Lejendary Adventure - Lore and Arcana of the World of Learth Races

The Races of Learth are many, including Humans, Dwarves, Gnomes, Ilfs, Wylfs, Kobolds, Oafs, Orcs, and Trollkin, all native to Learth. The enigmatic Veshoge from another plane also live on Learth, and at one time the extinct Utiss controlled all.

A few of the Races of Learth are shown below:


Human

Dwarf

Gnome

Ilf

Kobold

Trollkin

Veshoge

Humans - humans are the least long-lived and have no special racial abilities. However, they are the most flexible Race, and can learn any Ability and thus follow any Order as well.

Dwarves - dwarves are stout, stocky, short, belligerent, and greedy. However, they are good at making things and very strong.

Gnomes - gnomes are similar to dwaves but less stocky, and somewhat uglier. They are also cheaters and hagglers, and very good at making and selling things.

Ilves - ilfs are lithe, comely elves who are gullible, illogical, and rash. However, they have a strong affinity with animals, as well as being accustomed to the forest.

Kobolds - kobolds are greenish colored pranksters who have the ability to turn invisible at will. Many kobolds also have an innate magical or psychogenic ability - kobolds are also good at singing and dancing.

Trollkin - trollkin are gray, bullet-headed little trolls that are typically mean, greedy, and vicious. There are two types: cave trollkin and barrow trollkin.

Wylves - wylves are tall, xenophobic elves with psychogenic capability. Somewhat fragile, wylves have many sensory powers. There are two types: grotto wylves and thicket wylves.

Veshoge - veshoges are known for being cheaters, kidnappers, and blackmailers. They are, however, good at buying and selling, and many work as merchants, forcing the other Races to have to deal with them.

Fair Alfar

Fair alfar are what are often called "elves" in other dimensions, but on Learth there are quite a few distinct varieties:

Extraordinary Abilities

What is often called "magic" is referred to as Extraordinary Abilities in the Lejendary Adventure game. On Learth, there are quite a few distinct types of Powers, some of them deriving powers from divinities or spirits of good, some of them deriving powers from evil spirits or dead, and others deriving powers from neither good nor evil sources, sometimes ones own self. Most Powers must be written and stored on memory tablets, which are necessary for the Powers to succeed. The types of Powers are as follows:

Theurgy
Theurgy is the study of holy powers granted by the divine. These potent activations can heal, as well as banish evil forces. Within Theurgy are two orders, each of which includes potent Rites and Powers; Rites can only be used with the proper votive and propitiation materials of that Order. There are also General Powers that can be used by either Order, or even without joining an Order.
The Order of Glorification and Hallowing focuses on potent Powers that can battle evil with holy might and summon powerful Avengers;
the Order of Service and Care focuses on healing and protection, including many powerful defensive or restorative Powers, as well as Rites to summon powerful Defenders.

Shamanism
Shamanism, like Theurgy, is based on the benison of potent Powers from benign forces, but in the case of Shamanism, users of the Ability are dedicated to a deital spirit, not a diety. These spirits give shamans powers that, in general, are less powerful but more subtle than that of Theurgy. Within Shamanism there are three Ceremonies, each of which includes potent Calling Ups of spirits, as well as Masques, not to mention a large scope of Powers. Calling Ups and Masques can only be activated if the proper propitiation and votive materials are used.
The Observance of Natural Pathways Ceremony provides Powers related to nature and animals.
The Observance of Thwarting Evil Ceremony provides Powers that create barriers against or attack evil beings and evil Power users.
The Observance of Unseen Forces Ceremony provides Powers that include a large range of various Powers, but in general are related to the spirit world and denizens thereof.

Enchantment
This is the power of wizards and mages who have a great range of Powers and Abilities that they can use, often leaning toward the magical attack side more than the support and healing side that Theurgy represents.

