REM Play Level Manudania

REM ******* Basic settings *******

SET_GENERATE_SPEED(300)

MAX_CREATURES(PLAYER0,26)
MAX_CREATURES(PLAYER1,10)
MAX_CREATURES(PLAYER2,34)

START_MONEY(PLAYER0,8000)
START_MONEY(PLAYER1,0)
START_MONEY(PLAYER2,25000)
START_MONEY(PLAYER3,9999999)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER_GOOD,0)

ALLY_PLAYERS(PLAYER0,PLAYER1)
ALLY_PLAYERS(PLAYER2,PLAYER3)
ALLY_PLAYERS(PLAYER2,PLAYER_GOOD)
ALLY_PLAYERS(PLAYER3,PLAYER_GOOD)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(SORCEROR,8)
ADD_CREATURE_TO_POOL(BILE_DEMON,6)
ADD_CREATURE_TO_POOL(DRAGON,12)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)

ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,12)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(HORNY,12)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(PLAYER2,FLY,1,1)
                CREATURE_AVAILABLE(PLAYER2,BUG,1,1)
                CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
                CREATURE_AVAILABLE(PLAYER2,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
                CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(PLAYER2,DRAGON,1,1)
                CREATURE_AVAILABLE(PLAYER2,HELL_HOUND,1,1)

                CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
	        CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
                CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
                CREATURE_AVAILABLE(PLAYER0,HORNY,1,1)
                CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
		ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
		ROOM_AVAILABLE(PLAYER2,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,0)
		ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
		ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
		ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
		ROOM_AVAILABLE(PLAYER2,TEMPLE,1,0)
		ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
		MAGIC_AVAILABLE(PLAYER2,POWER_IMP,1,1)
		MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(PLAYER2,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(PLAYER2,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(PLAYER2,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(PLAYER0,POWER_CHICKEN,1,0)
		MAGIC_AVAILABLE(PLAYER2,POWER_DISEASE,1,0)

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(PLAYER0,WOOD,1,0)
		DOOR_AVAILABLE(PLAYER0,BRACED,1,0)
                DOOR_AVAILABLE(PLAYER0,STEEL,1,0)
		DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)
		TRAP_AVAILABLE(PLAYER0,ALARM,1,0)
		TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,0)
                TRAP_AVAILABLE(PLAYER0,BOULDER,1,0)
		TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,0)

REM ********** Game settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

SET_CREATURE_HEALTH(KNIGHT,4500)
SET_CREATURE_ARMOUR(KNIGHT,220)

REM ********** Party's **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,KNIGHT,10,2000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,VAMPIRE,10,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,VAMPIRE,10,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,SAMURAI,10,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,SAMURAI,9,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,SAMURAI,9,800,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,DRAGON,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,DRAGON,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,HELL_HOUND,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BUG,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BUG,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,FLY,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,FLY,10,0,ATTACK_ENEMIES,0)

REM ********** Triggers & End game **********

DISPLAY_OBJECTIVE(1,PLAYER0)

IF(PLAYER0,ORC>=1)
	DISPLAY_INFORMATION(3,PLAYER0)
ENDIF

IF(PLAYER0,GARDEN>0)
	IF(PLAYER0,GARDEN<49)
		DISPLAY_INFORMATION(4,PLAYER0)
	ENDIF
ENDIF

IF(PLAYER0,HORNY>=1)
	DISPLAY_INFORMATION(5,PLAYER0)
ENDIF

IF(PLAYER0,DARK_MISTRESS>=1)
	DISPLAY_INFORMATION(6,PLAYER0)
ENDIF

CREATE_PARTY(A)
	ADD_TO_PARTY(A,DRAGON,1,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(A,DRAGON,1,0,ATTACK_ENEMIES,0)

IF_ACTION_POINT(1,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER3,DRAGON,2,3,3,0)
	ADD_CREATURE_TO_LEVEL(PLAYER3,BUG,2,5,5,0)
	ADD_CREATURE_TO_LEVEL(PLAYER3,SPIDER,2,4,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER3,BILE_DEMON,2,1,3,0)
	ADD_CREATURE_TO_LEVEL(PLAYER3,HELL_HOUND,2,5,10,0)	
ENDIF

