
 WATERFALL
 

   Copyright (C) 1999, SEAV Softwares

   These programs written by Eugene Villar a.k.a SEAV
   (evillar@iname.com).

   Visit my web site at http://seav.findhere.com
   for more interesting programs.

 

                                           [ DESCRIPTION ]
   Waterfall is a simple simulation program that
   tries to imitate a waterfall. What did you
   expect? :}


                                         [ VERSION NOTES ]
   VER 1.0 (wfall.bas)
     The original version.

   VER 1.2 (wfall2.bas)
     This is modifed from version 1.0 by adding
     assembly code to speed things up.

   VER 1.3 (wfall3.bas)
     This version similar to version 1.2 except that
     it uses a slightly different algorithm for the
     motion blur.

   VER 1.4 (wfall4.bas)
     This is modified from version 1.3 to give it a
     more natural and shimmering look. Plus, it runs
     faster since it doesn't need as many particles.
     You can also choose from a fast algorithm or a
     slow but smooth one. I consider this the best
     version since it looks very like a real
     waterfall.


                                              [ CONTROLS ]

   +/-:   Increase or decrease the number of
          particles by 50
   Tab:   Toggle on/off framerate & particles
          status display
   Esc:   Quit
   Space: Toggle between fast or smooth algorithm
          (ver 1.4 only)



   BTW, I would also like to thank Marcade for helping
   me deal with a problem I had in this project. The
   problem was that the compiled versions wouldn't run
   and it was Marcade who showed me the solution. Thanks,
   man!


 /seav7.5.1999
