As you Grow, try to build and maintain roughly 500-800 indy sites for spy production.
You keep on building lots of cs (about 40% of your turns) and you try to get to 100bpt (buildings per turn) as soon as possible. and then you just keep on landgrabbing (preferably large grabs) and keep on growing, but don't get more networth then you need especially if you're landthin. It's tempting to buy 1 million troops when you get 100million back from the market. But if you're already landthin why would you bother jumping in ranks this early? Only get more networth if you're feeling landfat... Extra military means extra costs....
Once you have a sufficient amount of bpt, you should start concentrating more on getting your land up.. the higher your build per turn, the more land you can grab in a day with still saving a sufficient amount of turns to tech, it is essental that you get as much land as possible in as little turns as possible..
Priority techs --> Bussiness, Residental, SDI, Warfare (this is a tyr tech missler, remember?)
these techs should be your highest influence, with secondary influences on Military and Weapons technologies.
Bussiness and Residential are the the more important of the techs off the start of the game. If you start as a techer using the turn by turn shown to you above, you should probably research business and residental mostly for the first few days, as they are the techs that are most likey to sell, after which time you can start teching more freely in the other priority areas. As a techer there is absolutely no excuse for having low tech levels.
The key goal of this strategy is missile development (refer to strategy title). It is essental that you keep Warfare tech at a decent rate, around 4% as a minimum after about 2 weeks into the game. You should be keeping fairly decent in the ranks, top 400 is ideal..
It is very important to SELL AS MUCH TECH AS YOU POSSIBLY CAN EVERY TIME YOU PLAY!
This is essental to balancing the economy of your country, especially once your country hits the red
(yes, you will be losing money and food every turn, but don't panic, its suppost to happen). Make sure you buy
enough food to keep everyone fed, and you should have plenty of leftover money from your tech sales at the end of your turns to purchase your military (yes, this is how a techer gains military). Please remember only to buy the military AFTER you have played your turns. That includes your 1 turn to put your techs on the market.
Too often people spend there money early, and then don't have enough to complete there turns..
Maintain a military consisting of mostly jets and turrets. Jets give you the most offensive points per dollar, and turrets give you the most defensive points per dollar, so they are the most efficient offense and defense to keep around. Maintain a decent amount of troops and tanks as well. The majority of your military should consist of jets and turrets until three weeks into the game, or more.
Please never EVER send your troops and tanks out on PS's... they are very helpful in defense from landgrabs, it is much better to keep them at home.