import java.awt.*;
import java.applet.*;
import java.awt.event.*;

public class Betting extends Applet implements ActionListener
{
    private Button throwDice;
    private boolean thrown = false;
    private TextField dice1,dice2,dice3;

    public void init()
    {
        throwDice = new Button("Throw");
        add(throwDice);
        throwDice.addActionListener(this);

      

    }

    public void paint(Graphics g)
    {
        int die1,die2,die3;
        if (thrown)
           {
                die1 = (int)(Math.random()*6)+1;
                die2 = (int)(Math.random()*6)+1;
                die3 = (int)(Math.random()*6)+1;
                g.drawString("The dice are "+die1+" ,"+die2+" ,"+die3,30,60);

             if((die1==die2)&&(die2==die3)&&(die1==6))
                g.drawString("Congratulations you win $20",30,80);

             if((die1==die2)&&(die2==die3)&&(die1<6))
                g.drawString("You win! $10 shall be yours.",30,80);

             else if(die1==die2)
                g.drawString("two dices match,you win $5",30,100);

             else if(die2==die3)
                g.drawString("two dices match,you win $5",30,100);

             else if(die3==die1)
                g.drawString("two dices match,you win $5",30,100);
            }
             g.drawString("Each bet will cost you $1,good luck and enjoy the game.",30,120);
            
     }

      public void actionPerformed(ActionEvent event)
      {
          
          thrown = true;
          repaint();
      }

}


    