SET_TIMER(PLAYER0,TIMER0)

IF(PLAYER0,TIMER0>=3300)
	IF(PLAYER_GOOD,VAMPIRE<5)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,VAMPIRE,3,1,3,0)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER0,TIMER0)
	ENDIF
ENDIF

SET_TIMER(PLAYER_GOOD,TIMER0)

IF(PLAYER_GOOD,TIMER0>=1100)
	IF(PLAYER1,DUNGEON_DESTROYED==0)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DRAGON,4,1,1,0)	
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,4,2,1,0)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HELL_HOUND,4,1,2,0)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER0)
	ENDIF
ENDIF

SET_TIMER(PLAYER_GOOD,TIMER1)

IF(PLAYER_GOOD,TIMER1>=4000)
	SET_TIMER(PLAYER_GOOD,TIMER2)
ENDIF
IF(PLAYER_GOOD,TIMER1>=8000)
	DISPLAY_INFORMATION(2,PLAYER0)
	TUTORIAL_FLASH_BUTTON(37,-1)
	SET_TIMER(PLAYER_GOOD,TIMER3)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,5,DUNGEON_HEART,PLAYER0,1,0)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,6,DUNGEON_HEART,PLAYER0,1,0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A,7,DUNGEON_HEART,PLAYER0,1,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,5,2,1,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,6,2,1,0)
ENDIF

IF(PLAYER_GOOD,TIMER1>=12000)
	SET_TIMER(PLAYER_GOOD,TIMER4)
ENDIF

IF(PLAYER_GOOD,TIMER2>=12000)
	IF(PLAYER_GOOD,VAMPIRE>=1)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DRAGON,-1,3,7,0)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER2)
	ENDIF
ENDIF

IF(PLAYER_GOOD,TIMER3>=12000)
	IF(PLAYER_GOOD,VAMPIRE>=1)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,VAMPIRE,-1,3,7,0)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER3)
	ENDIF
ENDIF

IF(PLAYER_GOOD,TIMER4>=12000)
	IF(PLAYER_GOOD,VAMPIRE>=1)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,2,9,0)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER4)
	ENDIF
ENDIF

IF(PLAYER2,BATTLES_LOST>=10)
	SET_TIMER(PLAYER_GOOD,TIMER5)
ENDIF

IF(PLAYER2,BATTLES_LOST>=25)
	SET_TIMER(PLAYER_GOOD,TIMER6)
ENDIF

IF(PLAYER2,BATTLES_LOST>=60)
	SET_TIMER(PLAYER_GOOD,TIMER7)
ENDIF

IF(PLAYER_GOOD,TIMER5>=9000)
	IF(PLAYER_GOOD,VAMPIRE>=1)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,8,5,10,0)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER5)
	ENDIF
ENDIF

IF(PLAYER_GOOD,TIMER6>=9000)
	IF(PLAYER_GOOD,VAMPIRE>=1)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,-1,2,10,0)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,-1,3,9,0)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER6)
	ENDIF
ENDIF

IF(PLAYER_GOOD,TIMER7>=4000)
	IF(PLAYER_GOOD,VAMPIRE>=1)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,8,1,10,0)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER7)
	ENDIF
ENDIF

IF(PLAYER_GOOD,VAMPIRE==0)
	IF(PLAYER2,DUNGEON_DESTROYED==1)
		IF(PLAYER_GOOD,DRAGON==0)
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,1)
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-1,2)
			IF(PLAYER_GOOD,KNIGHT==0)
				WIN_GAME
			ENDIF
		ENDIF
	ENDIF
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED==1)
	IF(PLAYER_GOOD,DRAGON>=1)
		DISPLAY_OBJECTIVE(7,PLAYER0)
	ENDIF
ENDIF