March 3, 2005
Downloaded from http://www.geocities.com/eiennarufuyu

 This is an example program which demonstrates a few things:
	1) Displaying standard SJIS encoded Japanese text with a 16*16 font.
	    It also uses the same font for showing 8*16 ASCII text.
	    'call sjischar,n' displays the character represented by the integer (2 byte word) 'n' 
	    at the current cursor position represented by the variables jposx and jposy.
	    'n' must be a valid SJIS character code

	    'call asciichar,n' displays the character represented by the integer (2 byte) 'n'
	    at the current cursor position represented by the variables jposx and jposy.
	    'n' must be a valid ASCII character code.  Since it uses the SJIS character set,
	    character codes &hA1 (161) and up are half-width katakana.

	2) Using the BEX 'call' command without actually writing any libraries in assembly.
	    Functions are written in plain Basic.  The way I've written the functions here
	    probably makes it only possible to use one argument, but if done properly
	    (and with using a little bit of simple assembly) you can use as many arguments
	    as you want, I assume.  Whatever...

Heres the files:

sjis.bin --------- The precompiled Genesis/Megadrive binary

sjis.bex --------- The Basic sourcecode

mikachan.font ---- The Japanese font.  This was converted from a royalty free TrueType font
		    called 'Mikachan'.  Hats off to the person who made this font, and
		    provides it free of charge.  The original TrueType font is distributed at
		    http://mikachan-font.com

March 3, 2005: Fixed to properly show SJIS characters 0xE040 and up
February 28, 2005:  Initial release