;
;
; SMA Abraham conversion
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; Menu scripts
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; 
;

@BEGINMENU
QUEBEC: 13 Septembre, 1759.
Will you...
^Try a Tutorial.
^Play a Scenario.
^Fight the Battle.
^Play a MultiPlayer game.
^Load a previously Saved Game.
^Exit Game

@COURSESELECT
Will you...
^Change the course of history!
^Use only Historical Scenarios.

@GAME
^Save Game
^Load Game
^Game Speed
^Options
^Text
^Preferences
^Admit Defeat?
^About Antietam!
^Help|F8
^Battle History|F11
^Quit


@GAMESPEED
Game Speed:
^Pause
^Slow
^Normal
^Fast
^Turbo


@MAPTEXT
Map Text:
^None
^Normal
^Verbose

@ORDERS
Orders?
^Form Line
^Form Column
^Form Skirmish line
^Charge!
^Cancel orders

@BRIGADEORDERS
Brigade Orders?
^Form Battle Line
^Form Double Line
^Form Reserve Column
^Form Maneuver Column
^Cancel orders

@RESERVES1
'I am told that the General suggests
we keep %STR1's %STR2 in reserve.'
^OK, I'll do my best without them.
^I must have these troops. (%NUM0 VP)

@RESERVES2
'I am told that the General prefers
we keep %STR1's %STR2 in reserve.'
^OK, I'll do my best without them.
^I must have these troops. (%NUM0 VP)

@RESERVES3
'I am told that the General wishes
to keep %STR1's %STR2 in reserve.'
^OK, I'll do my best without them.
^I must have these troops. (%NUM0 VP)

@RESERVES4
'I am told that the General requires that
we keep %STR1's %STR2 in reserve.'
^OK, I'll do my best without them.
^I must have these troops. (%NUM0 VP)

@RESERVESDEFAULT
'I am told that the General insists on
keeping %STR1's %STR2 in reserve.'
^OK, I'll do my best without them.
^I must have these troops. (%NUM0 VP)

@DIFFICULTYLEVEL
Select Difficulty Level:
^vs. %STR0
^vs. %STR1
^vs. %STR2
^vs. %STR3

@INTERFACE
Interface:
^No Unit Reselect on Drag.
^Right Mouse Move Command
^Flags Show Relative Morale
^Big Hills.
^Sparse Trees.
^Terrain grid.
^Reverse map rotate.
^No Map Scroll.
^No Scenario Intros
^No Tactical Tips
^Less Graphic Detail

@ZOOMANALYSIS
^Battle Overview|F1
^Center of Army|F2
^Largest VP Location|F3
^Last Message/Location|F4

@ZOOMBATTLE
^Max Zoom In
^Max Zoom Out
^Look North
^Look East
^Look South
^Look West

@REPORTS
^Scenario Status.|F5
^Order of Battle.|F6
^Courier Messages.|F7

@INFO
^Interface
^Formations
^Morale
^Terrain
^Victory
^Shortcut keys

@WHEREIS
Where is?

@BUGLECALLS
^Charge!
^Advance.
^Bayonets!
^Retreat.
^Recall
^Skirmishers
^Double Quick

@CONFEDCAPTURE
British capture %STR0!

@UNIONCAPTUR
French troops capture %STR0!

@UNIONAPPROACH
French troops approach %STR0!

@CONFEDAPPROACH
British Troops approach %STR0!

@ARRIVINGBATTERY
'%STR0's Battery is arriving near %STR1.'

@ARRIVINGBRIGADE
'%STR0's Brigade is arriving near %STR1.'

@ARRIVINGGENERAL
'General %STR0 is arriving near %STR1.'

@AVAILABLEBATTERY
'%STR0's Battery is available near %STR1.'

@AVAILABLEBRIGADE
'%STR0's Brigade is available near %STR1.'

@AVAILABLEGENERAL
'General %STR0 is available near %STR1.'

@ACTIVATEDBATTERY
%STR0's battery activated.

@ACTIVATEDBRIGADE
%STR0's brigade activated.

@PICKTUTORIAL
Select a Tutorial

@PICKSCENARIO
Select a Scenario

@SELECTSCENARIOTYPE
@width = 320
@title =Select scenario type...

Small Skirmish.
Minor Altercation
Moderate Engagement.
Large Battle.
Enter Code.

@GENERALSBATTERY
%STR0's battery

@GENERALSBTTY
%STR0's btty

@GENERALSBRIGADE
%STR0's brigade

@GENERALREGT
%STR0 Regt.

