Working Mall Stripper Voted Off

Excuse me, I meant `mall strip worker’, or something like that…

Eric Pierson, the lovably eccentric Notre Dame graduate, (no- not THAT Notre Dame), was voted off Pulau Tiga tonight. Eric P smiled a lot during his island stay, but that was about it. He was loved by his fellow tribe members for his irrepressible sense of humor, his somewhat defiant view of island living, but mostly due to the fact that it’s extremely easy to get on his nerves and watch him spaz out.

Eric P was unable to form a protective alliance, and his stay on Pulau Tiga ended after 6 days. "This is the best time I've ever had," he noted after walking off the Tribal Council set. "I love that blend of reality and make-believe. It was like a long game of Xanadria, just a lot cheaper.”

Post-Council

Eric P's second act after being voted off - the first was a rambling confessional - was to have a slice of pizza. "I always eat pizza if someone else buys it," he noted.

Eric P plans to revisit to Pulau Tiga. “It’d make a great setting for a Deep One’s takeover plot in a Call of Cthulhu live action game. The idea is intoxicating. It fascinates me," he noted.

Meltdown

The most poignant moment of recent island life came for Brian during the Archery Reward Challenge. Each castaway was shown a one-minute clip from a home video prepared by their loved ones. The challenge winner would get to watch the remainder of their five-minute video.

Brian, somehow still happy in marriage well after the honeymoon, was ecstatic over the prospect of seeing his wife Kristin on film. He practiced and practiced his archery, rolling his d20 to hit until it rolled longer than a d100; he was determined to win. There was just one catch: he was the only castaway who hadn't received a video from home. (Rumor has it she was out dreaming of ways to make her brother-in-law Eric’s life miserable, but these are unconfirmed.)

So, as the other castaways watched their family movie, Brian blubbered like a guy who just drew `The Void’ card from a deck of many things. And though he had practiced harder than anyone else, he was too unnerved to shoot straight.

Predictably, the archery contest became a toss up between the three elves- Bill’s, Scott’s, and Melissa’s- but Bill’s elf Psyche used an ancient die Eric Eick had long banned from his gaming table due to it’s tendency to always roll a natural 20. Psyche won the Archery Challenge.

What’s your Charisma?

Tricia has worked hard to make herself invaluable. First she formed the Anti-MIA Shea Alliance. As further insurance - and as a hedge against potentially duplicitous alliance members- she's worked extra-hard on using her dryad’s powers effectively. Because Melissa is the only other female character, she feels safe for the moment. Nevertheless, Tricia knows that she is not invincible.

Why No New Alliance?

The vaunted anti-MIA Shea Alliance has split, with no defied goal now that Shea is gone. The former members are fearful of a counter-alliance made up of quieter gamers- Melissa, Eric P, and Scott. While they have given no indication of forming a new voting bloc, it is likely they might be convinced otherwise depending on how the next few votes fall. Stay Tuned.

New Target

With Shea gone, the focus has shifted to other satellite players. Problem is, those satellites look back, and there is no consensus on the next victim.

Four!!

Eric Eick was seen in a furious note-passing session with Tricia. He then stood up, yelled `Four!!’ and threw his d20 into the jungle. What could this mean?

Alphabet?

Scott's Alphabet Strategy, his newly-hatched plan to vote against his fellow castaways in alphabetical order by race- has some members crying foul. Jason, Bill, and Melissa all are races appearing early (a dwarf and 2 elves). Further, Scott has made it clear that he considers a dryad a `tree spirit’, and will not file Tricia’s dryad Gingko under the letter `D’. Is this Scott's attempt to make nice with the defunct Alliance leader- or just a ploy to stir up trouble?

End of the Line

Eric P's undoing was the End of the Line Immunity Challenge. Each PC was tethered to a length of rope via carabiner. The first castaway to sprint from one end of their rope to the other - around trees, over logs, through rattan thickets – while staying attached to the rope the entire time, received immunity.

Unfortunately for Eric P, a determined - and `Haste’ spell assisted – elf named Psyche sprinted like a madman. "Psyche needs to win every Immunity Challenge to stay on the island," Bill said of his elf. "You wanna know my strategy - that's it."

Sensing that it was his last day on the island, Eric P took a long walk alone on the beach as the sun set, mapping out the shore on graph paper. An hour later he was on his way across the island to Tribal Council, as his wizard was abandoned to a pack of trolls- all wearing rings of fire resistance.

Tribal Council

4 Votes for Eric P
Eric E again cast his vote for the man with the similar name. Bill and Jason both voted for Eric P because they never get invited to any of the local games he runs, since he keeps giving them some lame excuse about `people don’t know you guys’. Trish cast the deciding vote, sensing a vulnerable target, and worrying that Eric P’s wizard might have a dispel magic spell in memory that could negate her charm ability.

3 Votes for Jay
With the Immunity Talisman passed from Jason to Bill, Jason was a prime target. Melissa cast the vote she always intended. Scott voted `d’ for dwarf. Eric P also tried to oust the dwarf, hoping there would be enough other votes to save his butt and condemn Jason’s.

1 Vote for Missy
Kevin voted for the greedy elf. “It’s not fair she has more magic items than the rest of us combined.”

1 Vote for Trish
Brian was still weepy over that video thing and wanted to re-unite Shea and Trish.

Eric P's Final Words

I'm glad you could all join me here. It has been quite an evening. A twist of fate that maybe some didn't expect and some did. It seems I've been voted off. There are a few things I would like to have done had I remained on the island. Play some Spottle Toad, squish a few worms, and maybe go on a quest for my patron diety. It's hard to say otherwise.

It's an excellent game, well manufactured and well thought-out. A microcosm of humanity, humanitarianism, elfanity, dwarfanity, profanity, and insanity, possibly, possibly not, possibly just a game. Confess my deepest, darkest secrets, is that what we're here for? I'm not sure. In fact I'm not exactly sure what I'm here for anymore. I know that we're here; it's just me, you, and those lousy wandering monsters.

I'm not sure when they'll start closing in. I hear noises now. Things might be happening. Things might be taken over sooner than we think. Whether the rebel forces on Hoth will be able to counteract with something like Operation Delta Green, if I ran a crossover Star Wars/Call of Cthulhu game, I will not say.

But if it does happen, I know nothing about it. I was never part of any such operation or involved with any people that were. I read a Vacuous Grimoire six turns ago. I cast a `Feeblemind' spell on myself. I wear a helm of stupidity. I don't know anything. I'm just saying something big may happen soon. This is the 13th level of Castle Greyhawk. Never underestimate what could happen.


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Updated 20 Feb 01































































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