Ah, fighting games. If not RPGs, then fighting games. Fighting games are a lot of fun, but they seem to follow a couple of basic patterns... such as: Racial Stereotypes Seen in Popular Video Game Culture First, let us take a look at the Chinese.
Some conclusions we can make about Chinese in fighting games: Almost all Chinese characters fit in the role of either: 1. Cute girl 2. Male movie star clone 3. Old geezer. Chinese females must also have a 'Chinese-style' haircut, all out of vogue these days except with little girls. Male movie star clones are almost always Bruce Lee wannabees. The most typical styles chosen for these characters are:
1. Almost all Korean characters are older males (30s). 2. If they are in non-weapon games, they will ALWAYS be at least partially Taekwondo practitioners. 3. In weapon-based games, the style of fighting tends to become Chinese. One reason for this lack of variety is the fact that most people don't seem to know that there are any Korean martial arts besides Taekwondo. When this is applied to companies making fighting games, this is inexcusable. I'd LOVE to see a game with Taekyon, Haedonggumdo, Silleum, Pakchigi, or any other traditional Korean art in it... but this probably won't happen soon, as Japanese people don't really know about them. Another interesting fact is that there are almost no female Korean characters. Perhaps this is a statement to attest to the lack of an attraction to Korean females by Japanese (while, for some reason, there are many, many Chinese female characters). While there is a new female Korean character slated to appear in the next KOF game, as the new game is being developed by a Korean company, it is probably the result of Korean opinions, not Japanese.
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