Macho Women With Guns

Choose character class...

Macho Woman With Gun (like Linda Hamilton from Terminator 2)
Renegade Nun On Wheels (duh)
Bat-Winged Bimbo From Hell (your typical succubus)
Barbarian Princess (like Xena, Warrior Princess)
Commando Cyber-Clone (like those women in the Nintendo games who always kick your butt at the end of each stage.)
Macho Librarian With Gun (like Macho Woman above, but with intelligence. Possibly Dana Scully?)


You have 75 points to make a character.


Stats

There are five major stats. (Bet you thought it was three, you perv.) There's also a 6th stat, but few characters will possess it.
Strength
Dexterity
Macho
Looks
Health
Intelligence (Macho Librarians only!)


Choose what level your stats are at.
8 is the lowest you can choose, there is no max.

8 Subnormal: cost -5
9 cost -2
10 About Average: cost +0
11 cost 2
12 Getting Better: cost 5
13 cost 10
14 Real Good: cost 15
15 cost 20
16 Heroine Material: cost 30
17 cost 40
18 God-like: cost 50
19+ Goddess-like: cost 60+ (+10 per additional point)


Choose skills. They are rated at these levels:

+0 So-So: cost 3
+1 OK: cost 5
+2 Not Bad: cost 10
+3 Pretty Good: cost 15
+4 Expert: cost 20
+5 Fantastic: cost 30
+6 (or more) Too Good To Let Live: cost 40+ (10 per additional point)

Skill choices are these: DESCRIPTIONS SOON.

Beat Things With Whip: hit people with a whip.
Blow Things Up: use explosives
Cavort About: increase Dex when dodging.
Combat Genuflection: Cavort About for Renegade Nuns
Demonic Giggle: targets will do almost anything to get you to stop
Disgust Onlookers: viewers may retch themselves to death
Distort Reality: Be blissfully unaware of the world around you- what you don't know can't hurt you
Do Technical Stuff: use complex stuff like toasters, fix broken vehicles, etc
Dodge Responsibility: deflect an attack onto another character
Drive Things: drive things
Fly Things: fly things (including yourself, if a bat-winged bimbo)
Gambling: two pair beats a straight.
Grab Stuff: wrestling
Hit Things: unarmed combat
Hit Things With Other Things: use swords, bats, etc in combat
Interrogate: get information from people who don't want to give it. Also known as torture.
Patch Things Up: first aid
Perform Anatomically Impossible Feat: Like when Xena does that 30' jumping flip, or half the stuff in martial arts movies.
Pretend and Lie: a disguise skill
Pray Like Hell: Ability to not take holy names in vain as you are getting the snot stomped out of you, and gain a bonus to your next skill roll
Prosylitize: recruit, esp by offers of special `inducements'
Run in High Heels: high heels give a bonus to looks, but are hard to run in
Seduce Creatures: used in lieu of currency
Shoot Big Guns: like shoot little guns, but for big ones
Shoot Little Guns: shoot little guns, jiggle appropriately, and look good while doing it
Sneak Around: if you want to be subtle
Spot Obvious: spot important things before other characters
Swearing: adds a bonus to other verbal skills
Swinging: Swing on vines, or webs left around by littering arachnid superheroes.
Take It On the Chin: resist damage
Throw Things: throw things- grenades, small children, etc
Tie Things Down: use your imagination


Weird Advantages: choose `em. DESCRIPTIONS SOON.

Bat-wings: cost 3: can be folded up to be unnoticeable
Cellular Phone: cost 5: hotline to Heaven, once per game
Crack of Doom: cost 5: Open crevasse in ground to swallow opponent
Endless Ammo: cost 20: never run out of ammo with modern or futuristic weapons
Evil Powers: cost 5-20: You have an eldritch ability not possible for lesser mortals giving you the ability to save movement from turn to turn (or unit to unit)<
Extra Life: cost 10: You only thought you were dead. One free life.
Fast Draw: cost 10: you act first unless Macho's out
Flame Touch: cost 1 per point of damage done: light cigarettes and opponents on fire
Fire Retardant Soul: cost 1 per point of protection: Protection against any fire attack
God's Almighty Anvil: cost 10: The Almighty chucks an anvil on someone for you
Handbag of Holding: cost 10: like Felix the Cat's bag.
Hard Drinking: cost 5: if drunk before a fight, get bonuses to Health and Macho, and a penalty to Dex
Hotline: cost 5: The devil herself owes you a favor, once per game
Infrared Vision: cost 3: see in dark
Look Good In Armor: cost 5 points per level: allows armor to increase, rather than detract from looks.
Mutant Ability: cost 10 points per level: some disgusting mutant power, like projectile vomiting, pyroflatulation, combat halitosis, excessive body hair, etc that gives you a special ability, power, or attack, etc
Pet: cost 10 plus the cost of it's attributes, skills, and special abilities: a cute and cuddly carnivore with a taste for human flesh
Plastic Surgeon on Retainer: cost 10: subtract damage from hits, since you know they won't leave scars
Press-On Claws: cost 3: glue on talons that can do lethal damage
Pure of Heart: cost 5: Soul is squeaky clean and you count as a holy weapon in combat
Sainthood: cost 5-20: You have an eldritch ability not possible for lesser mortals giving you the ability to save movement from turn to turn (or unit to unit)
Scriptwriter: cost 5: You can reroll one event in combat
Teflon Skin: cost 5: Never suffer any penalties to Looks from being slimed
Time Delay: cost 10: May `save' a turn and use it in addition to your regular turn
Ultraviolent Vision: cost 4-20: burn holes in things by looking at them
Vampirism: cost 10: suck things dry and regain health
Winged Wimple: cost 5: The flying nun!


Weird Disadvantages: choose `em. DESCRIPTIONS SOON.

Alien Babe: cost 5: you aren't human, but are close enough for construction workers
Backslider: cost 10: have fallen out of holy favor- your equipment may be cursed
Bad To the Bone: cost 5: holy weapons do extra damage to you
Balancing Priorities: cost 10: you have other responsibilities.
Bimbo: cost 10: damage causes you to check your nails and hair
Chafing: cost 10: can't wear heavy armor due to delicate skin
Conservative Dresser: cost 20: only fashionable armor, and things that won't hurt looks
Depression: cost 10: you are introspective and mopey
Fairness: cost 5: won't attack downed foes, foes out of ammo, etc
Hardwired: cost 5: you're oriented differently than a normal Macho Woman
Heroically Dead: cost 5: you died heroically. Now roll up a new character.
Mutant Disad: cost 10: restricts a mutant power in some way. You must have the mutant power advantage first
Non-Intellect: cost 20: can never Do Technical Stuff, Drive Things, Fly Things, speak, read, write, use a spoon, etc. You can use a gun, run for public office, and use a credit card
Outlaw: cost 10: all human enemies will attack you first, and you are doubly susceptible to lawyers
Personal Weakness: cost 10: a phobia of some type
Sadistic: cost 5: you will never heal others- you want to prolong their agony
Secret Love: cost 10: a secret attraction to something
Squeamish: cost 5: don't like getting innards of anything all over yourself.
Status-Conscious: cost 5: will never let self be upstaged by another character
Topheavy: cost 5: Overbalanced- falls over if aiming downhill
Vengeful: cost 5: try to kill anything that hurts you to the exclusion of all else
Vow of Silence: cost 10: won't speak, use a phone, etc
Vow of Violence: cost 10: must injure something every combat round


More advantages, disadvantages, and skills will come later.
Not all skills, advantages, or disadvantages can be chosen by each character class!




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Updated 12 Mar 01

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