Stupid Kits are not allowed. What are Stupid Kits? Stupid Kits are kits that have no particular effect except for reaction modifiers, wealth, and proficiencies—this sort of thing should be played out not with kits, but simple role-playing. (Just buy those proficiencies with slots, roll higher amounts of wealth, and so on.) Still, there are a number of interesting kits that do have noticeable changes, and some of these can be used easily in the Realms.
Cavalier
| Level | Experience | Hit Dice (d10) | THAC0 | Proficiencies | Lance Attack | Sword Attack | Mace/ Flail/ Pick Attack | Special Abilities | |
| Weapon | Nonweapon | ||||||||
| 1 | 0 | 1 | 20 | 4 | 3 | +1 | - | - | Fear immunity, emotion (courage) 10' radius, +4 save vs. mind spells, free horse, +3 reaction |
| 2 | 2,000 | 2 | 19 | 4 | 3 | +1 | - | - | - |
| 3 | 4,000 | 3 | 18 | 5 | 4 | +1 | +1 | - | - |
| 4 | 8,000 | 4 | 17 | 5 | 4 | +1 | +1 | - | - |
| 5 | 16,000 | 5 | 16 | 5 | 4 | +1 | +1 | +1 | - |
| 6 | 32,000 | 6 | 15 | 6 | 5 | +1 | +1 | +1 | - |
| 7 | 64,000 | 7 | 14 | 6 | 5 | +2 | +1 | +1 | 3/2 melee attacks/round |
| 8 | 125,000 | 8 | 13 | 6 | 5 | +2 | +1 | +1 | - |
| 9 | 250,000 | 9 | 12 | 7 | 6 | +2 | +2 | +1 | Attract followers* |
| 10 | 500,000 | 9+3 | 11 | 7 | 6 | +2 | +2 | +1 | - |
| 11 | 750,000 | 9+6 | 10 | 7 | 6 | +2 | +2 | +2 | - |
| 12 | 1,000,000 | 9+9 | 9 | 8 | 7 | +2 | +2 | +2 | - |
| 13 | 1,250,000 | 9+12 | 8 | 8 | 7 | +3 | +2 | +2 | 2 melee attacks/round |
| 14 | 1,500,000 | 9+15 | 7 | 8 | 7 | +3 | +2 | +2 | - |
| 15 | 1,750,000 | 9+18 | 6 | 9 | 8 | +3 | +3 | +2 | - |
| 16 | 2,000,000 | 9+21 | 5 | 9 | 8 | +3 | +3 | +2 | - |
| 17 | 2,250,000 | 9+24 | 4 | 9 | 8 | +3 | +3 | +3 | - |
| 18 | 2,500,000 | 9+27 | 3 | 10 | 9 | +3 | +3 | +3 | - |
| 19 | 2,750,000 | 9+30 | 2 | 10 | 9 | +4 | +3 | +3 | - |
| 20 | 3,000,000 | 9+33 | 1 | 10 | 9 | +4 | +3 | +3 | - |
Cavaliers are noble knights of honor, usually in the service of a king or lord. King Azoun IV of Cormyr is a cavalier himself, but most Purple Dragons are not cavaliers. Cavaliers have the following abilities/restrictions:
| Level | Experience | Hit Dice (d10) | THAC0 | Proficiencies | Hide in Natural Terrain | Detect Lie | Detect Pickpocket Attempt | Special Abilities | |
| Weapon | Nonweapon | ||||||||
| 1 | 0 | 1 | 20 | 4 | 3 | 25% | 5% | 6% | +2 bonus to avoid being surprised |
| 2 | 2,000 | 2 | 19 | 4 | 3 | 30% | 10% | 12% | - |
| 3 | 4,000 | 3 | 18 | 5 | 4 | 35% | 15% | 18% | - |
| 4 | 8,000 | 4 | 17 | 5 | 4 | 40% | 20% | 24% | - |
| 5 | 16,000 | 5 | 16 | 5 | 4 | 45% | 25% | 30% | - |
| 6 | 32,000 | 6 | 15 | 6 | 5 | 50% | 30% | 36% | - |
| 7 | 64,000 | 7 | 14 | 6 | 5 | 55% | 35% | 42% | 3/2 melee attacks/round |
| 8 | 125,000 | 8 | 13 | 6 | 5 | 60% | 40% | 48% | - |
| 9 | 250,000 | 9 | 12 | 7 | 6 | 65% | 45% | 54% | Attract followers* |
| 10 | 500,000 | 9+3 | 11 | 7 | 6 | 70% | 50% | 60% | - |
| 11 | 750,000 | 9+6 | 10 | 7 | 6 | 75% | 55% | 66% | - |
| 12 | 1,000,000 | 9+9 | 9 | 8 | 7 | 80% | 60% | 72% | - |
| 13 | 1,250,000 | 9+12 | 8 | 8 | 7 | 85% | 65% | 78% | 2 melee attacks/round |
| 14 | 1,500,000 | 9+15 | 7 | 8 | 7 | 90% | 70% | 84% | - |
| 15 | 1,750,000 | 9+18 | 6 | 9 | 8 | 95% | 75% | 90% | - |
| 16 | 2,000,000 | 9+21 | 5 | 9 | 8 | 99% | 80% | 96% | - |
| 17 | 2,250,000 | 9+24 | 4 | 9 | 8 | 99% | 85% | 102% | - |
| 18 | 2,500,000 | 9+27 | 3 | 10 | 9 | 99% | 90% | 108% | - |
| 19 | 2,750,000 | 9+30 | 2 | 10 | 9 | 99% | 95% | 114% | - |
| 20 | 3,000,000 | 9+33 | 1 | 10 | 9 | 99% | 95% | 120% | - |
Marshals, often known as sheriffs (magistrates in Tethyr and warders in Luiren), are the long arm of the law in halfling communities. In Luiren, marshals often wear a brown cap with a bird feather in it; in the Purple Hills of Tethyr, this cap is dyed purple, and in Amn it is dyed yellow. Marshals have the following abilities/restrictions:
|
