Princess Lindsie Marcus
Female Ilf Unordered
Order of Service and Care
Unordered Rank: 8

Lindsie is an ilf princess of the Yberean Peninsula who, although spent much of her time in long, productive study, has avoided the bonds of chivalry and its ritual, studying almost everything besides. Well known for her creativity, she however does not have much to use it on, and some say her head is always in the clouds. Along with her studies, she has dabbled a bit in Theurgy on the side as well. Perhaps as a result of her constant resistance to the noble ways, she has developed a bad habit of arguing or starting verbal fights right away, to the consternation of her relatives and servants. She is, however, well known for the speed of her legs, which may be another counterproduct to her resisting the noble ways, where she learned to flee very quickly.

WeaponHarmHarm ClassRadius/RangeSpeed ClassPrecision Bonus
Sword, Cutting, Heavy11-20Penetration/Shock59+0
Dagger, Short1-20Penetration1/403/2+10/+0

ArmorProtectionSpeed LossHealth
Steel Mail, Full113.5390
Shield, Buckler61100
Shield, Standard8280

Knack: Quickness - +1 Speed

Quirk: Argumentativeness - 90% to argue or make a contradictory remark if there is even a slight opening.

Racial Capacities and Handicaps:

  • Natural Affinity with Animals: normal animals may be called, calmed, or controlled
    so as to prevent attack or flight (check against Speed x 4)
  • Enhanced Vision - see in darkness as dim twilight
  • Ilves tend to be disorderly in thinking and actions, gullible, judgemental, and rash.
    They lack self discipline.
  • Ilves are very attractive by human standards.
Base Ratings:
Health: 62
Precision: 56
Speed: 16.5
Intellect: 31
AEPs: 62

Abilities:
Learning 62
Creativity 44.8
Weapons 38.5
Hunt 33.6
Stealth 28
Theurgy 10

Disaster Avoidance:
Speed x 2: 33
Speed x 3: 50
Speed x 4: 66

Movement:
Walking: 15 feet/ABC
Trotting: 45 feet/ABC
Running: 90 feet/ABC

Equipment:
Memory Tablet, with 1 Activation
Propitiatory Materials
Votive Materials
Armor, Steel Mail, Full
Sword, Cutting, Heavy
Shield, Buckler
Shield, Standard
$175,000 in coin of the realm
Salve, Would Healing, 7 Application Jar
Poison, Antidote
Dagger, Short, with Sheath

Horse, Stallion
H 55, P 10, S 24
Attack: Kick for 1-12+3 Harm
Defense: Hide affords the horse 2
points of armor protection

Lindsie's Theurgy Powers

Heal (Low Moderate)   General Power
Time Cost: 4 sec. Power Cost: 5 AEP

The energy conveyed by the activation of this Power returns 4d4 points of
Health Base Rating lost by the subject touched. For each added AEP invested
at time of activation, to a maximum of six AEPs additional (10d4 total healing),
the theurgist restores an additional 1-4 points of Health to the subject.
The points of Health lost can be from any sort of Harm, and restoration is
immediate. This Power may be used no more than once per day upon the same
subject. No Health total above full normal Base Rating can be gained thus.

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