Frequently Asked Questions


This is the list of questions you have asked me, or ones that I think are relevant

What in the World is DragonBall Z??!!!

DragonBall Z is a Japanese Animated cartoon that has been trasnlated to Engilsh and broadcast in America Australia and many other places in the world. It is a story about a group of fighters known as the "Z Warriors" that defend the earth against those who wish to destroy it (there seem to be alot of people like that) using special powers and fighting techniques.

The main DragonBall Z page is right here at www.dragonballz.com

Also, a link to a really cool Dragonball page is: www.dbzgtlegacy.com Most of the DBZ pics used on this site come from that page

How are we expected to run PC/NPC and PC/PC combat or other interactions?

I'll tackle this one in four seperate areas.

PC/(Your)NPC.
This involves any action including combat between your character and a NPC that you created. Basically, go to town. You developed the NPC, you know his/her abilities and personality, and I trust you to play fair.

PC/(Minor)NPC.
This covers any action including combat with an NPC of the GM's creation or the NPC created by another player. This comes down to good judgement. From reading the posts the NPC has already appeared in you will have an idea of the knowledge and abilities of the NPC and can play them appropriately. If you are ever unsure, just drop me a note.

PC/(Major)NPC.
You'll know these when you see them. A Major NPC, will be one that I introduce to be a real problem to you. In case of talking with them, take your lead from my post or simple pose a question and wait for my response. If it looks like combat you will be privately sent an email detailing the abilities of the NPC for you to use in your post, but any final "killing" blows should be written so that I have an option to reply and describe how the end comes or is dodged.

PC/PC.
This is the most difficult and possibly the most disruptive type of interaction. When describing another PC's reactions or speech, try to take into account how the player has been playing the character, and don't step too far out of those bounds.

Thanks to David James for this little gem

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