Wandering Ironsmith
Wandering ironsmiths are dwarven fighters with some of the finest abilities in smithing in the Realms. Actually, wandering ironsmiths are usually searching for a wife (in the case of males) or trying to avoid males looking for a wife (in the case of females, who disguise themselves as males). Wanding ironsmiths have the following different abilties/restrictions:
|
Breachgnome
| Level | Experience | Hit Dice (d10) | THAC0 | Proficiencies | Special Abilities | |
| Weapon | Nonweapon | |||||
| 1 | 0 | 1 | 20 | 4 | 3 | - |
| 2 | 2,000 | 2 | 19 | 5 | 3 | - |
| 3 | 4,000 | 3 | 18 | 5 | 4 | - |
| 4 | 8,000 | 4 | 17 | 6 | 4 | - |
| 5 | 16,000 | 5 | 16 | 6 | 4 | - |
| 6 | 32,000 | 6 | 15 | 7 | 5 | - |
| 7 | 64,000 | 7 | 14 | 7 | 5 | 3/2 melee attacks/round |
| 8 | 125,000 | 8 | 13 | 8 | 5 | - |
| 9 | 250,000 | 9 | 12 | 8 | 6 | Attract followers* |
| 10 | 500,000 | 9+3 | 11 | 9 | 6 | - |
| 11 | 750,000 | 9+6 | 10 | 9 | 6 | - |
| 12 | 1,000,000 | 9+9 | 9 | 10 | 7 | - |
| 13 | 1,250,000 | 9+12 | 8 | 10 | 7 | 2 melee attacks/round |
| 14 | 1,500,000 | 9+15 | 7 | 11 | 7 | - |
| 15 | 1,750,000 | 9+18 | 6 | 11 | 8 | - |
| 16 | 2,000,000 | 9+21 | 5 | 12 | 8 | - |
| 17 | 2,250,000 | 9+24 | 4 | 12 | 8 | - |
| 18 | 2,500,000 | 9+27 | 3 | 13 | 9 | - |
| 19 | 2,750,000 | 9+30 | 2 | 13 | 9 | - |
| 20 | 3,000,000 | 9+33 | 1 | 14 | 9 | - |
Breachgnomes are single-classed gnomish fighters who are particularly good at fighting defensively. Breachgnomes have the following abilities/restrictions:
Inquisitor
| Level | Experience | Hit Dice (d10) | THAC0 | Proficiencies | Dispel Magic | Immunity to Illusions | Special Abilities | |
| Weapon | Nonweapon | |||||||
| 1 | 0 | 1 | 20 | 4 | 3 | - | 81% | Detect magic, disease immunity, +2 save, constant protection vs. evil, 10' radius, 90% possession/mind control immunity |
| 2 | 2,250 | 2 | 19 | 4 | 3 | - | 82% | - |
| 3 | 4,500 | 3 | 18 | 5 | 4 | 1 | 83% | - |
| 4 | 9,000 | 4 | 17 | 5 | 4 | 1 | 84% | Call war horse |
| 5 | 18,000 | 5 | 16 | 5 | 4 | 1 | 85% | - |
| 6 | 36,000 | 6 | 15 | 6 | 5 | 2 | 86% | - |
| 7 | 75,000 | 7 | 14 | 6 | 5 | 2 | 87% | 3/2 melee attacks/round |
| 8 | 150,000 | 8 | 13 | 6 | 5 | 2 | 88% | - |
| 9 | 300,000 | 9 | 12 | 7 | 6 | 3 | 89% | - |
| 10 | 600,000 | 9+3 | 11 | 7 | 6 | 3 | 90% | - |
| 11 | 900,000 | 9+6 | 10 | 7 | 6 | 3 | 91% | - |
| 12 | 1,200,000 | 9+9 | 9 | 8 | 7 | 4 | 92% | - |
| 13 | 1,500,000 | 9+12 | 8 | 8 | 7 | 4 | 93% | 2 melee attacks/round |
| 14 | 1,800,000 | 9+15 | 7 | 8 | 7 | 4 | 94% | - |
| 15 | 2,100,000 | 9+18 | 6 | 9 | 8 | 5 | 95%* | - |
| 16 | 2,400,000 | 9+21 | 5 | 9 | 8 | 5 | 95%* | - |
| 17 | 2,700,000 | 9+24 | 4 | 9 | 8 | 5 | 95%* | - |
| 18 | 3,000,000 | 9+27 | 3 | 10 | 9 | 6* | 95%* | - |
| 19 | 3,300,000 | 9+30 | 2 | 10 | 9 | 6* | 95%* | - |
| 20 | 3,600,000 | 9+33 | 1 | 10 | 9 | 6* | 95%* | - |
Inquisitors are paladins devoted to finding and eliminating practitioners of evil magic. Such paladins are often found in the service of deities like Torm (who is devoted to destroying areas of wild magic and dead magic) and Mystra (the goddess of magic). They have the following abilities/restrictions:
Greenwood Ranger (Limbant)
| Level | Experience | Hit Dice (d10) | THAC0 | Proficiencies | Tracking Bonus | Move Silently | Hide in Shadows | Charm Animal | AC | Casting Level | Priest Spells | Special Abilities | |||
| Weapon | Nonweapon | 1 | 2 | 3 | |||||||||||
| 1 | 0 | 1 | 20 | 4 | 3 | 0 | 10% | 15% | -1 | 10 | - | - | - | - | Two-weapon fighting, species enemy, tracking |
| 2 | 2,250 | 2 | 19 | 4 | 3 | 0 | 15% | 21% | -1 | 10 | - | - | - | - | - |
| 3 | 4,500 | 3 | 18 | 5 | 4 | +1 | 20% | 27% | -1 | 10 | - | - | - | - | - |
| 4 | 9,000 | 4 | 17 | 5 | 4 | +1 | 20% | 33% | -2 | 5 | - | - | - | - | Speak with plants, photosynthesis, buoyancy, no DEX AC, weak to fire/freezing |
