Ghostbusters

Stats

There are four stats in the game.

Brains- how smart you are.
Muscle- how strong you are.
Moves- how dextrous and physically adept you are.
Cool- how bold, brave, and brassy you are.

You have 12 points to spend among your stats.
Minimum score is 1, max is 5. Average is 3.

Talents-

You have 4, one for each stat. The talent score is 3 points higher than the stat it is based on. Below are several samples. Note some overlap, or fall into two categories.

Sample Brains Talents

Accounting
Anthropology
Archaeology
Astronomy
Biology
Botany
Bureaucracy
Bureaucratics
Chemistry
Deduce
Deduction
Electrical Repair
Electronics
Geology
Guess
Hair Styling
Hear
History
Journalism
Library Science
Linguistics
Mathematics
Mechanical Repair
Medicine
Occult
Parapsychology
Physics
Psychoanalysis
Read
Review
See
Smell
Soap Opera Romances
Soap Opera Trivia
Sports Facts
Taste
Tax Law
Write
Zoology

Sample Muscles Talents

Arm Wrestle
Box
Brawl
Break Things
Carry
Carry Baby
Climb
Gobble Food
Grapple
Hold Breath
Intimidate
Jump
Kick
Kick Things Over
Lift
Rip Things Open
Run
Shuffle Paper
Swim
Withstand Pain
Wrestle
Wrestle Alligators
Wrestle Men
Yank

Sample Moves Talents

Attract Attention
Balance
Breakdance
Catch
Disguise
Dodge
Drive
Drive Vehicle
Fire Weapon
Gossip
Hide
Juggle Bank Books
Jump
Listen
Make Music
Pick Pocket
Play Cello
Restore Painting
Ride Horses
Run
Seduce
See
Shoot Pistol
Shoot Proton Pack
Ski
Sleight of Hand
Sneak
Sniff
Strut
Swim
Throw
Use Whip

Sample Cool Talents

Act
Bargain
Bluff
Borrow
Browbeat
Charm
Con
Convince
Face Danger Without Flinching
Fast Talk
Gossip
Lie
Orate
Play Poker
Play Stock Market
Raise Children
Seduce
Spurn Advance
Tell Fibs

Brownie Points

You have 20 to start. They have several uses.
  1. Extra Dice: Generally, in the game, you roll a number of d6 equal to your stat total, or skill total. You can spend Brownie points to roll extra dice- no limit to the number.
  2. Advancement: You can spend 30 to increase a stat (and it�s accompanying skill) by 1 point.
  3. General measure of luck. If you have lots of brownie points, you�re luckier than guys who have few.
  4. Damage reduction. You spend brownie points to negate or lower damage done to yourself, as well as to simulate the effects of damage.
If you run out of Brownie points and need more, you can lower a stat (and it�s accompanying skill) by 1 for 20 more brownie points.

Personal Goals

Everybody needs a motivation. If you succeed in accomplishing personal goals, you get extra brownie points at the end of the adventure. Some samples�
  1. Wealth- Like Winston, you�ll believe anything, as long as it pays enough.
  2. Soulless Science- like Egon, you want to expand the boundaries of science.
  3. Sex- like Venkman, you want to� well, you know.
  4. Saving Humanity- like Batman, you want to help people.
  5. Fame- like anyone on the Jerry Springer show, you want to be famous.
  6. Have a Tax Shelter Named After You- Louis Tully would like this one.
  7. Acquisition of Lost treasures- think Indiana Jones.

Equipment

You start with three items of equipment. More can be purchased later when your Ghostbuster franchise earns a bit of cash from clients.

Some sample items to choose from�

Alpine Gear- good for climbing things. Comes with lederhosen.
Aura Video Analyzer- determines subjects emotional state, self-image, and/or if subject is possessed. It was used on Louis Tully in the first mover to determine he was possessed.
Beach Kit- everything needed to relax after a hard day of ghostbusting.
Bullhorn- talk REAL LOUD.
Cellular Phone- generally installed in the Ecto-1.
Ecto-1: the car!
Ecto-Visors- see in the dark, and look dumb in elevators. Ray used `em.
Geiger Counter- you know
Ghost Trap- holds one ghost per trap
Infrared Camera- take pictures of ghosts in the dark
Parachute- you know.
PKE Meter- measures psychokinetic energy. If ghosts are nearby, arns go up. Egon used it in the movie.
Protection Grid- where you store ghosts after you catch them in traps. Don�t shut it off, even if the EPA tells you to do so.
Proton Pack- Two settings: attack and containment. Containment holds a weakened ghost so you can put it in a trap. Attack weakens ghosts, and destroys hotels if you aren�t careful.
Scuba Gear- you know
Secret Tome of Occult Lore (Five sample tomes- Roylance�s `Guide to Secret Societies and Sects�, Tobin�s `Spirit Guide�, Spates�s `Spates Catalogue of Nameless Horrors and What to Do About Them�, Fredde�s `The Big Book of Occult Lore�, and finally Stafford, Petersen, & Willis�s `Ghostbuster�s Handbook�.) : very useful for looking up things like Gozer the Gozarian, Zuul, etc.
Video Camcorder- record your own TV commercials. `We�re ready to believe you!�
Walkie-Talkie: a wonder to have if you split up. Hope someone else takes one too...

Other stuff...
There IS another stat- Power, which determines psychic powers, etc. You cannot start with it, but you may develop it in play.

Any questions?


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Updated 2 Jan 02

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