@ENDOFSCENARIO
--- END of SCENARIO ---

@BATTLESUMMARY
BATTLE SUMMARY

@YOURRATING
Your rating:

@MOSTEFFECTIVEUNIT
Most effective unit

@MOSTEFFECTIVEBRIGADE
Most effective brigade

@HARDESTFIGHTINGUNIT
Hardest fighting unit

@ENEMYOFFICERSPOTTED
New enemy officer spotted near

@WHATSAYYOUGENERAL
What say you General, (Y)es or (N)o?

@SAVEFILE
Select Save File...

@SAVESUCCESS
^Game has been saved.

@SAVEFAILURE
^Game NOT saved.

@INCOMPATIBLESAVE
Incompatible save game.
^Save game version:  %STR0
^Game version:  %STR1

@************************* Stuff below here needs translating *******

@SAVEGAME
Save Game

@SAVECAMPAIGN
Save Campaign

@WATCHREPLAY
Watch Replay

@CONTINUEBATTLE
Next Scenario

@OOB
Order of Battle

@RETURNTOSCENARIO
Return to Scenario

@TRYATUTORIAL
Try a Tutorial

@RETURNTOMAINMENU
Return to Main Menu

@REPLAYSCENARIO
Play Again

@CLICKTOCONTINUE
Click To Continue

@RANDOMSCEN1
Randomized Scenario

@RANDOMSCEN2
A battle which never happened, but might have.

@RANDOMSCEN3
Test your generalship against the truly unknown!

@VICTORYLOCATIONS
Victory Point Locations

@KEYVP
Key VP Location

@INITIALSTRENGTH
INITIAL STRENGTH

@REGIMENTS
regiments

@MEN
men

@MOREENROUTE
more en route

@BATTERIES
batteries

@CANNON
cannon

@YOURNAME

Enter your name:

@ENTERCODE
@width=320

Enter code:

@INVALIDCODE
@width = 320
Invalid code. Please try again.

@REALLYQUIT
@width = 320
Do you really want to quit?

Yes
No

@NOBATTLES
No Battles completed.

@LOADINGVIDEO
Loading Video...

@NEEDCD
@width = 320
@title=CD Not Found
@button=Search Again
You must have the Antietam! CD in your CD-ROM
drive to play this scenario. If you would
like to insert the CD now and search again, 
you may do so now.

@SYNCHINGENDGAME
@width = 320
@title = Multiplayer
Synchronization at the end of the game.  Please wait...


@HELPMANUAL
Help with The Plains of Abraham!

@CARMANTITLE
History of the Battle

@BHHELP00
Technical Support and Acknowledgements

@BHHELP01
Your Army

@BHHELP02
Formations

@BHHELP03
Morale and Battle Stress

@BHHELP04
Terrain

@BHHELP05
Commanding Regiments

@BHHELP06
Commanding Brigades

@BHHELP07
Commanding Artillery

@BHHELP08
Using Commanders

@BHHELP09
Main Menu Screen

@BHHELP10
Options Screen

@BHHELP11
The Battlefield

@BHHELP12
Menus

@BHHELP13
Starting a Scenario

@BHHELP14
Playing a Scenario

@BHHELP15
Ending a Scenario

@BHHELP16
Multi-Player Abraham

@BHHELP17
Rigors of Battle

@BHHELP18
Antietam Historical Notes

@BHHELP19
Design Notes

@BHHELP20
Tactics: Brigade Formations

@BHHELP21
Tactics: Regimental Formations

@BHHELP22
Tactics: Artillery & Cavalry

@BHHELP23
Tactics: General

@BHHISTORY00
French Order of Battle

@BHHISTORY01
British Order of Battle

@BHHISTORY02


@BHHISTORY03
The Background to The Plains of Abraham

@BHHISTORY04


@BHHISTORY05


@BHHISTORY06


@BHHISTORY07


@BHHISTORY08


@BHHISTORY09


@BHHISTORY10


@BHHISTORY11





@BATTLECODE
Battle Code

@OOBHELP
@title=Order of Battle Explanation
@width=500
Each regiment or artillery piece has a large
block associated with it.  This block represents
the original number of men present in the unit.
^The number of stars present with the unit represents
its morale.  
^The number of casualties the unit has suffered is 
indicated by the darker shading starting from the 
right side of the unit.  
^The degree to which the unit is stressed is indicated 
by the shading to the left of the casualty shading.  
^The notches below the unit indicate the number 
of casualties inflicted upon enemy units.
^If you click on a unit on the screen while playing
 a game, you will be taken to the map where the 
unit presently stands.
^K, W, & M refer to # of men killed, wounded and missing in that unit. For various scenarios, casualties may occur prior to a scenario's start.

@ ; This line must remain at end of file