| 5 | 18,000 | 5 | 16 | 5 | 4 | +1 | 26% | 40% | -2 | 4 | - | - | - | - | - |
| 6 | 36,000 | 6 | 15 | 6 | 5 | +2 | 32% | 47% | -2 | 3 | - | - | - | - | - |
| 7 | 75,000 | 7 | 14 | 6 | 5 | +2 | 38% | 55% | -3 | 2 | - | - | - | - | 3/2 melee attacks/round |
| 8 | 150,000 | 8 | 13 | 6 | 5 | +2 | 44% | 62% | -3 | 1 | 1 | 1 | - | - | Cast Priest spells of Plant sphere, rooting (heal 3d4 hp, CT 1-4 hours) |
| 9 | 300,000 | 9 | 12 | 7 | 6 | +3 | 51% | 70% | -3 | 0 | 2 | 2 | - | - | - |
| 10 | 600,000 | 9+3 | 11 | 7 | 6 | +3 | 58% | 78% | -4 | -1 | 3 | 2 | 1 | - | Attract 2d6 followers (inc. treant), limbing (gain limb 1-4 days, CT 24 hours) |
| 11 | 900,000 | 9+6 | 10 | 7 | 6 | +3 | 65% | 86% | -4 | -2 | 4 | 2 | 2 | - | - |
| 12 | 1,200,000 | 9+9 | 9 | 8 | 7 | +4 | 72% | 94% | -4 | -3 | 5 | 2 | 2 | 1 | - |
| 13 | 1,500,000 | 9+12 | 8 | 8 | 7 | +4 | 80% | 99%* | -5 | -4 | 6 | 3 | 2 | 1 | - |
| 14 | 1,800,000 | 9+15 | 7 | 8 | 7 | +4 | 88% | 99%* | -5 | -5 | 7 | 3 | 2 | 2 | - |
| 15 | 2,100,000 | 9+18 | 6 | 9 | 8 | +5 | 94% | 99%* | -5 | -6 | 8 | 3 | 3 | 2 | - |
| 16 | 2,400,000 | 9+21 | 5 | 9 | 8 | +5 | 99%* | 99%* | -6 | -6 | 9** | 3 | 3 | 3 | - |
| 17 | 2,700,000 | 9+24 | 4 | 9 | 8 | +5 | 99%* | 99%* | -6 | -6 | 9** | 3 | 3 | 3 | - |
| 18 | 3,000,000 | 9+27 | 3 | 10 | 9 | +6 | 99%* | 99%* | -6 | -6 | 9** | 3 | 3 | 3 | - |
| 19 | 3,300,000 | 9+30 | 2 | 10 | 9 | +6 | 99%* | 99%* | -7 | -6 | 9** | 3 | 3 | 3 | - |
| 20 | 3,600,000 | 9+33 | 1 | 10 | 9 | +6 | 99%* | 99%* | -7 | -6 | 9** | 3 | 3 | 3 | - |
Greenwood rangers are rangers who are part tree and part man. Greenwood rangers have the following abilities/restrictions:
| Level | Experience | Hit Dice (d10) | THAC0 | Proficiencies | Tracking Bonus | Move Silently | Hide in Shadows | Charm Animal | Casting Level | Priest Spells | Special Abilities | |||
| Weapon | Nonweapon | 1 | 2 | 3 | ||||||||||
| 1 | 0 | 1 | 20 | 4 | 3 | 0 | 10% | 15% | -1 | - | - | - | - | Two-weapon fighting, species enemy, tracking |
| 2 | 2,250 | 2 | 19 | 4 | 3 | 0 | 15% | 21% | -1 | - | - | - | - | - |
| 3 | 4,500 | 3 | 18 | 5 | 4 | +1 | 20% | 27% | -1 | - | - | - | - | - |
| 4 | 9,000 | 4 | 17 | 5 | 4 | +1 | 25% | 33% | -2 | - | - | - | - | - |
| 5 | 18,000 | 5 | 16 | 5 | 4 | +1 | 31% | 40% | -2 | - | - | - | - | - |
| 6 | 36,000 | 6 | 15 | 6 | 5 | +2 | 37% | 47% | -2 | - | - | - | - | - |
| 7 | 75,000 | 7 | 14 | 6 | 5 | +2 | 43% | 55% | -3 | - | - | - | - | 3/2 melee attacks/round |
| 8 | 150,000 | 8 | 13 | 6 | 5 | +2 | 49% | 62% | -3 | 1 | 1 | - | - | Cast Priest spells of Plant and Animal spheres |
| 9 | 300,000 | 9 | 12 | 7 | 6 | +3 | 56% | 70% | -3 | 2 | 2 | - | - | - |
| 10 | 600,000 | 9+3 | 11 | 7 | 6 | +3 | 63% | 78% | -4 | 3 | 2 | 1 | - | Attract 2d6 followers |
| 11 | 900,000 | 9+6 | 10 | 7 | 6 | +3 | 70% | 86% | -4 | 4 | 2 | 2 | - | - |
| 12 | 1,200,000 | 9+9 | 9 | 8 | 7 | +4 | 77% | 94% | -4 | 5 | 2 | 2 | 1 | - |
| 13 | 1,500,000 | 9+12 | 8 | 8 | 7 | +4 | 85% | 99%* | -5 | 6 | 3 | 2 | 1 | - |
| 14 | 1,800,000 | 9+15 | 7 | 8 | 7 | +4 | 93% | 99%* | -5 | 7 | 3 | 2 | 2 | - |
| 15 | 2,100,000 | 9+18 | 6 | 9 | 8 | +5 | 99%* | 99%* | -5 | 8 | 3 | 3 | 2 | - |
| 16 | 2,400,000 | 9+21 | 5 | 9 | 8 | +5 | 99%* | 99%* | -6 | 9** | 3 | 3 | 3 | - |
| 17 | 2,700,000 | 9+24 | 4 | 9 | 8 | +5 | 99%* | 99%* | -6 | 9** | 3 | 3 | 3 | - |
| 18 | 3,000,000 | 9+27 | 3 | 10 | 9 | +6 | 99%* | 99%* | -6 | 9** | 3 | 3 | 3 | - |
| 19 | 3,300,000 | 9+30 | 2 | 10 | 9 | +6 | 99%* | 99%* | -7 | 9** | 3 | 3 | 3 | - |
| 20 | 3,600,000 | 9+33 | 1 | 10 | 9 | +6 | 99%* | 99%* | -7 | 9** | 3 | 3 | 3 | - |
Explorers wander around the world, seeking new lands and cultures to investigate and study. Some explorers are multiclassed half-elf windwalker/explorers who worship Shaundakul, god of travel and exploration. Experts in communication, survival, and anthropology, explorers have the following abilities/restrictions:
