The Member file consists of 103 bytes as follows BYTES FUNCTION NOTES 1(00)-16(1F) Name of member 17(10) ? 18(11) 19(12) AC check 19h if AC is not set 18h if AC is negative 20(13) Race of member 21(14) Type of member & picture, 00 to OA, OB means its a monster 22(15) Strength 23(16) IQ 24(17) Dexterity 25(18) Constitution 26(19) Luck 27(1A) Strength Maximum level 28(1B) IQ Maximum level 29(1C) Dexterity Maximum level 30(1D) Constitution Maximum level 31(1E) Luck Maximum level 34(21) Armour Class 2 byte code, byte 1 Item Value -35(22) byte 2 FF indicates negative value 36(23)-37(24) Hit points 2 byte code, byte 1 LSN byte 2 MSN 38(25)-39(26) Hits left 2 byte code, byte 1 LSN byte 2 MSN 40(27)-41(28) Spell points available 2 byte code, byte 1 LSN byte 2 MSN 42(29)-43(2A) Spell points maximum 2 byte code, byte 1 LSN byte 2 MSN 44(2B) Items carried 2 byte code, byte 1 Item type -59(3A) Byte 2 Active or not (80)=active 60(3B)-67(42) State of Items carried 68(43)-71(46) Experience points MSN byte 71 72(47)-75(4A) Gold MSN byte 75 76(4B) Level of member 77(4C) level member is qualified to 78(4D) Conj. Spell Level 79(4E) Mag. Spell Level 80(4F) Sorc. Spell Level 81(50) Wiz. Spell Level 82(51) ARCH. Spell Level 83(52) ?Rogue 84(53) 85(54) 86(55) Hunter Critical hits? 87(56) Bards song capacity? 88(57) 89(58) 90(59) 91(5A) ? Archmage 92(5B) Warrior Attacks? 93(5C) 94(5D) ? 95(5E) ? 96(5F) 97(60) Used by Monsters 98(61) Used by Monsters 99(62) Used by Monsters 100(63) Used by Monsters 101(64) Monster Picture Used by Monsters 102(65) Used by Monsters 103(66) Used by Monsters Party file Member 5 Hit points byte 228(H) 229(H) spell points byte 22A(H) 22B(H) Member 6 Hit points byte 27D(H) 27E(H) spell points byte 27F(H) 280(H) Items carried 00 Nil 10 Robes 20 Mthr Dagger #0 01 Torch 11 Helmet 21 Mtrh Helm #0 02 Lamp 12 Leather Gloves 22 Mthr Gloves #0 03 Broad Sword 13 Gauntlets 23 Mthr Axe #0 04 Short Sword 14 Mandolin 24 Shuriken #0 05 Dagger 15 Spear 25 Mthr Plate #0 06 War Axe 16 Arrows 26 Molten Figurine #0 07 Halbard 17 Mthr Sword 27 Spell Spear #0 08 Long Bow 18 Mthr Shield 28 Shield Ring #0 09 Staff 19 Mthr Chain 29 Fin's Flute #0 0A Buckler 1A Mthr Scale 2A Kael's Axe #0 0B Tower Shield 1B Giant Figurine 2B Mthr Arrows #0 0C Leather Armour 1C Bracers (6) 2C Day Blade #0 0D Chain Mail 1D Bard Sword 2D Shield Staff #0 0E Scale Armour 1E Cold Horn 2E Elf Cloak 0F Plate Armour 1F Light Wand 2F Hawk Blade 30 Admt Sword 40 War Staff 50 Ring of Return 31 Admt Shield 41 Thief Dagger 51 Power Staff 32 Admt Helmet 42 Soul Mace 52 Breath Ring 33 Admt Gloves 43 Ogre Wand 53 Dragon Shield 34 Pure Blade 44 Kato's Bracers 54 Dmd Plate 35 Boomerang 45 Sorcerer's Staff 55 War Gloves 36 Ali's Carpet 46 Galt's Flute 56 Wizard Helmet 37 Luck Shield 47 Frost's Horn 57 Dragon Wand 38 Bulldozer Figurine 48 Ag's Arrows 58 Death Ring 39 Admt Chain 49 Dmd Shield 59 Crystal Sword 3A Death Stars 4A Bard's Bow 5A Speed Boots 3B Admt Plate 4B Dmd Helmet 5B Flame Horn 3C Bracers(4) 4C Elf Boots 5C Zen Arrows 3D Slayer Figurine 4D Van Figurine 5D Drums of Death 3E Pure Shield 4E Conj. Staff 5E Pipes of Pan 3F Mage Staff 4F Staff of Lor 5F Ring of Power 60 Song Axe 70 Torch! 