REM Play Level Raider

REM ******* Basic settings *******

SET_GENERATE_SPEED(100)

MAX_CREATURES(PLAYER0,34)
MAX_CREATURES(PLAYER2,16)
MAX_CREATURES(PLAYER3,14)

COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)

START_MONEY(PLAYER0,450)
START_MONEY(PLAYER2,9000000)
START_MONEY(PLAYER3,9000000)

ADD_CREATURE_TO_POOL(FLY,40)
ADD_CREATURE_TO_POOL(BUG,40)
ADD_CREATURE_TO_POOL(SPIDER,40)
ADD_CREATURE_TO_POOL(DEMONSPAWN,6)
ADD_CREATURE_TO_POOL(SORCEROR,5)
ADD_CREATURE_TO_POOL(BILE_DEMON,5)
ADD_CREATURE_TO_POOL(DRAGON,5)
ADD_CREATURE_TO_POOL(TROLL,5)
ADD_CREATURE_TO_POOL(ORC,5)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,6)
ADD_CREATURE_TO_POOL(HELL_HOUND,5)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
                CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
                CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
                CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
                CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(PLAYER0,SKELETON,1,1)
                CREATURE_AVAILABLE(PLAYER0,GHOST,1,1)
                CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,1)
                CREATURE_AVAILABLE(PLAYER0,HORNY,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
		ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
		ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
		ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,0)
		MAGIC_AVAILABLE(PLAYER2,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(PLAYER2,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(PLAYER2,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(PLAYER2,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(PLAYER2,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(PLAYER2,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(PLAYER2,POWER_CHICKEN,1,0)

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)

REM ********** settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_ARMOUR(KNIGHT,255)
SET_CREATURE_HEALTH(KNIGHT,7000)
SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

SET_TIMER(PLAYER0,TIMER0)

IF(PLAYER0,TIMER0>=1000)
	IF(PLAYER0,TOTAL_IMPS<18)
		IF(PLAYER0,DUNGEON_DESTROYED==0)
			NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,-1,1,1,0)
			NEXT_COMMAND_REUSABLE
			SET_TIMER(PLAYER0,TIMER0)
		ENDIF
	ENDIF
ENDIF


REM ********** Party's **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,THIEF,1,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,THIEF,1,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,THIEF,1,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,THIEF,1,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ARCHER,1,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,WIZARD,1,5,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,DWARFA,2,10,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,DWARFA,2,10,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,DWARFA,2,10,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BARBARIAN,3,20,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,BARBARIAN,3,20,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BARBARIAN,3,20,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,WIZARD,5,20,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,5,20,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,5,20,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,5,20,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,GIANT,4,10,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,GIANT,4,10,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,MONK,6,30,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,MONK,6,30,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,SAMURAI,5,40,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,WITCH,7,20,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,WITCH,7,20,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
	ADD_TO_PARTY(FIVE,FAIRY,5,50,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,FAIRY,5,50,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,THIEF,7,0,STEAL_GOLD,0)
	ADD_TO_PARTY(FIVE,THIEF,7,0,STEAL_GOLD,0)
	ADD_TO_PARTY(FIVE,SAMURAI,6,50,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
	ADD_TO_PARTY(SIX,BARBARIAN,6,25,DEFEND_PARTY,0)
	ADD_TO_PARTY(SIX,GIANT,6,25,DEFEND_PARTY,0)
	ADD_TO_PARTY(SIX,SAMURAI,6,50,DEFEND_PARTY,0)
	ADD_TO_PARTY(SIX,WIZARD,7,20,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,MONK,7,20,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,ARCHER,6,20,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,WITCH,7,20,ATTACK_ENEMIES,0)

CREATE_PARTY(SEVEN)
	ADD_TO_PARTY(SEVEN,KNIGHT,10,5000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,MONK,9,200,DEFEND_PARTY,0)
	ADD_TO_PARTY(SEVEN,MONK,9,200,DEFEND_PARTY,0)
	ADD_TO_PARTY(SEVEN,WIZARD,8,100,DEFEND_PARTY,0)
	ADD_TO_PARTY(SEVEN,WIZARD,8,100,DEFEND_PARTY,0)
	ADD_TO_PARTY(SEVEN,SAMURAI,8,100,DEFEND_PARTY,0)

REM ********** Action points **********

SET_TIMER(PLAYER_GOOD,TIMER2)

