REM Play Level Stronghold

REM ******* Basic settings *******

SET_GENERATE_SPEED(500)

MAX_CREATURES(PLAYER0,28)

START_MONEY(PLAYER0,25000)

COMPUTER_PLAYER(PLAYER_GOOD,0)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,30)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,6)
ADD_CREATURE_TO_POOL(DRAGON,30)
ADD_CREATURE_TO_POOL(HELL_HOUND,30)


REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

SET_TIMER(PLAYER0,TIMER0)

IF(PLAYER0,TIMER0>=600)
	IF(PLAYER0,FLY<7)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER0,FLY,9,1,1,0)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER0,TIMER0)
	ENDIF
ENDIF

REM ********** Game settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

REM ********** Parties **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,THIEF,7,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,THIEF,5,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ARCHER,8,200,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,DWARFA,5,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,5,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BARBARIAN,6,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BARBARIAN,6,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,THIEF,4,300,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,WIZARD,7,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,6,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,6,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,BARBARIAN,6,500,DEFEND_PARTY,0)
	ADD_TO_PARTY(THREE,BARBARIAN,6,500,DEFEND_PARTY,0)

CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,BARBARIAN,7,700,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,BARBARIAN,7,700,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,BARBARIAN,7,700,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,FAIRY,6,1000,ATTACK_ENEMIES,0)

REM ********** Triggers & End game **********

DISPLAY_OBJECTIVE(24,PLAYER0)

IF(PLAYER_GOOD,BATTLES_LOST>=10)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,1,DUNGEON_HEART,PLAYER0,4,100)
	DISPLAY_INFORMATION(25,PLAYER0)
ENDIF

IF(PLAYER_GOOD,BATTLES_LOST>=18)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,2,DUNGEON_HEART,PLAYER0,4,100)
	SET_TIMER(PLAYER_GOOD,TIMER0)
ENDIF

IF(PLAYER_GOOD,TIMER0>=2500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,DUNGEON_HEART,PLAYER0,6,100)
ENDIF

IF(PLAYER_GOOD,TIMER0>=2700)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-2,DUNGEON_HEART,PLAYER0,7,100)
ENDIF

IF(PLAYER_GOOD,TIMER0>=2900)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-1,DUNGEON_HEART,PLAYER0,7,100)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-3,DUNGEON_HEART,PLAYER0,7,100)
ENDIF

IF(PLAYER_GOOD,TIMER0>=3000)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-4,DUNGEON_HEART,PLAYER0,7,100)
ENDIF

IF(PLAYER_GOOD,TIMER0>=3500)
	IF(PLAYER_GOOD,TUNNELLER==0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,3,DUNGEON_HEART,PLAYER0,9,100)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,4,DUNGEON_HEART,PLAYER0,9,100)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,5,DUNGEON_HEART,PLAYER0,9,100)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,6,DUNGEON_HEART,PLAYER0,9,100)
	ENDIF
ENDIF

SET_FLAG(PLAYER0,FLAG0,0)
SET_FLAG(PLAYER_GOOD,FLAG0,0)

IF(PLAYER0,TIMER0>=10000)
	SET_FLAG(PLAYER0,FLAG0,1)
	DISPLAY_INFORMATION(26,PLAYER0)
ENDIF

IF(PLAYER0,TIMER0>=17000)
	SET_FLAG(PLAYER0,FLAG0,2)
	DISPLAY_INFORMATION(27,PLAYER0)
ENDIF

IF(PLAYER0,TIMER0>=23000)
	SET_FLAG(PLAYER0,FLAG0,3)
	DISPLAY_INFORMATION(28,PLAYER0)
ENDIF

IF(PLAYER0,TIMER0>=29000)
	SET_FLAG(PLAYER0,FLAG0,4)
ENDIF

IF(PLAYER0,TIMER0>=350000)
	SET_FLAG(PLAYER0,FLAG0,5)
ENDIF

IF(PLAYER0,TIMER0>=40000)
	SET_FLAG(PLAYER0,FLAG0,6)
ENDIF

IF(PLAYER0,TIMER0>=50000)
	IF(PLAYER_GOOD,FLAG0==0)
		DISPLAY_OBJECTIVE(29,PLAYER0)
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,7,1,10,5000)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,7,DUNGEON_HEART,PLAYER0,10,100)
		SET_FLAG(PLAYER_GOOD,FLAG0,1)
	ENDIF
ENDIF

IF_ACTION_POINT(8,PLAYER0)
	IF(PLAYER_GOOD,FLAG0==0)
		DISPLAY_OBJECTIVE(30,PLAYER0)
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,7,1,10,5000)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,7,1)
		SET_FLAG(PLAYER_GOOD,FLAG0,1)
	ENDIF
ENDIF

IF_ACTION_POINT(8,PLAYER0)
	IF(PLAYER0,FLAG0>0)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,7,1)
	ENDIF
ENDIF

IF_ACTION_POINT(8,PLAYER0)
	IF(PLAYER0,FLAG0>1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,7,1)
	ENDIF
ENDIF

IF_ACTION_POINT(8,PLAYER0)
	IF(PLAYER0,FLAG0>2)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,7,1)
	ENDIF
ENDIF

IF_ACTION_POINT(8,PLAYER0)
	IF(PLAYER0,FLAG0>3)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,7,1)
	ENDIF
ENDIF

IF_ACTION_POINT(8,PLAYER0)
	IF(PLAYER0,FLAG0>4)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,7,1)
	ENDIF
ENDIF

IF_ACTION_POINT(8,PLAYER0)
	IF(PLAYER0,FLAG0>5)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,7,1)
	ENDIF
ENDIF

IF(PLAYER_GOOD,FLAG0==1)
	IF(PLAYER_GOOD,AVATAR==0)
		DISPLAY_OBJECTIVE(31,PLAYER0)
		WIN_GAME
	ENDIF
ENDIF
