil God Torak and been crowned King of Riva. The Prophecy was fulfilled ~ or so it seemed. While the strange child Errand was growing up in the Vale of Aldur with Polgara and Durnik, showing only occasional flashes of inexplicable knowledge and power, Garion ws learning to rule and to be the husband of his fiery little Queen Ce'Nedra. Eleven years passed.�
Then suddenly the Voice of Prophecy cried out a warning: "Beware Zandramas!" Not even Belgarath the Sorcerer knew who or what Zandramas was. But Garion discovered hints in a previously obscured part of the Mrin Codex. Worse, he learned that the Dark Prophecy was still waging its ancient struggle against the Prophecy of Light. Again, great evil was brewing in the East. And again, Garion found himself a pawn, caught between the two ancient Prophecies, with the fate of the world somehow resting on him.
King of the Murgos
The infant son Garion and Ce'Nedra had been fouly kidnapped. Now they began the great quest to rescue the child, with the immortal Belgarath the Sorcerer, his daughter Polgare the Sorceress, and inevitably the little Drasnian, Silk.�
Guided by the Orb of the God Aldur, their way led through the foul swamps of Nyissa, then into the lands of the Murgos. And at the end, they must face a horrible danger ~ to themselves and to all mankind.�
For the Dark Prophecy had not vanished when Garion slew the evil God Torak. Instead, it fled to Zandramas, who was now the Child of Dark. Dark and Light still contended for mastery, and Zandramas planned to use the child in some rite ~ in the presence of the Sardion Stone, at The Place Which Is No More ~ to insure that the Dark would triumph.�
If they could not be at that impossible place when Zandramas arrived, they would lose ~ forever.
Demon Lord of Karanda
Zandramas had stolen King Garion's infant son and fled to use the child in some ritual that would make the Dark Prophecy supreme. Garion and his friends had followed, but now they were captives of Zakath, Emporer of Mallorea, who, while friendly, stubbornly refused to let them leave.�
Meanwhile, a horde of demons was ravaging the cities through which they must travel. Zandramas was escaping further toward her goal. And the Seeress of Kell revealed that they must bhe at the ancient palace of Ashaba within a matter of days or Zandramas would win by default. Then a horrible, fatal plague struck the city of Mal Zeth, closing it against all traffic in or out.
Sorceress of Darshiva
Garion and his companions continue their desperate search for Zandramas, the Child of Dark and abductor of Garion's baby son, Geran. Led by the Orb from Mallorea to the island of Melcene, they discover the place where the Sardion once rested and also find Senji, a self-taught wizard whose undamaged copy of the 'Ashabine Oracles' carries a message for Garion from the evil God Torak.�
As Zandramas's intention to fulfill the Dark Prophecy becomes clear, Garion and his friends discover from the 'Mallorean Gospels' the truth of their ulitimate destination, The Place Which Is No More. But the friends are not alone in their search as the prophecies of Cyradis, the Seeress of Kell, begin to be fulfilled.
The Seeress of Kell
Now in the final stages of their quest for his son, Garion and his companions travel to Kell to consult the only undamaged copy of the 'Mallorean Gospels'. For centuries the Seers have guarded this book from the Gromlins and even had their wizards put a curse of blindness on any Gromlin who tried to enter Kell.�
So, as proclaimed, Belgarion the Godslayer sets out with those who must join him: the Eternal Man, the Guide, the Man with Two Lives, the Bearer of the Orb and the Silent Man, and the rest of his companions to the Place Which Is No More to make the final choice ~ darkness or light.�
But Zandramas the Sorceress will not be outdone. Though she may not enter Kell she still has young Geran and should she reach the final meeting place with him, then Garion must slay his son or their world will be no more.
Prequils to the Belgariad/Mallorean
Belgarath the Sorcerer
Here at last is the full epic story of Belgarath, the great sorcerer learned in the Will and the Word, on whom the fate of the world depends.��
Only Belgarath can tell of those near-fogotten times when Gods still walked the land: he is the Ancient One, the Old Wolf, his God Aldur's first and most-favoured disciple. Using powers learned over the centuries Belgarath himself records the story of conflict between two mortally opposed Destinies that split the world asunder.
Polgara the Sorceress
Polgara the Sorceress soars above a world of warriors, kings and priests. The daughter of Belgarath and the shape-shifter Poledra, she has worked her powerful magic for three thousand years. Now Polgara looks back at her magnificent life in this crown jewel to the saga that is the Belgariad and Malloreon cycles.
Her hair streaked white by her father's first touch, her mind guided by a mother she will not see again for centuries, Polgara begins a life in the Vale, growing up in her uncle Beldin's tower and in the prehistoric Tree that is the heart of that magical place. There she first learns the reaches of her powers. There she learns the bird shapes that will serve her on her far-flung travels. And those adventures will take her far from the safety of the Vale, for Polgara is destined to become the guardian of the world's last, best hope: the heir to the Rivan throne.
