Alan of the Green
Male Human Jongleur
Order Rank: 9, Minstrel

Alan of the Green is a minstrel from the free city of Hochberg, from which he has traveled in order to fulfill his quest to entertain and bring jolly to all. He enjoys playing songs on the mandolin and pan pipes simultaneously, as well as dancing to his own music. He likes to imitate people as well, sometimes annoying them. Although seemingly talented at engineering and mechanics, he has ignored this trait of his to brighten the world with his music. For some reason he hates animals, and tries to rile them up whenever he has the chance.

WeaponHarmHarm ClassRadius/RangeSpeed ClassPrecision Bonus
Sword, Thrusting3-20+4Penetration43+20
Dagger, Long5-24**/9-28**Penetration1/40+43/2+10/+4**
Dagger, Short5-24**/9-28**Penetration1/40+42+5/+4**
Bident8-24**/2-30*Penetration63+0/+10*
Axe, Belt6-24**/11-28**Penetration1/30+44+10/+0+4
Sling/Bullet3-20Shock50/150/3004+0
Sling/Stone1-20Shock30/90/1803+0
*Second Harm is when charging
**Including Ability Bonuses
Harm rolls of 20 immobilizes opponent as long as weapon is in place

ArmorProtectionSpeed LossHealth
Leather, Half6 (10*)0.580
*When parrying

Knack: Engineering - +10% Mechanics, all merits for this Ability.

Quirk: Animal Antagonism - 20% encourage or enrage animals to be hostile by antagonizing.

Base Ratings:
Health: 74
Precision: 41
Speed: 14
Intellect: 26

Abilities:
Minstrelsy 43
Pretense 61.2
Physique 46.4
Luck 24.4
Weapons 10 (2*)

*When parrying

Disaster Avoidance:
Speed x 2: 28
Speed x 3: 42
Speed x 4: 56

Movement:
Walking: 13 feet/ABC
Trotting: 39 feet/ABC
Running: 78 feet/ABC

Equipment:
$26,500 in coin of the realm
sword, thrusting, with scabbard
dagger, long with sheath
bident
axe, belt
dagger, short, with sheath
whip
sling
armor, leather, half
clothing, common suit, colorful
hood, dark
sash, colorful
shoes
mandolin
pan pipes
canteen, water gourd one quart, with leather thong
sausage, two pound
poison antidote
poison, ingestive, 10 dose bottle
donkey, pack

Donkey, Pack
H 35, P 10, S 16
Attack: Kick for 1-8 Harm
Defense: Hide affords the ass 2
points of armor protection

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