| Level | Experience | Hit Dice (d10) | THAC0 | Proficiencies | Tracking Bonus | Move Silently | Hide in Shadows | Charm Animal | Recognize Hazards | Casting Level | Priest Spells | Special Abilities | |||
| Weapon | Nonweapon | 1 | 2 | 3 | |||||||||||
| 1 | 0 | 1 | 20 | 4 | 3 | 0 | 10% | 15% | -1 | 10% | - | - | - | - | Two-weapon fighting, species enemy, tracking |
| 2 | 2,250 | 2 | 19 | 4 | 3 | 0 | 15% | 21% | -1 | 20% | - | - | - | - | - |
| 3 | 4,500 | 3 | 18 | 5 | 4 | +1 | 20% | 27% | -1 | 30% | - | - | - | - | - |
| 4 | 9,000 | 4 | 17 | 5 | 4 | +1 | 25% | 33% | -2 | 40% | - | - | - | - | - |
| 5 | 18,000 | 5 | 16 | 5 | 4 | +1 | 31% | 40% | -2 | 50% | - | - | - | - | - |
| 6 | 36,000 | 6 | 15 | 6 | 5 | +2 | 37% | 47% | -2 | 60% | - | - | - | - | - |
| 7 | 75,000 | 7 | 14 | 6 | 5 | +2 | 43% | 55% | -3 | 70% | - | - | - | - | 3/2 melee attacks/round |
| 8 | 150,000 | 8 | 13 | 6 | 5 | +2 | 49% | 62% | -3 | 80% | 1 | 1 | - | - | Cast Priest spells of Plant and Animal spheres |
| 9 | 300,000 | 9 | 12 | 7 | 6 | +3 | 56% | 70% | -3 | 90%* | 2 | 2 | - | - | - |
| 10 | 600,000 | 9+3 | 11 | 7 | 6 | +3 | 63% | 78% | -4 | 90%* | 3 | 2 | 1 | - | Attract 2d6 followers |
| 11 | 900,000 | 9+6 | 10 | 7 | 6 | +3 | 70% | 86% | -4 | 90%* | 4 | 2 | 2 | - | - |
| 12 | 1,200,000 | 9+9 | 9 | 8 | 7 | +4 | 77% | 94% | -4 | 90%* | 5 | 2 | 2 | 1 | - |
| 13 | 1,500,000 | 9+12 | 8 | 8 | 7 | +4 | 85% | 99%* | -5 | 90%* | 6 | 3 | 2 | 1 | - |
| 14 | 1,800,000 | 9+15 | 7 | 8 | 7 | +4 | 93% | 99%* | -5 | 90%* | 7 | 3 | 2 | 2 | - |
| 15 | 2,100,000 | 9+18 | 6 | 9 | 8 | +5 | 99%* | 99%* | -5 | 90%* | 8 | 3 | 3 | 2 | - |
| 16 | 2,400,000 | 9+21 | 5 | 9 | 8 | +5 | 99%* | 99%* | -6 | 90%* | 9** | 3 | 3 | 3 | - |
| 17 | 2,700,000 | 9+24 | 4 | 9 | 8 | +5 | 99%* | 99%* | -6 | 90%* | 9** | 3 | 3 | 3 | - |
| 18 | 3,000,000 | 9+27 | 3 | 10 | 9 | +6 | 99%* | 99%* | -6 | 90%* | 9** | 3 | 3 | 3 | - |
| 19 | 3,300,000 | 9+30 | 2 | 10 | 9 | +6 | 99%* | 99%* | -7 | 90%* | 9** | 3 | 3 | 3 | - |
| 20 | 3,600,000 | 9+33 | 1 | 10 | 9 | +6 | 99%* | 99%* | -7 | 90%* | 9** | 3 | 3 | 3 | - |
Pathfinders are expert trailblazers, invaluable as guides to almost any party of adventurers. Some pathfinders are multiclassed half-elf windwalker/pathfinders who worship Shaundakul, god of travel and exploration. Pathfinders have the following abilities/restrictions:
| Terrain Type | Movement Cost |
| Barren, wasteland | 1 |
| Clear, farmland | 1/2 |
| Desert, rocky | 1 |
| Desert, sand | 2 |
| Forest, light | 1 |
| Forest, medium | 2 |
| Forest, heavy | 3 |
| Glacier | 1 |
| Hills, rolling | 1 |
| Hills, steep (foothills) | 3 |
| Jungle, medium | 4 |
| Jungle, heavy | 6 |
| Marsh, swamp | 6 |
| Moor | 3 |
| Mountains, low | 3 |
| Mountains, medium | 4 |
| Mountains, high | 6 |
| Plains, grassland, heath | 1 |
| Scrub, brushland | 1 |
| Tundra | 2 |
| Level | Experience | Hit Dice (d10) | THAC0 | Proficiencies | Tracking Bonus | Move Silently | Hide in Shadows | Charm Animal | Casting Level | Priest Spells | Special Abilities | ||||
| Weapon | Nonweapon | 1 | 2 | 3 | 4 | ||||||||||
| 1 | 0 | 1 | 20 | 1 | 3 | 0 | 10% | 15% | -1 | - | - | - | - | - | Two-weapon fighting, animal empathy, species enemy, tracking proficiency |
| 2 | 2,250 | 2 | 19 | 1 | 3 | 0 | 15% | 21% | -1 | - | - | - | - | - | - |
| 3 | 4,500 | 3 | 18 | 2 | 4 | +1 | 20% | 27% | -1 | - | - | - | - | - | - |
| 4 | 9,000 | 4 | 17 | 2 | 4 | +1 | 25% | 33% | -2 | - | - | - | - | - | - |
| 5 | 18,000 | 5 | 16 | 2 | 4 | +1 | 31% | 40% | -2 | - | - | - | - | - | - |
| 6 | 36,000 | 6 | 15 | 3 | 5 | +2 | 37% | 47% | -2 | 1 | 1 | - | - | - | - |
| 7 | 75,000 | 7 | 14 | 3 | 5 | +2 | 43% | 55% | -3 | 2 | 2 | - | - | - | 3/2 melee attacks/round |
| 8 | 150,000 | 8 | 13 | 3 | 5 | +2 | 49% | 62% | -3 | 3 | 2 | 1 | - | - | Cast Priest spells of Plant and Animal spheres |