61 Trick Brick 71 Sword of Zar 62 Dragon Figurine 72 Vial 63 Master Mage 73 Item of K 64 Troll Ring 74 The Ring 65 Aram's Knife 75 Troy P. 66 Angra's Eye 76 Dagger! 67 Herb Figurine 77 Segment 1 68 Master Wand 78 Segment 2 69 Brothers Figurine 79 Segment 3 6A Dynamite 7A Segment 4 6B Thor's Hammer 7B Segment 5 6C Stone Blade 7C Segment 6 6D Grenade 7D Segment 7 6E Master Key 7E The Sceptre 6F Nospen Ring 7F Spectre Snare Member Race, byte 20(13) 00 Human 01 Elf 02 Dwarf 03 Hobbit 04 Half elf 05 Half Orc 06 Gnome Type of member and picture, byte 21(14) 00 Warrior 01 Paladin 02 Rogue 03 Bard 04 Hunter 05 Monk 06 Conjurer 07 Magician 08 Sorcerer 09 Wizard 0A Archmage Keyboard Commands When a menu is present in the window. The first letter of the option is operative. At other times:- "1" to "7" Call up statistics of players "F3" Play a Bard Song - Menu for Selection "F5" Cast a Spell 1st Spell Caster "F6" Cast a Spell 2nd Spell Caster "Q" Quit the Game "R" Release a Monster from your party "U" Use an Item "P" Dissention in ranks - use if party member turns nasty "H" About Destiny Knight Game "S" Save Game with option to continue or return to DOS "T" Pause Game "C" Cast a SPELL - who - what "B" Play a Bard Song - Menu for Selection "N" Change the marching order - input option "V" Toggle Sound on sound off "A" Up when a levitation Spell is operative - only operates then "D" Down when a levitation Spell if operative - only operates then Armour class improving items: Gloves: Leather -1 12 Helmets: Helm -1 11 Mthr -2 22 Mthr -2 21 Admt -3 33 Admt -3 32 Dimd -4 Dimd -4 4B Armour: Robes -1 10 Elf Cloak -3 2E Leather -2 0C Chain -3 0D Mthr -4 19 Admt -5 39 Dimd -6 Scale -4 0E Mthr -5 1A Admt -6 Dimd -7 Plate -5 0F Mthr -6 25 Admt -7 30 Dimd -8 54 Bracers[6] -4 Bracers[4] -6 Shields: Buckler -1 0A Tower -2 0B Mthr -3 18 Luck -3 37 Admt -4 31 Dimd -5 49 Pure -5 3E Helmets: Helm 11 Mthr 21 Admt 32 Dimd 4B Wizard 56 Bard instruments in order of power are mandolin 14 (available in the dark domain) Cold Horn 1E Frost Horn 47 Flame Horn 5B Drums of Death 5D Most of the items found have obvious uses as weapons of varying strength, the harder to obtain the better they are, and armour class improvements and other qualities but many of them appear to do nothing because the use is not explained. some of these items are: 46 Galts Flute 50 Ring of Return 5E Pipes of Pan 6F Nospen Ring This item when equipt will cancel spinner traps in lieu of AC! 74 The Ring 7F Spectre Snare Items available in Garth's shop are listed in the file ITEMS.LST. The first 24 bytes are the basic items always available. The next group byte 25 starting with the Mthr shield (item 17) up to byte 128 spectre snare (item 7F) contain the quantity available of that item in the store.