Geourgy
Geourgy is magic derived from the power of the elemental dimensions, namely Fire, Earth, Water, and Air, which are also varieties that Geourgy Powers are divided into. To gain the ability to use Powers of a certain element, one must first have the basic capacity to summon an elemental of that element, which requires knowledge of Geourgy protection and command circles as well. Once one has the ability to summon an elemental of a certain element, Powers and Power-Bids (control of that element when found in a natural state) of that element can be learned.

Psychogenic
Psychogenic is the intrinsic power of the mind that certain people may be born with. These Powers, unlike all others, are intrinsic to the users and do not require memory tablets for use. Psychogenic Powers are not as numerous as that of other disciplines, but include such abilities as premonition, teleportation, and telepathy.

Sorcery
Sorcery is foul magic that aims to conjure evil beings from the nether realms. These beings are Demons, Devils, Fiends, and Onis. Powers are also divided into these four groups, besides General Powers that also exist; to gain the ability to learn Powers of each being requires the ability to conjure the being type first. Like Geourgy, conjurations of nether beings requires a command and protection circle.

Necrourgy
Necrourgy is foul black magic that aims to either newly animate or control living dead or evil spirits. There are two Rituals within Necrourgy, the Living Dead Ritual and the Restless Dead Ritual, each first requiring the Ritual Power to use the six Spells in each Ritual; to use Powers associated with each Ritual requires the Ritual Power and the six Spells first. Necrourgy Powers can be of either of the two Rituals or General Powers; Necrourges use their black powers to create new zomboids or bonewalkers from corpses, or even create worse living dead from living men!

Rumors
There are rumors of even blacker magic somewhere in the realm of Learth, as well as unknown forms of advanced magic that are only whispered about at the latest hour in pubs.

Orders in Learth

In this particular dimension of Learth, the following Orders are available to join (with exceptions, of course):

Available Everywhere: Auger, Mage, Forester, Mariner, Noble, Outlaw, Rogue, Soldier, Desperado, Jongleur, Merchant1.
Varan Only: Demonurge (Demon, Devil, Fiend), Ecclesiastic, Elementalist, Alchemist1, Bravo, Friar1, Holy Warrior1, Troubadour, Medicine1 (Natural Pathways, Thwarting Evil), Engineer1.
Apphir Only: Demonurge (Fiend), Medicine1 (Any), Scout1.
Irohi Only: Demonurge (Fiend), Ecclesiastic, Medicine1 (Thwarting Evil, Unseen Forces), Engineer1.
Hazgar Only: Demonurge (Fiend, Oni), Ecclesiastic, Medicine1 (Thwarting Evil, Unseen Forces), Warrior Monk1, Engineer1.

(1These Orders are somewhat more advanced to play, and should not be used by beginning Players.)

In this dimension of Learth, there are no Alfar-only Orders, such as there may be in other dimensions.

Dimensional Matrices

In fact, Learth is connected to many dimensional matrices, "above," "below," and "perpendicular." Above are the High and Celestial dimensional matrices, below are the Shadow and Nether dimensional matrices, and perpendicular is the Elemental dimensional matrix; Learth itself is in the Principal dimensional matrix. In the Celestial dimensional matrix are the planes of Beautific, Divine, and Sublime; in the High dimensional matrix are the planes of Astral, Cosmic, and Empyreal; in the Shadow dimensional matrix are the planes of Ineffable, Spectral, and Transcendent; in the Nether dimensional matrix are the planes of Abyssal, Dissolute, and Infernal; in the Elemental dimensional matrix are the planes of Air, Fire, Earth, and Water as well as Ice, Smoke, Magma, Ooze, Lightning, Dust, Gas, Force, and more; in the Principal dimensional matrix are multiple realities of Learth.

Each dimensional matrix has several "planes;" in addition, each of these planes have multiple realities as well, due to the Time and Probability dimensions that run through them.

In particular, the Principal dimensional matrix has the most multiple realities, as the dimensions of Time and Probability run strongest here.

Geography

The world of Learth is a big one, including many continents, like Varan, Apphir, and Hazgar, which would correlate to our Earth's Europe, Africa, and Asia. Within each continent are several countries, as well as many geographical features. Hex maps of two such countries in Varan are presented below.


