| Instructor Notes | |||
| Things to remember for instruction: This subject will test an instructors ability to be creative in the instruction process. The software is complex and not a lot of options are available when it comes to implimenting different activities. It is a lecture class that requires the students to apply the ideas presented by the instructor. Don't forget to use the instruction tools that have been discussed. One of them being the 9 Events of Instruction. 9 Events of Instruction 1. Gaining Attention Express to the students the need for them to know and understand how to use the software. Give them your background and list the exciting things that can be done using the software. 2. Inform Learner of Objective Inform the students that be the time the lesson is over, they will be able to use the software to its complete capasity. 3. Stimulating Recall of Prior Knowledge Once again, show the students examples of what the software can do for them. Present a tape that illustrates the different types of edits the system can do. 4. Presenting Stimuli Have each person discuss their knowlege of the software. 5. Guiding Learning During the lecture, make sure you allow the students to try using the software themselves. 6. Eliciting Performance Again, incorperate the students using the software. 7. Providing Infromation Feedback Be sure to ask for question as well as providing tips on how to help the students understand the software. 8. Assessing Performance Allow time for the students to practice. Sometimes it is productive to take a hour or two of sitting at a desk and exploring the software on their own. 9. Enhancing Retention and Transfer Make sure that everyone has a feel for what you are trying to teach. Not all the students will have a true grasp of the software. |
|||