Tabaxi Medium-Size Monstrous Humanoid Hit Dice: 2d8+2 (11 hp) Initiative: +3 (Dex) Speed: 40 ft, climb 20 ft AC: 14 (+3 Dex, +1 natural) Attacks: 2 claws +5 melee, bite +0 melee; or club +4 melee; or javelin +5 ranged Damage: Claw 1d4+2, bite 1d3+1; or club 1d6+2; or javelin 1d6+2 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Pounce, improved grab, rake 1d3+1 Special Qualities: Scent, Low Light Vision Saves: Fort +1, Ref +6, Will +4 Abilities: Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 10 Skills: Balance +11, Hide +6*, Listen +5, Move Silently +12, Spot +6, Swim +4 Feats: Weapon Finesse (bite, claw) Climate/Terrain: Warm forest and plains Organization: Solitary or pride (2-8) Challenge Rating: 2 Treasure: no coins; no goods; standard items Alignment: Always chaotic neutral Advancement: By character class Description
The tabaxi, or cat-men as other races have come to call them,
are a reclusive race of hybrid felines. They live in small prides that
roam a large territory. Most prides rarely have anything to do with
other prides.The cat-men are tall and lithe with the smooth-easy grace of cats. Their fine fur is tawny and striped with black, in a pattern similar to that of a tiger. Their eyes are generally yellow and slit-pupilled. They have retractable claws. Tabaxi speak Common and Sylvan. Combat
Tabaxi are clever and organized, often driving prey into an ambush
(though some play with prey before killing it). They will employ their
natural weapons or a javelin and club in combat.Pounce (Ex): If a tabaxi leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Improved Grab (Ex): To use this ability, the tabaxi must hit with a claw attack. If it gets a hold, it can rake. Rake (Ex): A tabaxi that gets a hold can make two rake attacks (+5 melee) with its hind legs for 1d3+1 damage each. If the tabaxi pounces on an opponent, it can also rake. Skills: Tabaxi receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. |