| 9 | 300,000 | 9 | 12 | 4 | 6 | +3 | 56% | 70% | -3 | 4 | 2 | 2 | - | - | - |
| 10 | 600,000 | 9+3 | 11 | 4 | 6 | +3 | 63% | 78% | -4 | 5 | 2 | 2 | 1 | - | Attract 2d6 followers |
| 11 | 900,000 | 9+6 | 10 | 4 | 6 | +3 | 70% | 86% | -4 | 6 | 3 | 2 | 1 | - | - |
| 12 | 1,200,000 | 9+9 | 9 | 5 | 7 | +4 | 77% | 94% | -4 | 7 | 3 | 2 | 2 | - | - |
| 13 | 1,500,000 | 9+12 | 8 | 5 | 7 | +4 | 85% | 99%* | -5 | 8 | 3 | 3 | 2 | 1 | - |
| 14 | 1,800,000 | 9+15 | 7 | 5 | 7 | +4 | 93% | 99%* | -5 | 9 | 3 | 3 | 3 | 1 | - |
| 15 | 2,100,000 | 9+18 | 6 | 6 | 8 | +5 | 99%* | 99%* | -5 | 10 | 4 | 4 | 3 | 1 | - |
| 16 | 2,400,000 | 9+21 | 5 | 6 | 8 | +5 | 99%* | 99%* | -6 | 11** | 4 | 4 | 3 | 2 | - |
| 17 | 2,700,000 | 9+24 | 4 | 6 | 8 | +5 | 99%* | 99%* | -6 | 11** | 4 | 4 | 3 | 2 | - |
| 18 | 3,000,000 | 9+27 | 3 | 7 | 9 | +6 | 99%* | 99%* | -6 | 11** | 4 | 4 | 3 | 2 | - |
| 19 | 3,300,000 | 9+30 | 2 | 7 | 9 | +6 | 99%* | 99%* | -7 | 11** | 4 | 4 | 3 | 2 | - |
| 20 | 3,600,000 | 9+33 | 1 | 7 | 9 | +6 | 99%* | 99%* | -7 | 11** | 4 | 4 | 3 | 2 | - |
Seekers are rangers who are devoted to spiritual awareness and self-enlightenment. Seekers have the following abilities/restrictions:
| Level | Experience | Hit Dice (d6) | THAC0 | Proficiencies | Thieving Skills | Backstab | Field of Expertise | Special Abilities | |||||||||
| Weapon | Nonweapon | Pick Pockets | Open Locks | Find/Remove Traps | Move Silently | Hide in Shadows | Detect Noise | Climb Walls | Read Languages | Bonus Points | |||||||
| 1 | 0 | 1 | 20 | 2 | 3 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +60 | x2 | 1 | Thieves' cant |
| 2 | 1,250 | 2 | 20 | 2 | 3 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +90 | x2 | 1 | - |
| 3 | 2,500 | 3 | 19 | 2 | 3 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +120 | x2 | 1 | - |
| 4 | 5,000 | 4 | 19 | 3 | 4 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +150 | x2 | 2 | - |
| 5 | 10,000 | 5 | 18 | 3 | 4 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +180 | x3 | 2 | - |
| 6 | 20,000 | 6 | 18 | 3 | 4 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +210 | x3 | 2 | - |
| 7 | 40,000 | 7 | 17 | 3 | 4 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +240 | x3 | 2 | - |
| 8 | 70,000 | 8 | 17 | 4 | 5 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +270 | x3 | 3 | - |
| 9 | 110,000 | 9 | 16 | 4 | 5 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +300 | x4 | 3 | - |
| 10 | 160,000 | 10 | 16 | 4 | 5 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +330 | x4 | 3 | Use magic scrolls (75% chance), attract 4d6 followers |
| 11 | 220,000 | 10+2 | 15 | 4 | 5 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +360 | x4 | 3 | - |
| 12 | 440,000 | 10+4 | 15 | 5 | 6 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +390 | x4 | 4 | - |
| 13 | 660,000 | 10+6 | 14 | 5 | 6 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +420 | x5 | 4 | - |
| 14 | 880,000 | 10+8 | 14 | 5 | 6 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +450 | x5 | 4 | - |
| 15 | 1,100,000 | 10+10 | 13 | 5 | 6 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +480 | x5 | 4 | - |
| 16 | 1,320,000 | 10+12 | 13 | 6 | 7 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +510 | x5 | 5 | - |
| 17 | 1,540,000 | 10+14 | 12 | 6 | 7 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +540 | x5 | 5 | - |
| 18 | 1,760,000 | 10+16 | 12 | 6 | 7 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +570 | x5 | 5 | - |
| 19 | 1,980,000 | 10+18 | 11 | 6 | 7 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +600 | x5 | 5 | - |
| 20 | 2,200,000 | 10+20 | 11 | 7 | 8 | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% | +630 | x5 | 6 | - |
Traders are crafty merchants, often travelers who are moer than what they seem. Traders are especially common in the eastern lands of Durpar, but may be found anywhere, and in any race.