The Rivan Codex
The Elenium
The Dimond Throne
Sparhawk, Pandion Knight and Queen's Champion, returned to Elenia after ten years of exile, only to find his young Queen Ehlana trapped in a block of ensorcelled crystal. Only the great sorcery of Sephrenia, ageless instructor of magic, kept her alive--but the spell would last only a year, and its cost was tragically high.
Now a Prince Regent ruled Elenia, the puppet of Annias, ambitious Primate of the Church who planned to seize power over all the land.
As Sparhawk and Sephrenia set out to find a cure for Ehlana, Sephrenia revealed that there was only one person in the west who could defeat the evil plots against Ehlana. That person was Sparhawk.
The Ruby Knight
Ehlana, Queen of Elenia, had been poisoned. A deep enchantment sustained her life, but only while the Knights aiding it still lived--and already they were dying, one each month.
Then Sparhawk, Knight and Queen's Champion, learned that the cure for the poison was Bhelliom, the great jewel lost when Sarak of Thalesia had died in battle, five hundred years before.
Sparhawk and his companions set forth to find King Sarak's grave by raising ghosts of those who had perished in the ancient battle. The Seeker, an insectile monster spawned of the evil god Azash, hounded their every step. Still Sparhawk pressed on, driven by desperate need. They had to find Bhelliom before his queen could perish. They must not fail!
The Sapphire Rose
Finally the knight Sparhawk had come to possess Bhelliom, legendary jewel of magic that alone could save Queen Ehlana from the deadly poison that had felled her father. Sparhawk and Sephrenia, ageless instructor in Styric magics, made haste to free Ehlana from the crystalline cocoon that had preserved her life while they desperately sought a cure.
But Bhelliom carried dangers of its own. Once the stone came into his hands, Sparhawk found himself stalked by a dark, lurking menace. Whether the foul Zemoch god Azash was behind this threat, or some other enemy, even Sephrenia could not say--only that the sapphire rose held powers too dangerous for any mortal to bear.
Restoring Queen Ehlana would be only the beginning of Sparhawk's mission. With the aid of four stalwart knights, one from each Militant Order, he must thwart Ehlana's poisoner, the Primate Annias, in his plot to assume the throne of the Church. For as Archprelate, Annias would serve his secret master, Azash, and deliver up to the dread god the one thing Azash thirsted for--Bhelliom itself!
The Tamuli
The Domes of Fire
Danger stalked Queen Ehlana's realm. It began with peasants whispering that the bloody heroes of old would rise again. Soon outlaw bands were ravaging the hill country, while the Trolls disappeared from their icy northen haunts--and none could say where they had gone.
Then came an ambassador from the far-off Tamul empire, begging aid. Monsters, ancient warriors, and foul magics were tearing their empire apart. Sparhawk, Ehlana's champion and Prince Consort, was the Emperor's last hope, for surely the knight who had killed the evil god azash could prevail against the terror in Tamuli.
Thus did Sparhawk and his Queen begin the perilous trek to the far-distant empire of the east. With them jouneyed a handful of trusted companions: the stalwart champions of the four Militant Orders, the knight Berit, Mirtai the giantess, Pricess Danae, and the little thief Talen.
And at journey's end waited a glittering court seething with corruption, treachery--and the greatest danger Sparhawk would ever face!
The Shining Ones
Years past, the Child-goddess Aphrael had hidden Bhelliom, the stone of Power. It rested at the very bottom of the deepest ocean, that nevermore should its awesome power sing temptation to mortal men.
Then a menace arose, a malign force wielding incomprehensible destruction across the lands, To halt that force of evil, Sparhawk, knight and queen's champion, set out to retrieve the sapphire rose from its briny sleep--even as his foes sought the gem for their own diabolical ends. Sparhawk and his loyal companions must find the Stone and safeguard it, both from those who sought to steal it and from the horrors those evildoers had already loosed upon the world.
The most feared of all the monsters that terrorized Tamuli were the Shining Ones: dreaded, glowing beings whose mere touch could melt human flesh from the bones. All too soon, Sparhawk and his allies found themselves stalked by those fell creatures out of myth. For the Shining Ones, too, had designs on Bhelliom--designs that would change the very shape of the world...
The Hidden City
The Pandion Knight Sparhawk had bested the massed forces of the god Cyrgon upon the field of battle. But the victory turned to ashes when the foul god's minions kidnapped Sparhawk's wife, the beautiful Queen Ehlana. Sparhawk must surrender Bhelliom, the awesome jewel of power--or Ehlana would die.
But Cyrgon's lackeys had misjudged their foe. Sparhawk fought on, and none of his companions flinched from the awesome struggle, though each must vanquish forces of evil from Tamuli's dark past, and from fetid places beyond human ken.
Still, the full magnitude of their peril was yet to be revealed...Cyrgon had dared the unthinkable: He had called forth Klael,Bhelliom's opposite, to rend the very world assunder. Thus, as it had ever been decreed, would Bhelliom and Klael contend for the fate of this world--even as the man Sparhawk must finally face the god Cyrgon, in mortal combat and alone...
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