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<mc>
  <name>Time Elemental</name>
  <subn>Common</subn>
  <clim>Demi-plane of Time</clim>
  <freq>Very Rare</freq>
  <orga>Solitary (see below)</orga>
  <acti>Any</acti>
  <diet>Special (see below)</diet>
  <inte>Highly (13-14)</inte>
  <trea>Nil</trea>
  <alig>Neutral</alig>
  <appe>1 (see below)</appe>
  <armo>2</armo>
  <move>See below</move>
  <hitd>12 or 16</hitd>
  <thac>9 or 5</thac>
  <atta>1</atta>
  <dama>3d4 or 4d4</dama>
  <spat>See below</spat>
  <spde>+3 or better to hit</spde>
  <magi>25% (90% in reality)</magi>
  <size>Small (3-foot diameter)</size>
  <mora>Average (10)</mora>
  <xpva>4,000 or 8,000</xpva>
  <subn2>Noble</subn2>
  <clim2>Demi-plane of Time</clim2>
  <freq2>Very Rare</freq2>
  <orga2>Solitary (see below)</orga2>
  <acti2>Any</acti2>
  <diet2>Special (see below)</diet2>
  <inte2>Genius (18)</inte2>
  <trea2>Nil</trea2>
  <alig2>Neutral</alig2>
  <appe2>1 (see below)</appe2>
  <armo2>2</armo2>
  <move2>See below</move2>
  <hitd2>20</hitd2>
  <thac2>1</thac2>
  <atta2>1</atta2>
  <dama2>5d4</dama2>
  <spat2>See below</spat2>
  <spde2>+3 or better to hit</spde2>
  <magi2>25% (90% in reality)</magi2>
  <size2>Small (4-foot diameter)</size2>
  <mora2>Average (10)</mora2>
  <xpva2>12,000</xpva2>
  <subn3>Royal</subn3>
  <clim3>Demi-plane of Time</clim3>
  <freq3>Very Rare</freq3>
  <orga3>Solitary (see below)</orga3>
  <acti3>Any</acti3>
  <diet3>Special (see below)</diet3>
  <inte3>Supra (19)</inte3>
  <trea3>Nil</trea3>
  <alig3>Neutral</alig3>
  <appe3>1 (see below)</appe3>
  <armo3>-5</armo3>
  <move3>See below</move3>
  <hitd3>24 or 28</hitd3>
  <thac3>1</thac3>
  <atta3>1</atta3>
  <dama3>6d4 or 7d4</dama3>
  <spat3>See below</spat3>
  <spde3>+3 or better to hit</spde3>
  <magi3>25% (90% in reality)</magi3>
  <size3>Large (7-foot diameter)</size3>
  <mora3>Average (10)</mora3>
  <xpva3>16,000 or 20,000</xpva3>
  <intr>Sometimes called time dimensionals, as they are not true elementals, time elementals are
intelligences composed entirely from the demi-plane of Time.  They are one of the few creatures from that
demi-plane which can travel to reality.  There, each appears as a cloud of fire, dust, or vapor.  On the demi-plane of Time,
each manifests as a translucent sphere of light silver energy.  They pose one of the greatest hazards to travelers
in the demi-plane of Time due to their incredible abilities.
<br></br>
Time elementals seldom appear in reality, as the forward motion of time makes them uncomfortable.
They much prefer to roam about the neutral territory of the demi-plane of Time.</intr>
  <comb>
    <combat>Time elementals never attack unless attacked.  In reality, they spray a fine, powdery substance
at their attacker.  On the demi-plane of Time, they simply lash out with pure elemental time forces, doing no visible
harm, but causing severe damage from the shock.  Even other elemental time creatures are affected by this,
though their magic resistance can negate the effect.
<br></br>
In reality, time elementals often slip in and out of time at will.  Since they are nonlinear creatures,
they are able to decide their lifelines (if they can be said to have such things) as often as they like
(in theory at least - they seem loath to do so except in the most dire circumstances).  In this way, they can
bring versions of themselves from other times to help out, effectively adding 1-4 copies of themselves
to the combat.  A hit on any one creature damages them all, though, so a time elemental typically brings
in its other selves, makes multiple attacks in a single round, and then vanishes.
<br></br>
With its power to move through time, the time elemental can usually break off contact in reality at will.
Even if the creature is somehow tracked back to the demi-plane of Time, a time elemental can move at a rate
of 10 yards per round per hit die, so it can likely get away.
<br></br>
Due to their nonlinear nature, time elementals can even double themselves on the demi-plane of Time.  If
pressed, they can attempt to get away by slipping back into reality, but anyone that they would meet in
the demi-plane of Time would likely be able to follow them back.  Time elementals realize this, but they
also realize that the number of times a humanoid can slip back and forth is usually limited, unlike the
time elemental's innate ability.  They have been known to slip back and forth so often that no humanoid
could possibly keep up.
<br></br>
Time-altering spells are useless within 30 yards of a time elemental, as it absorbs them like food.
These spells cannot affect the time elemental at any range or reveal anything about it or its actions, unless
otherwise noted in the spell's description.
<br></br>
In reality, a time elemental's magic resistance is 90%, as it is difficult for an attacker to figure out
exactly where in time a time elemental is long enough to attack it.  On the demi-plane of Time, this drops
to 25%, as time doesn't flow regularly there.
</combat>
  </comb>
  <extr>
Noble time elementals can additionally cast a <i>time stop</i> (which can even affect common time elementals),
age a creature by 1d20 years, cause a creature to grow younger by 1d20 years, age nonliving vegetable matter
by 10d20 years, age mineral matter by 10d100 years, and move up to four creatures from reality into the demi-plane
of Time and back at a time (subjects can save vs. spells if unwilling).  Each power is usable once per round,
at will, once per day.
<br></br>
Royal time elementals are even more powerful than their brethren.  They are said to rule the others,
but no evidence has been brought forth to corroborate this, other than the fact that they can summon 1-4 common (70%)
or 1-2 noble time elementals (30%) once per day.  They have all of the save powers as the noble time elemental, but
they can use them each once per hour.  Additionally, they can use an ability similar to Articus's melee
manager every round to get in more attacks if they like.  Plus, royal dimensionals can use <i>temporal shell</i> up to
once per hour.</extr>
  <habi>Time elementals exist at a level that can only be theorized.  Any one exists at all times
simultaneously, yet all versions of it function throughout time independently.  A hero only meets
up with one version initially, though.
<br></br>
The time elementals roam the demi-plane of Time, feeding off of the momentum of time, and they stay
away from most creatures, as well as other dimensionals.  Turbulence attracts time elementals,
since the disturbance to the timestream causes easier feeding.  For this reason, a time elemental
is sometimes attracted to wizards making use of many time-altering spells, and may even slip to
reality to find him if the spells are creating enticing turbulence.
</habi>
  <ecol>Trying to communicate with a time elemental is tricky.  Even gaining their attention can be
impossible.  They recognize spoken words, but tend to ignore them.  If a time elemental speaks,
it does so by manipulating time and drawing words from the listener's past.  The hero hears
fragmented sentences spoken in his own tongue.  Some beings, usually wizards, have been known
to cut deals with these difficult creatures, but usually at great cost and risk.</ecol>
</mc>