| Level | Experience | Hit Dice (d6) | THAC0 | Proficiencies | Thieving Skills | Charm Save | Casting Level | Wizard Spells | Special Abilities | |||||||||||
| Weapon | Nonweapon | Pick Pockets | Detect Noise | Climb Walls | Read Languages | Bonus Points | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |||||||
| 1 | 0 | 1+1 | 20 | 2 | 3 | -15% | 20% | 45% | 10% | +20 | 0 | - | - | - | - | - | - | - | - | Essence of Purity, Gallant Code, Appeal, Charm |
| 2 | 1,250 | 2+2 | 20 | 2 | 3 | -15% | 20% | 45% | 10% | +35 | 0 | 2 | 1 | - | - | - | - | - | - | - |
| 3 | 2,500 | 3+3 | 19 | 2 | 3 | -15% | 20% | 45% | 10% | +50 | -1 | 3 | 2 | - | - | - | - | - | - | - |
| 4 | 5,000 | 4+4 | 19 | 3 | 4 | -15% | 20% | 45% | 10% | +65 | -1 | 4 | 2 | 1 | - | - | - | - | - | - |
| 5 | 10,000 | 5+5 | 18 | 3 | 4 | -15% | 20% | 45% | 10% | +80 | -1 | 5 | 3 | 1 | - | - | - | - | - | Attract loyal squire (1st-level fighter) |
| 6 | 20,000 | 6+6 | 18 | 3 | 4 | -15% | 20% | 45% | 10% | +95 | -2 | 6 | 3 | 2 | - | - | - | - | - | - |
| 7 | 40,000 | 7+7 | 17 | 3 | 4 | -15% | 20% | 45% | 10% | +110 | -2 | 7 | 3 | 2 | 1 | - | - | - | - | - |
| 8 | 70,000 | 8+8 | 17 | 4 | 5 | -15% | 20% | 45% | 10% | +125 | -2 | 8 | 3 | 3 | 1 | - | - | - | - | - |
| 9 | 110,000 | 9+9 | 16 | 4 | 5 | -15% | 20% | 45% | 10% | +140 | -3 | 9 | 3 | 3 | 2 | - | - | - | - | - |
| 10 | 160,000 | 10+10 | 16 | 4 | 5 | -15% | 20% | 45% | 10% | +155 | -3 | 10 | 3 | 3 | 2 | 1 | - | - | - | Use magic scrolls (85% chance) |
| 11 | 220,000 | 10+13 | 15 | 4 | 5 | -15% | 20% | 45% | 10% | +170 | -3 | 11 | 3 | 3 | 3 | 1 | - | - | - | - |
| 12 | 440,000 | 10+16 | 15 | 5 | 6 | -15% | 20% | 45% | 10% | +185 | -4 | 12 | 3 | 3 | 3 | 2 | - | - | - | - |
| 13 | 660,000 | 10+19 | 14 | 5 | 6 | -15% | 20% | 45% | 10% | +200 | -4 | 13 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 14 | 880,000 | 10+22 | 14 | 5 | 6 | -15% | 20% | 45% | 10% | +215 | -4 | 14 | 3 | 3 | 3 | 3 | 1 | - | - | - |
| 15 | 1,100,000 | 10+25 | 13 | 5 | 6 | -15% | 20% | 45% | 10% | +230 | -5 | 15 | 3 | 3 | 3 | 2 | 2 | - | - | - |
| 16 | 1,320,000 | 10+28 | 13 | 6 | 7 | -15% | 20% | 45% | 10% | +245 | -5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | - | - |
| 17 | 1,540,000 | 10+31 | 12 | 6 | 7 | -15% | 20% | 45% | 10% | +260 | -5 | 17 | 4 | 4 | 3 | 3 | 3 | 1 | - | - |
| 18 | 1,760,000 | 10+34 | 12 | 6 | 7 | -15% | 20% | 45% | 10% | +275 | -6 | 18 | 4 | 4 | 4 | 3 | 3 | 2 | - | - |
| 19 | 1,980,000 | 10+37 | 11 | 6 | 7 | -15% | 20% | 45% | 10% | +290 | -6 | 19 | 4 | 4 | 4 | 4 | 3 | 2 | - | - |
| 20 | 2,200,000 | 10+40 | 11 | 7 | 8 | -15% | 20% | 45% | 10% | +305 | -6 | 20 | 4 | 4 | 4 | 4 | 4 | 3 | - | - |
| 21 | 2,420,000 | 10+43 | 10 | 7 | 8 | -15% | 20% | 45% | 10% | +320 | -7 | 21 | 5 | 4 | 4 | 4 | 4 | 3 | - | - |
| 22 | 2,640,000 | 10+46 | 10 | 7 | 8 | -15% | 20% | 45% | 10% | +335 | -7 | 22 | 5 | 5 | 4 | 4 | 4 | 3 | - | - |
| 23 | 2,860,000 | 10+49 | 9 | 7 | 8 | -15% | 20% | 45% | 10% | +350 | -7 | 23 | 5 | 5 | 5 | 4 | 4 | 4 | - | - |
| 24 | 3,080,000 | 10+52 | 9 | 8 | 9 | -15% | 20% | 45% | 10% | +365 | -8 | 24 | 5 | 5 | 5 | 5 | 4 | 4 | - | - |
| 25 | 3,300,000 | 10+55 | 8 | 8 | 9 | -15% | 20% | 45% | 10% | +380 | -8 | 25 | 5 | 5 | 5 | 5 | 4 | 4 | 1 | - |
| 26 | 3,520,000 | 10+58 | 8 | 8 | 9 | -15% | 20% | 45% | 10% | +395 | -8 | 26 | 5 | 5 | 5 | 5 | 5 | 4 | 1 | - |
| 27 | 3,740,000 | 10+61 | 7 | 8 | 9 | -15% | 20% | 45% | 10% | +410 | -9 | 27 | 5 | 5 | 5 | 5 | 5 | 5 | 1 | - |
| 28 | 3,960,000 | 10+64 | 7 | 9 | 10 | -15% | 20% | 45% | 10% | +425 | -9 | 28 | 6 | 5 | 5 | 5 | 5 | 5 | 1 | - |