One hex = 20 miles

Empire of Arlond
200,000 sq miles
Population: 4, 000, 000
Government: Imperial Monarchy
Dietal: Tenoric
Current King: Guthard IV
Commerce: A manufacturing and trade economy with a strong mining industry
Racial Makeup: Primarily human with insignificant minorities of Alfar people.

Cargsen
Population: 45, 000
Located in the Empire of Arlond, the fortified city of Cargsen is a bustling trade port located on the middle Rhan River. The proximity of the Rhan also fuel the weapon and tool manufacturing industries for which Cargsen is well known. There are also many armorers and schools of weapons training found here.

Effinwald
Population: 32,500

Hodheim
Population: 70,000
Capital of the Empire of Arlond.

Manzell
Population: 40,000

Trabwick
Population: 35,000

Vornmund
Population: 37,500
Known for having a large slave market.

Teutowald Forest
Very large forest often used for logging by neighboring men. In the center of this forest are rumors of tree-like beings who kill those who dare enter. Less inwards are populations of wylves, who are also not welcoming of humans and other alfar.

League of Hochberg (Not shown in its entirety)
Population: 500,000
Government: Federated Oligarchy
Dietal: Tenoric

Margravate of Hochberg

Population: 55,000
Independent and wealthy fortified captital of its namesake, the League of Hochberg. Markets offer a great variety of goods.

Free City of Durensee
Population: 30,000

Free City of Garstock
Population: 25,000

Free City of Neblenheim
Population: 32,500

Free City of Rhansfurt
Population: 15,000

Gravite of Trimnen
Population: 35,000

Valdgravite of Waldberg
Population: 45,000

Free City of Zurg
Population: 17,500

Kingdom of Ralles Population: 5,000,000
Dietal: Olympian
Government: Feudal Monarchy

Breon
Population: 40,000

Volbois
Population: 35,000


One hex = 20 miles

Principality of Itherland Population: 750,000
Dietal: Tenoric
Government: Confederated Palatine Principality

Alzern
Population: 37,500

Badensee
Population: 27,500

Freifurt
Population: 25,000

Oberheim
Population: 30,000

Ordi
Population: 22,500

Vorich
Population: 40,000

Zigwald
Population: 32,500

Olpian Mountains

A nearly impassible range of mountain peaks. Little is known about what may be within, but ancient legends hint at a powerful but small mageocracy inside the peaks, called Ravoria.

Principality of Itherland
Population: 4,000,000
Dietal: Olympian
Government: Imperial Monarchy

Barca
Population: 45,000
Beautiful capital of Barcalonia, where beautiful gardens and fountains display its wealth. Political intrigue is stronger than the maritime commerce here.

Lovrado
Population: 40,000
Well known for its vineyards, wines, and brandies, famous for its commerce. Yearly matador fights and bulls that are supposedly the incarnation of the monster god Lycaon. Gems are pearls, as well as glass can be found in the mountains nearby.

Artonia
Population: 55,000

Eldranis
Population: 35,000

Nabral
Population: 50,000

Tarrancia
Population: 37,000

Yberean Peninsula
A peninsula covered with mountains, and various petty states of dwarves and gnomes.
Those dwelling here grow nuts, citrus fruits, and olives in the mountains, and mine for copper, iron, and clay, as well as ornamental stones like lapis lazuli, aquamarine, and tiger's eye. Legends also speak of ancient ruins that may exist somewhere in these mountains.

Jurness Mountains
Some petty states exist within these mountains, but rumors of phantoms, nightgrims, and human ghosts are also abound. A hidden kingdom of dwarves is said to be at the heart of these mountains, but they are hostile to non-dwarves, and protect their masses of gold and precious gems there.

Boscan Forest
Petty states within the forest often have skirmishes with the Barcalonians. Sylvian creatures live within, like Leprechauns and Boggarts to the north.

Kingdom of Durlone (Not shown in its entirety)
Population: 3,500,000
Dietal: Olympian
Government: Feudal Monarchy

Volloaz
Population: 30,000

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