RULES FOR PLAY
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The Rules:
1. Do not be stupid:
a. No public engagements or brandishing of weaponry in the presence of civilians.
b. If in the presenece of police officers, do not under any circumstances, brandish your weapon, engage a target or otherwise give the officer(s) any reason to question you.
2. No head shots (this means you John).
3. A player may only engage valid targets:
a. Valid targets include: Your target, any active player who has brandish or fired a weapon during the current engagement.
4. A player may not cause any property damage or injury to civilians in the execution of a contract.
5. A player may not engage in any illegal activity in the execution of a contract.
6. When a player has been assassinated he or she must release their current contract and payment to the assassin immediately.
7. Any player who has been assassinated must contract the Operator immediately while in the presence of the player who just assassinated them
8. Weapons used in the execution of a contract must:
a. Have a blaze orange tip.
b. Be used with proper gun safety and etiquette befitting an actual weapon.
c. Must be a spring-type airsoft gun.  Any type of electric or gas actuated weapon is strictly prohibited.
9. No whining, drama, complaining, being annoying, or a stupid piss.
10. Any player who violates a second-degree rule will become a target of the Agents at the Operator's discretion.
11. Any player who violates a first-degree rule will be immediately removed from the game at the Operator's discretion.
12. All decisions by the Operator are final and absolute.
13. If any player is caught talking about who their contract is, that player will be removed from the game and not asked to be involved in the next game.
14. There will be no engagements at school, work, church, or related locations.
15. The Operator has the power to declare an action a violation of the rules or to clarify any above rule at the Operator's discretion.

Definitions:
1. Player: A player is any person/assassin who is actively engaged in a contract within the game.
2. Brandishing weapons: Having your weapon out while displaying intent to assassinate a player. (You may hove your weapon uncovered, you may hold it or have it near you, but you may not point it at another player to avoid falling into this category.)
3. First-Degree Rules: #'s 1b, 2, 4, 5, 13, and 14.
4. Second-Degree Rules: #'s 1a, and 9.
5. Dead Player: Any player who has been legally assassinated by another player.
6. The Operator: The person in charge of enforcing the rules of the game (Stephanie)
7. Target: Any player who another has been contracted to assassinate.
8. Contract: The identity card of the target you have been contracted to assassinate.
9. The Agents: An enforcement group made up of dead players who are contracted by the Operator to assassinate players who have violated a second-degree rule.
10. Civililian: Any person who is not involved in or has no knowledge of the game.
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