Tabaxi
Medium-Size Monstrous Humanoid

Hit Dice: 2d8+2 (11 hp)
Initiative: +3 (Dex)
Speed: 40 ft, climb 20 ft
AC: 14 (+3 Dex, +1 natural)
Attacks: 2 claws +5 melee, bite +0 melee; or club +4 melee; or javelin +5 ranged
Damage: Claw 1d4+2, bite 1d3+1; or club 1d6+2; or javelin 1d6+2
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Pounce, improved grab, rake 1d3+1
Special Qualities: Scent, Low Light Vision
Saves: Fort +1, Ref +6, Will +4
Abilities: Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 10
Skills: Balance +11, Hide +6*, Listen +5, Move Silently +12, Spot +6, Swim +4
Feats: Weapon Finesse (bite, claw)

 
Climate/Terrain: Warm forest and plains
Organization: Solitary or pride (2-8)
Challenge Rating: 2
Treasure: no coins; no goods; standard items
Alignment: Always chaotic neutral
Advancement: By character class

 
Description
  The tabaxi, or cat-men as other races have come to call them, are a reclusive race of hybrid felines. They live in small prides that roam a large territory. Most prides rarely have anything to do with other prides.

  The cat-men are tall and lithe with the smooth-easy grace of cats. Their fine fur is tawny and striped with black, in a pattern similar to that of a tiger. Their eyes are generally yellow and slit-pupilled. They have retractable claws.  Tabaxi speak Common and Sylvan.
 
Combat
Tabaxi are clever and organized, often driving prey into an ambush (though some play with prey before killing it). They will employ their natural weapons or a javelin and club in combat.

Pounce (Ex): If a tabaxi leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the tabaxi must hit with a claw attack. If it gets a hold, it can rake.

Rake (Ex): A tabaxi that gets a hold can make two rake attacks (+5 melee) with its hind legs for 1d3+1 damage each. If the tabaxi pounces on an opponent, it can also rake.

Skills: Tabaxi receive a +4 racial bonus to Balance, Hide, and Move Silently checks.

*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

Hosted by www.Geocities.ws

1