| 29 | 4,180,000 | 10+67 | 6 | 9 | 10 | -15% | 20% | 45% | 10% | +440 | -9 | 29 | 6 | 6 | 5 | 5 | 5 | 5 | 1 | - |
| 30 | 4,400,000 | 10+70 | 6 | 9 | 10 | -15% | 20% | 45% | 10% | +455 | -10 | 30 | 6 | 6 | 6 | 5 | 5 | 5 | 1 | - |
Gallants are romantics who wander the Realms to defend beauty, innocence, and love. Many are followers of Sune, the goddess of love and beauty; some Sunite Gallants are members of the Sisters and Brothers of the Ruby Rose. Note that Gallants do not receive normal bard abilities and nonweapon proficiencies. Gallants receive the following abilities/restrictions:
Halfling Whistler
| Level | Experience | Hit Dice (d6) | THAC0 | Proficiencies | Thieving Skills | Reaction Save | Stormwhistle | Special Abilities | |||||
| Weapon | Nonweapon | Pick Pockets | Detect Noise | Climb Walls | Read Languages | Bonus Points | |||||||
| 1 | 0 | 1 | 20 | 2 | 3 | 10% | 30% | 50% | 5% | +20 | 0 | Pass without trace | Influence reactions, counter song, chattering, stormwhistle |
| 2 | 1,250 | 2 | 20 | 2 | 3 | 10% | 30% | 50% | 5% | +35 | 0 | - | - |
| 3 | 2,500 | 3 | 19 | 2 | 3 | 10% | 30% | 50% | 5% | +50 | -1 | Obscurement | - |
| 4 | 5,000 | 4 | 19 | 3 | 4 | 10% | 30% | 50% | 5% | +65 | -1 | - | - |
| 5 | 10,000 | 5 | 18 | 3 | 4 | 10% | 30% | 50% | 5% | +80 | -1 | Plant growth | - |
| 6 | 20,000 | 6 | 18 | 3 | 4 | 10% | 30% | 50% | 5% | +95 | -2 | - | - |
| 7 | 40,000 | 7 | 17 | 3 | 4 | 10% | 30% | 50% | 5% | +110 | -2 | Speak with plants | - |
| 8 | 70,000 | 8 | 17 | 4 | 5 | 10% | 30% | 50% | 5% | +125 | -2 | - | - |
| 9 | 110,000 | 9 | 16 | 4 | 5 | 10% | 30% | 50% | 5% | +140 | -3 | Control winds | - |
| 10 | 160,000 | 10 | 16 | 4 | 5 | 10% | 30% | 50% | 5% | +155 | -3 | - | Use magic scrolls (85% chance) |
| 11 | 220,000 | 10+2 | 15 | 4 | 5 | 10% | 30% | 50% | 5% | +170 | -3 | Weather summoning | - |
| 12 | 440,000 | 10+4 | 15 | 5 | 6 | 10% | 30% | 50% | 5% | +185 | -4 | - | - |
| 13 | 660,000 | 10+6 | 14 | 5 | 6 | 10% | 30% | 50% | 5% | +200 | -4 | Control weather | - |
| 14 | 880,000 | 10+8 | 14 | 5 | 6 | 10% | 30% | 50% | 5% | +215 | -4 | - | - |
| 15 | 1,100,000 | 10+10 | 13 | 5 | 6 | 10% | 30% | 50% | 5% | +230 | -5 | Entangle | - |
| 16 | 1,320,000 | 10+12 | 13 | 6 | 7 | 10% | 30% | 50% | 5% | +245 | -5 | - | - |
| 17 | 1,540,000 | 10+14 | 12 | 6 | 7 | 10% | 30% | 50% | 5% | +260 | -5 | Dust devil | - |
| 18 | 1,760,000 | 10+16 | 12 | 6 | 7 | 10% | 30% | 50% | 5% | +275 | -6 | - | - |
| 19 | 1,980,000 | 10+18 | 11 | 6 | 7 | 10% | 30% | 50% | 5% | +290 | -6 | Spike growth | - |
| 20 | 2,200,000 | 10+20 | 11 | 7 | 8 | 10% | 30% | 50% | 5% | +305 | -6 | - | - |
| 21 | 2,420,000 | 10+22 | 10 | 7 | 8 | 10% | 30% | 50% | 5% | +320 | -7 | Call woodland beings | - |
| 22 | 2,640,000 | 10+24 | 10 | 7 | 8 | 10% | 30% | 50% | 5% | +335 | -7 | - | - |
| 23 | 2,860,000 | 10+26 | 9 | 7 | 8 | 10% | 30% | 50% | 5% | +350 | -7 | Insect plague | - |
| 24 | 3,080,000 | 10+28 | 9 | 8 | 9 | 10% | 30% | 50% | 5% | +365 | -8 | - | - |
| 25 | 3,300,000 | 10+30 | 8 | 8 | 9 | 10% | 30% | 50% | 5% | +380 | -8 | Wall of thorns | - |
| 26 | 3,520,000 | 10+32 | 8 | 8 | 9 | 10% | 30% | 50% | 5% | +395 | -8 | - | - |
| 27 | 3,740,000 | 10+34 | 7 | 8 | 9 | 10% | 30% | 50% | 5% | +410 | -9 | Fire storm | - |
| 28 | 3,960,000 | 10+36 | 7 | 9 | 10 | 10% | 30% | 50% | 5% | +425 | -9 | - | - |
| 29 | 4,180,000 | 10+38 | 6 | 9 | 10 | 10% | 30% | 50% | 5% | +440 | -9 | Faerie fire | - |
| 30 | 4,400,000 | 10+40 | 6 | 9 | 10 | 10% | 30% | 50% | 5% | +455 | -10 | - | - |