IF(PLAYER_GOOD,TIMER2>=7500)
	IF(PLAYER0,TRAINING>0)
		IF(PLAYER0,RESEARCH>0)
			SET_TIMER(PLAYER_GOOD,TIMER0)
		ENDIF
	ENDIF
ENDIF

IF(PLAYER_GOOD,TIMER0>=1000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,9,1,25)
ENDIF

IF(PLAYER_GOOD,TIMER0>=2000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,7,1,25)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-1,5,1,50)
ENDIF

IF(PLAYER_GOOD,TIMER0>=3000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,7,1,10)
ENDIF

IF(PLAYER_GOOD,TIMER0>=4000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,3)
ENDIF

IF(PLAYER_GOOD,TIMER0>=5000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-1,5,2,50)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,6,DUNGEON_HEART,PLAYER0,1,20)
ENDIF

IF(PLAYER_GOOD,TIMER0>=7000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-1,5,3,10)
ENDIF

IF(PLAYER_GOOD,TIMER0>=8000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-1,6,4,50)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,7,DUNGEON_HEART,PLAYER0,1,20)
ENDIF

IF(PLAYER_GOOD,TIMER0>=10000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-1,2)
ENDIF

IF(PLAYER_GOOD,TIMER0>=11000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,20,5,25)
ENDIF

IF(PLAYER_GOOD,TIMER0>=12000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-1,10,3,50)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,8,DUNGEON_HEART,PLAYER0,3,60)
ENDIF

IF(PLAYER_GOOD,TIMER0>=14000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,8,5,10)
ENDIF

IF(PLAYER_GOOD,TIMER0>=15000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,9,4,10)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,9,DUNGEON_HEART,PLAYER0,4,10)
ENDIF

IF(PLAYER_GOOD,TIMER0>=17000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,8,5,40)

ENDIF

IF(PLAYER_GOOD,TIMER0>=18000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-1,6,4,10)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,6,3,10)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-1,6,2,10)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,10,DUNGEON_HEART,PLAYER0,4,10)
ENDIF

IF(PLAYER_GOOD,TIMER0>=21000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,2,6,50)
ENDIF

IF(PLAYER_GOOD,TIMER0>=22000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,-1,4,4,40)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,11,DUNGEON_HEART,PLAYER0,3,75)
ENDIF

IF(PLAYER_GOOD,TIMER0>=25000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,5,5,40)
ENDIF

IF(PLAYER_GOOD,TIMER0>=26000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,2,7,50)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,12,DUNGEON_HEART,PLAYER0,4,10)
ENDIF

IF(PLAYER_GOOD,TIMER0>=27000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,-1,2,7,30)
ENDIF

IF(PLAYER_GOOD,TIMER0>=28000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,20,7,80)
ENDIF

IF(PLAYER_GOOD,TIMER0>=29000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-1,4,6,50)
ENDIF

IF(PLAYER_GOOD,TIMER0>=30000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,6,7,40)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,13,DUNGEON_HEART,PLAYER0,4,10)
ENDIF

IF(PLAYER_GOOD,TIMER0>=32000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-1,4,7,50)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,4,7,50)
ENDIF

IF(PLAYER_GOOD,TIMER0>=33000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,2,8,30)
ENDIF

IF(PLAYER_GOOD,TIMER0>=34000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,4,6,40)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,14,DUNGEON_HEART,PLAYER0,6,10)
ENDIF

IF(PLAYER_GOOD,TIMER0>=36000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,8,5,30)
ENDIF

IF(PLAYER_GOOD,TIMER0>=37000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-1,6,6,40)
ENDIF

IF(PLAYER_GOOD,TIMER0>=38000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,2,8,500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,15,DUNGEON_HEART,PLAYER0,4,100)
	SET_TIMER(PLAYER_GOOD,TIMER1)
ENDIF

IF(PLAYER_GOOD,TIMER1>=1800)
	IF(PLAYER_GOOD,DUNGEON_DESTROYED==0)
		NEXT_COMMAND_REUSABLE
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,-1,1)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER1)
	ENDIF
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED==1)
	IF(PLAYER3,DUNGEON_DESTROYED==1)
		ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,1,DUNGEON_HEART,PLAYER0,3,10)
		ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,2,DUNGEON_HEART,PLAYER0,3,10)
		ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,3,DUNGEON_HEART,PLAYER0,3,10)
		ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,4,DUNGEON_HEART,PLAYER0,3,10)
	ENDIF
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,3)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,5,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SEVEN,5,1)
	IF(PLAYER_GOOD,KNIGHT==0)
		WIN_GAME
	ENDIF
ENDIF