Drubbort Dreystone
Male Dwarf Unordered
Unordered Rank: None
Drubbort is a stout dwarf of the Yberean Peninsula who is known as a fine ranger of
the caverns. Although not as used to the outside world, he can still use his
ranging skills to surprise and catch opponents unawares, ambushing them with a
hail of arrows or a heavy mace to the head. Unlike many other dwarves, he has
some love for natural life, and will do his best to make sure that nature
is in general preserved. However, he is also known as a big mouth, as he loves
to talk and gossip, especially about his exploits and the exploits of others,
and thus people say that he cannot keep a secret, even if he tried!
| Weapon | Harm | Harm Class | Radius/Range | Speed Class | Precision Bonus |
| Mace | 15-24* | Shock | 7 | 8 | +0 |
| Military Pick/Hammer | 6-24* | Penetration/Shock** | 2 | 8 | +0 |
| Axe | 9-24* | Penetration | 2 | 2 | +5 |
| Arrow/Bow, Strong | 4-21* | Penetration | 150/300/900 | 1 | +20/+10/0 |
*Including Ability Bonuses
**Wielder can choose which side to use (for penetration or shock damage)
| Armor | Protection | Speed Loss | Health |
| Steel Mail, Half | 8 | 2.5 | 260 |
| Shield, Large | 8 | 3 | 100 |
Knack: Toxin Immunity - immune to weak poisons, only poisons that can harm 13 or more affect, at 50%.
Quirk: Gossiping - 90% likely to reveal secrets when gossiping, giving true or false examples.
Racial Capacities and Handicaps:
- 2x Health recuperation
- Sight as twilight in total darkness
- 5x Scent
- Low hearing range (below C)
- Greedy, gluttinous, avaricious, and covetous
- Contact/inhaled poisons ½ harm
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Base Ratings:
Health: 66
Precision: 31
Speed: 8
Intellect: 25
Abilities:
Weapons 31
Ranging 52.8
Physique 46.2
Planning 39.6
Mechanics 15.5
Archery 10
Disaster Avoidance:
Speed x 2: 16
Speed x 3: 24
Speed x 4: 32
Movement:
Walking: 7 feet/ABC
Trotting: 21 feet/ABC
Running: 42 feet/ABC
Equipment:
$45,000 in coin of the realm
military hammer/pick
mace
armor, steel mail, half
shield, large
bow, strong
bow case, quiver and 12 arrows
cloak, dark, without hood
belt, leather, broad and boots, hard-soled
backpack, pouch, belt, pair, and pouch, shoulder, with sling, all leather
armor repair tools, kit
axe
flute and mandolin
salve, wound healing, 7 application jar
salve, wound healing, 7 application jar
canteen, water gourd one quart, with leather thong
Horse, Gelding
H 40, P 10, S 20
Attack: Kick for 1-12 Harm
Defense: Hide affords the horse 2 points of armor protection
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