Halfling whistlers are halfling bards who are in tune with the natural environment around them. Using their special whistling, they communicate with animals and call magical effects to help care for the lands; on the other hand, they also spend their time entertaining their villages with their tunes. Especially common in Luiren, where there is usually at least one or two in each village, whistlers have the following abilities/restrictions:
Witch
| Level | Experience | Hit Dice (d4) | THAC0 | Proficiencies | Casting Level | Wizard Spells | Special Abilities | |||||||||
| Weapon | Nonweapon | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||
| 1 | 0 | 1 | 20 | 1 | 4 | 1 | 1 | - | - | - | - | - | - | - | - | Research spells |
| 2 | 2,500 | 2 | 20 | 1 | 4 | 2 | 2 | - | - | - | - | - | - | - | - | - |
| 3 | 5,000 | 3 | 20 | 1 | 5 | 3 | 2 | 1 | - | - | - | - | - | - | - | Secure familiar 1/week |
| 4 | 10,000 | 4 | 19 | 1 | 5 | 4 | 3 | 2 | - | - | - | - | - | - | - | - |
| 5 | 20,000 | 5 | 19 | 1 | 5 | 5 | 4 | 2 | 1 | - | - | - | - | - | - | Brew calmative 1/week |
| 6 | 40,000 | 6 | 19 | 2 | 6 | 6 | 4 | 2 | 2 | - | - | - | - | - | - | - |
| 7 | 60,000 | 7 | 18 | 2 | 6 | 7 | 4 | 3 | 2 | 1 | - | - | - | - | - | Brew poison 1/week |
| 8 | 90,000 | 8 | 18 | 2 | 6 | 8 | 4 | 3 | 3 | 2 | - | - | - | - | - | - |
| 9 | 135,000 | 9 | 18 | 2 | 7 | 9 | 4 | 3 | 3 | 2 | 1 | - | - | - | - | Beguile 1/week, scribe scrolls, brew potions |
| 10 | 250,000 | 10 | 17 | 2 | 7 | 10 | 4 | 4 | 3 | 2 | 2 | - | - | - | - | - |
| 11 | 375,000 | 10+1 | 17 | 2 | 7 | 11 | 4 | 4 | 4 | 3 | 3 | - | - | - | - | Brew flying ointment 1/week, construct magical items |
| 12 | 750,000 | 10+2 | 17 | 3 | 8 | 12 | 4 | 4 | 4 | 4 | 4 | 1 | - | - | - | - |
| 13 | 1,125,000 | 10+3 | 16 | 3 | 8 | 13 | 5 | 5 | 5 | 4 | 4 | 2 | - | - | - | Witch's curse 1/week |
| 14 | 1,500,000 | 10+4 | 16 | 3 | 8 | 14 | 5 | 5 | 5 | 4 | 4 | 2 | 1 | - | - | - |
| 15 | 1,875,000 | 10+5 | 16 | 3 | 9 | 15 | 5 | 5 | 5 | 5 | 5 | 2 | 1 | - | - | - |
| 16 | 2,250,000 | 10+6 | 15 | 3 | 9 | 16 | 5 | 5 | 5 | 5 | 5 | 3 | 2 | 1 | - | - |
| 17 | 2,620,000 | 10+7 | 15 | 3 | 9 | 17 | 5 | 5 | 5 | 5 | 5 | 3 | 3 | 2 | - | - |
| 18 | 3,000,000 | 10+8 | 15 | 4 | 10 | 18 | 5 | 5 | 5 | 5 | 5 | 3 | 3 | 2 | 1 | - |
| 19 | 3,375,000 | 10+9 | 14 | 4 | 10 | 19 | 5 | 5 | 5 | 5 | 5 | 3 | 3 | 3 | 1 | - |
| 20 | 3,750,000 | 10+10 | 14 | 4 | 10 | 20 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 3 | 2 | - |
Witches (or warlocks) are wizards whose magical abilities were taught by entities or minions from other planes of existence (or other witches). Witchesface a life-long struggle with the forces who strive to direct their spirits. Witches have the following abilities/restrictions:
| Ability | CT | Duration | Effect |
| Secure familiar | 1 turn | Permanent | Familiar arrives in 1d10 hours (as find familiar) |
| Brew calmative | 1 hour | 24 hours | Contact causes sleep (save vs. spell, enough for 1 weapon) on victims of 8 HD or less |
| Brew poison | 1 hour | 24 hours | Class L contact poison (enough for 1 weapon) |
| Beguile | 1 round | Special | As charm monster or charm person; no saving throw |
| Brew flying ointment | 1 hour | 24 hours | One M-sized subject can fly |
| Witch's curse | 1 round | 24 hours | As bestow curse (see below); no saving throw |
| 1d8 Roll | Witch's Curse Effect |
| 1-3 | One ability lowered by 3 points (roll 1d6) |
| 4-5 | Attack, damage rolls lowered by 4 points |
| 6 | Blindness |
| 7 | Loses 1 hp/hour |
| 8 | Temporal stasis; after 24 hours, death |