DXT OpenGL BETA Support for Unreal Tournament Version 436

Using the enclosed DLL and the following internal command parameters it is possible to use the 2nd CD precompressed textures on a 3dfx Voodoo4/5 chipset based board. 

Instructions

Install x3dfx drivers for 3dfx Voodoo4/5 boards (NOTE These drivers are unsupported by Epic Games ,Digital Extremes, 3dfx, x3dfx and NVIDIA). 
Copy the enclosed OpenGldrv.dll into your Unrealtournament system directory (NOTE backup existing OpenGLdrv.dll file first just in case problems occur) 
Replace the [OpenGLDrv.OpenGLRenderDevice] section of your Unrealtournament.ini with the following.

[OpenGLDrv.OpenGLRenderDevice]
UseTrilinear=False
UseS3TC=1
UseTNT=0
DetailTextures=1
LODBias=-1.15
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
MinLogTextureSize=2
MaxLogTextureSize=11
MaxLogUOverV=6
MaxLogVOverU=6
DescFlags=1
Description=3dfx Voodoo4/5 OpenGL DXT1 support
HighDetailActors=True
Coronas=True
ShinySurfaces=True
ShareLists=0
SupportsLazyTextures=1
VolumetricLighting=True

Play the Game!

FAQ

Q. I do not want to use the x3dfx drivers but can I still use the OpenGL driver?

A. Yes any 3dfx Voodoo4/5 ICD is supported by the BETA OpenGL renderer however only the x3dfx ICD supports DXT1 (s3tc) so you will be unable to use the compressed textures.

Q. There are Visual abnormalities what can I do?

A.  Due to the fact that the latest x3dfx ICD has some minor OpenGL bugs there will be some unavoidable graphical glitches try to ignore them otherwise use the 3dfx Glide or Direct3D video modes. 

Q. I have a non-3dfx branded video card (e.g. Creative Annihilator GTS 64) can I use the BETA OpenGLdrv.dll?

A. Yes but you WILL have to replace the [OpenGLDrv.OpenGLRenderDevice] section of your Unrealtournament.ini with the following

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTrilinear=False
UseS3TC=True
UseTNT=False // (enable is you have a TNT/TNT2 or ATI Graphics card)
LODBias=0
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False

Thank you for your time reading this file

John F Shorter 

jofsh@nuangel.net

Bug reports concerning Unreal Tournament e-mail address utbugs436@epicgames.com