REM Play Level Sin-king

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,28)

START_MONEY(PLAYER0,10000)
START_MONEY(PLAYER1,9000000)
START_MONEY(PLAYER2,9000000)

COMPUTER_PLAYER(PLAYER_GOOD,0)

ALLY_PLAYERS(PLAYER1,PLAYER2)
ALLY_PLAYERS(PLAYER1,PLAYER_GOOD)
ALLY_PLAYERS(PLAYER2,PLAYER_GOOD)

ADD_CREATURE_TO_POOL(FLY,30)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,12)
ADD_CREATURE_TO_POOL(DEMONSPAWN,12)
ADD_CREATURE_TO_POOL(SORCEROR,12)
ADD_CREATURE_TO_POOL(BILE_DEMON,6)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)


REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)

IF(PLAYER0,TOTAL_IMPS<14)
	NEXT_COMMAND_REUSABLE
	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
ENDIF

IF(PLAYER0,TOTAL_IMPS>=14)
	NEXT_COMMAND_REUSABLE
	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,0,0)
ENDIF

REM ********** Game settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

SET_CREATURE_HEALTH(KNIGHT,2500)
SET_CREATURE_ARMOUR(KNIGHT,200)
SET_CREATURE_STRENGTH(KNIGHT,200)
SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

REM ********** Parties **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,KNIGHT,10,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,9,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,9,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,9,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,9,100,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,WIZARD,8,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,WIZARD,8,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,8,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,8,100,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,WIZARD,10,100,ATTACK_ENEMIES,0)

REM ********** Triggers & End game **********

DISPLAY_OBJECTIVE(13,PLAYER0)

SET_TIMER(PLAYER0,TIMER0)

IF(PLAYER0,TIMER0>=2500)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,1,1,2,0)
	DISPLAY_INFORMATION(17,PLAYER0)
ENDIF

IF(PLAYER0,TIMER0>=5000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,1,1,5,0)
ENDIF

IF(PLAYER0,TIMER0>=7500)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,1,1,8,0)
ENDIF

IF(PLAYER0,TIMER0>=10000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,1,1,10,0)
ENDIF

IF(PLAYER0,TIMER0>=12000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,1,2,10,0)
	SET_TIMER(PLAYER0,TIMER1)
ENDIF

SET_FLAG(PLAYER0,FLAG0,0)

IF(PLAYER0,TIMER0>=40000)
	SET_FLAG(PLAYER0,FLAG0,1)
	DISPLAY_INFORMATION(18,PLAYER0)
ENDIF

IF(PLAYER0,TIMER0>=60000)
	SET_FLAG(PLAYER0,FLAG0,2)
ENDIF

IF(PLAYER0,TIMER1>=1500)
	NEXT_COMMAND_REUSABLE
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,1,2,10,0)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER0,TIMER1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,1,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,1,2)
	IF(PLAYER_GOOD,KNIGHT==0)
		WIN_GAME
	ENDIF
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
	IF(PLAYER0,FLAG0>0)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,1,1)
		IF(PLAYER0,FLAG0>1)
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,1,1)
		ENDIF
	ENDIF
ENDIF

IF_ACTION_POINT(2,PLAYER0)
	DISPLAY_INFORMATION(14,PLAYER0)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
	DISPLAY_INFORMATION(15,PLAYER0)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	DISPLAY_INFORMATION(16,PLAYER0)
ENDIF