Pharean is the son of what would
be considered, by human terms, a middle class elven family. Not a poor
family, but by far from the noblest of the elves. He has one older brother
that has always been an unintentional pain in his side. Pharean's older
brother,
Nalfein, is gifted with the abilities
of a sorcerer, the ability to bend raw magic to his will by his very force
of personality alone. Pharean's father had always aspired to be a mage
himself, but could never manage more than a few cantrips, and finally resigned
to being a craftsman and artist. When
Nalfein's
power manifested, he instantly became the favored son of the family. While
the brother developed his raw magical power, Pharean was left feeling slightly
outcast. Oh, his parents were attentive to whatever he had to say, but
their thoughts were never far from his brother's latest exploit in sorcery.
In order to compete for his parent's attention, as siblings always do,
Pharean turned to one of the elve's most ancient artforms, the bow and the
sword.
Pharean quickly discovered that he had a skill with the
bow exceeded that of the sword, so he focused the majority of his energy there.
In fact, over time, he became very good with the bow. Seeing
as how he was always practicing with a bow, Nalfein took up calling him "Archer"
in jest. Pharean was quick to take up this nickname himself, as he
had never been overly fond of the name Pharean to start with. As Archer
brought home prize after prize, his parents always congratulated him on his
accomplishments, but never with the enthusiasm as they congratulated his
brother whenever he mastered a new spell. While at least one parent
was frequently absent from Archer's tournaments, they always made sure to
attend Nalfein's lectures on magic and spellcraft to the magic academy.
Eventually, "Archer" El'leran realized that he had learned
as much of the bow as his homeland had to offer. He would have to either
give up bettering himself with the bow, or leave to find new techniques and
continue his own training. The decision of wether or not to leave gnawed
at him for months, until one day when his brother learned his latest spell.
Yes, Nalfein had learned to fly. One would think there had been
a birth or a wedding from the size of the party thrown on this occasion, all
in his brother's honor. Archer, of course, was all but ignored, his
father only happening to remember to even tell him the party was about to
begin while passing in the halls. The day after the party, Archer announced
that he was leaving.
Only his mother seemed taken aback at this, but his father
gave his blessing, it wasn't as if the good son were leaving, after all. His
mother gave Archer a small bag of gold coins, "Just in case you need them"
she said. Archer returned to his rooms, and took the few things he
thought would be of the most use to him in the outside world, a sturdy composite
longbow, a well balanced longsword, and a chain shirt of fine metal links,
all prizes from archery contests that he had won. He doubted that his
father ever even noticed where they had come from, although his father had
commented that they were "all good looking pieces". With these and
a few other assorted things, Pharean "Archer" El'leran set out to see what
the outside world had to offer him.
Life in the Outside World:
Unfortunatly, this character hasn't been
in any actual games yet, as I have a Rogue I'm running at the moment. When
that character dies, it will be time for Archer to shine. I've always
wanted to play an archer character, and now that I have one fully drawn out
and planned, there is nothing to stop me.
Character Plans:
My plans for the character are as follows:
Lvls 1 through 4 will be in Fighter to gain all the needed archery feats.
Lvls 5 and 6, he will pick up two lvls of Wizard for spells like True
Strike, and will take a Squirrel familiar.
Lvls 7 and 8, will again be in Fighter, to finish off his must have feats.
Lvls 9 and 10 will be in Deepwood Sniper, thinking this is the way he wants
to go.
Lvls 11 through 20 will be in his true calling, the Peerless Archer, who's
skills and very class name fit him to a T.
Base Stats:
Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 12
Starting Feats: Point Blank Shot, Precise Shot (Bonus)
Skills: Max Ranks in Climb, Craft (bowmaking), Jump. Max Cross Class
in Spot
Languages: Elven, Common, Draconic (brother spoke it frequently to show
off), Sylvan (Pixie archers in tournaments)
God: Corellon Larethian
Other Character Notes:
Archer is loath to ask his family for help, wanting instead
to prove that he can not only take care of himself, but to make a name for
himself on his own merit. Possible plot hooks revolving around the
brother for the DM to take up as (s)he sees fit.
If limited to only one PrC, lvls 9 and 10 will revert to fighter to keep up
the BAB progression.