| The OOC Description of Why this Competition is Fair | |||||||||||||||||||
| The organizers of this competition have gone through a very carefully studied and planned process to ensure that the competition was held fairly and impartially with preference to no state, including those of the organizing country. The following description describes the process that is being taken to ensure fairness in the competition: | |||||||||||||||||||
| Step 2: All names are collected and the names of each country is folded on slips of paper and thrown into a box. The slips are shuffled and drawn two by two. The pairs of states chosen will open against each other and fill sequentially from top to bottom all of the empty boxes on the brackets chart. In order to make this tournament as fair as possible, twelve indicators set by the nationstates web administrator in the United Nations Report are chosen. (Every day these statistics change. They are located on the main regional page between the Factbook Entry and Regional Happenings.) Six of these indicators are considered PRIMARY FACTORS which can have a more direct and prominent role in the success of a team (such as "largest population" which allows a country a larger pool from where to draw its team). The other six indicators are considered SECONDARY FACTORS which have a less direct role on the success of a team (such as "most politically apathetic" which tends to have citizens focus on other activities not related to politics, such as sporting events). |
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| Step 1: The call for applications is made, where all African states are eligible to participate in the competition. A requirement is set of sending the mascot of the country's team. This requirement makes the country contribute to the game and show an interest in the competition. The competition is enlarged from a traditional 16-country tournament (such as the World Cup) to a 32-country tournament to allow the greatest number of participants. | |||||||||||||||||||
| Twelve Factors Primary Factors 1. Smartest Citizens 2. Largest Population 3. Politically Apathetic 4. Happiest Citizens 5. Safest Country in Africa 6. Largest Gambling Industry Secondary Factors 1. Largest Insurance Industry 2. Most Pro-Market Nations 3. Most Extreme States 4. Largest Manufacturing Sectors 5. Most Beautiful Environments 6. Largest Basket Weaving States |
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| Step 3: The OOC process for conducting a match is presented through the following example: country X versus country Y Three dice (two white and one red) are rolled and three numbers appear (for example, white-2, white-3 and red-2) The white dice mark the number of which primary factor will influence the match. The red die marks the number of which secondary factor will influence the match. Therefore, in the example above, the primary factors of "2. Largest Gambling" and "3. Happiest Citizens" would be selected along with the secondary factor of "2. Most Politically Apathetic". |
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| Step 4: The rankings for each country are noted with regard to each statistic: Country X Primary 2. Ranked 15 Primary 3. Ranked 125 Secondary 2. Ranked 146 Country Y Primary 2. Ranked 93 Primary 3. Ranked 58 Secondary 2. Ranked 87 |
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| Step 5: Each country is compared with one another for the lowest score. The state with the lowest indicator receives "one goal kick" possibility: Primary 2 Primary 3 Secondary 2 X 15 125 146 Y 93 58 87 Lowest Rank: X Y Y Therefore, Y gets 2 goal kicks, while X only gets 1. |
Step 6: An additional "goal kick" is awarded if the country ranking is 40 or below. Likewise, one "goal kick" is taken away if the score is 120 or above. So in our example: Primary 2 Primary 3 Secondary 2 X 15 125 146 Y 93 58 87 Below 40 Rank: +X - - Above 120 Rank: - -X -X Therefore, X gains one but loses two, for a net result of negative one goal. Y does not gain or lose, having their stats between 40 and 120. |
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| Step 7: The net scores of Step 5 and 6 are added together. In our example, X gained one goal in Step 5 but lost a net total of one goal in Step 6. Therefore, X gains zero (0) opportunities for a goal kick. Y gained two examples in Step 5 and has no change in Step 6. Therefore Y gains two goal kicks. X = 0 Goal Kicks ; Y = 2 Goal Kicks. |
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| Step 8: Since X has 0 goal kicks, their score will be 0. Y will have two goal kicks. A goal kick is basically performed by flipping a coin where heads indicates goal and tails indicates no goal. In the case of Y a coin would be flipped twice. At the end of the two tries, if the score were 1 or 2, Y would defeat X. However, if the score were 0, Y would tie X and both teams would proceed to a sudden death elimination match. In this match five goals would be shot by each team such as in a regular soccer tournament (5 coin flips by each team). Should there be a tie after the 5 shots by each team, the next team to make a goal would win. |
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| See Results Return to Main Sports Page |
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