REM Play Level 1

REM ******* Basic settings *******

SET_GENERATE_SPEED(500)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

MAX_CREATURES(PLAYER0,32)

START_MONEY(PLAYER0,5000)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,30)
ADD_CREATURE_TO_POOL(SPIDER,12)
ADD_CREATURE_TO_POOL(DEMONSPAWN,3)
ADD_CREATURE_TO_POOL(SORCEROR,8)
ADD_CREATURE_TO_POOL(BILE_DEMON,12)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(TROLL,3)
ADD_CREATURE_TO_POOL(ORC,9)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,2)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(VAMPIRE,12)
ADD_CREATURE_TO_POOL(TENTACLE,3)
ADD_CREATURE_TO_POOL(HORNY,1)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)


REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)


REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********
	
SET_CREATURE_HEALTH(IMP,4000)
SET_CREATURE_STRENGTH(IMP,80)
SET_CREATURE_ARMOUR(IMP,90)
SET_CREATURE_HEALTH(THIEF,2600)
SET_CREATURE_HEALTH(KNIGHT,7000)
SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_ARMOUR(KNIGHT,255)

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
                IF(PLAYER0,FLAG0 == 1)
                        WIN_GAME
                ENDIF
        ENDIF
ENDIF

REM ********** Party's **********

REM ****** use party patrol as much as possible. strong party. ******

CREATE_PARTY(PATROL)
	ADD_TO_PARTY(PATROL,MONK,7,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,WIZARD,6,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,BARBARIAN,5,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,GIANT,6,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,GIANT,6,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,ARCHER,5,200,ATTACK_ENEMIES,0)
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,WIZARD,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,WIZARD,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,WIZARD,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,MONK,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,MONK,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,MONK,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,GIANT,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,DWARFA,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,DWARFA,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BARBARIAN,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BARBARIAN,10,300,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,THIEF,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,THIEF,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,THIEF,10,300,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,ARCHER,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,ARCHER,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,ARCHER,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,SAMURAI,10,600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,SAMURAI,10,600,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,SAMURAI,10,600,ATTACK_ENEMIES,0)
	

REM ********** Action points **********

IF_ACTION_POINT(1,PLAYER0)
	ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        SET_TIMER(PLAYER0,TIMER0)
ENDIF

SET_FLAG(PLAYER0,FLAG0,0)

IF(PLAYER0,TIMER0 >= 1000)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,2) 
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-2,2)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-2,1)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,1,10,6000)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-2,2,5,3000)
        SET_FLAG(PLAYER0,FLAG0,1)
        IF(PLAYER_GOOD,KNIGHT == 0)
               	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
        ENDIF
ENDIF

IF_ACTION_POINT(2,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,3,1) 
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,4,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,5,1)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,4,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,6,1)	
ENDIF

IF_ACTION_POINT(7,PLAYER0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,8,2,7,300)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,8,3,6,200)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,8,2,5,400)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,8,2,6,300)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,8,2,6,300)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,8,2,5,200)
	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,6,1)
ENDIF



