REM Play Level *** 4th Ice Age ***
REM ** A Dzjee Ar production **

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,40)

START_MONEY(PLAYER0,20000)

ADD_CREATURE_TO_POOL(FLY,8)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(SPIDER,8)
ADD_CREATURE_TO_POOL(DEMONSPAWN,12)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(SKELETON,1)
ADD_CREATURE_TO_POOL(GHOST,1)
ADD_CREATURE_TO_POOL(VAMPIRE,1)
ADD_CREATURE_TO_POOL(TENTACLE,1)
ADD_CREATURE_TO_POOL(HORNY,1)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

IF(PLAYER0,GUARD_POST>1)
	ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ENDIF

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)



REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

SET_CREATURE_HEALTH(DWARFA,6000)
SET_CREATURE_HEALTH(KNIGHT,1)
SET_CREATURE_STRENGTH(DWARFA,0)
SET_CREATURE_STRENGTH(KNIGHT,1)

IF(PLAYER_GOOD,DWARFA>0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,1,12,1,0)
	IF(PLAYER_GOOD,KNIGHT==0)
		SET_CREATURE_HEALTH(KNIGHT,7000)
		SET_CREATURE_ARMOUR(KNIGHT,255)
		SET_CREATURE_STRENGTH(KNIGHT,255)
	ENDIF
ENDIF

REM ********** Party's **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,GIANT,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,FAIRY,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,WIZARD,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,MONK,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ARCHER,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,ARCHER,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,9,200,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,ARCHER,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,9,200,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,WIZARD,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,9,200,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,WIZARD,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,9,200,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,THIEF,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,THIEF,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,THIEF,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,THIEF,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,THIEF,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,THIEF,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,THIEF,9,200,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
	ADD_TO_PARTY(FIVE,SAMURAI,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,9,200,ATTACK_ENEMIES,0)

CREATE_PARTY(TROOPE)
	ADD_TO_PARTY(TROOPE,ARCHER,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TROOPE,GIANT,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TROOPE,ARCHER,8,400,DEFEND_PARTY,0)
	ADD_TO_PARTY(TROOPE,ARCHER,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TROOPE,GIANT,9,500,ATTACK_ENEMIES,0)

CREATE_PARTY(TROOPF)
	ADD_TO_PARTY(TROOPF,WIZARD,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TROOPF,BARBARIAN,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TROOPF,WIZARD,8,400,DEFEND_PARTY,0)
	ADD_TO_PARTY(TROOPF,WIZARD,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TROOPF,BARBARIAN,9,500,ATTACK_ENEMIES,0)

REM ********** Action points **********

SET_TIMER(PLAYER0,TIMER0)

ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,1,5,3,0)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,1,3,6,0)

IF(PLAYER0,TIMER0>=1000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,1,10,1,0)
	IF(PLAYER0,TIMER0>=2000)
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,1,14,4,0)
	ENDIF
ENDIF

IF_ACTION_POINT(2,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,3,DUNGEON_HEART,PLAYER0,8,300)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,4,DUNGEON_HEART,PLAYER0,8,300)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,5,4,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,6,4,9,0)
	SET_TIMER(PLAYER0,TIMER1)
	IF(PLAYER0,TIMER1>=3000)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,3,DUNGEON_HEART,PLAYER0,8,300)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,4,DUNGEON_HEART,PLAYER0,8,300)
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,1,14,4,0)	
	ENDIF
ENDIF

REM *** The big one ***

IF_ACTION_POINT(7,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPE,8,2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPE,9,2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-5,1)
	SET_TIMER(PLAYER0,TIMER2)
	IF(PLAYER0,TIMER2>=400)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-5,1)
	IF(PLAYER0,TIMER2>=800)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-5,1)
	IF(PLAYER0,TIMER2>=1200)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-5,1)
	IF(PLAYER0,TIMER2>=1600)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-5,1)
	IF(PLAYER0,TIMER2>=2000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-5,1)
	IF(PLAYER0,TIMER2>=2400)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-5,1)
	IF(PLAYER0,TIMER2>=4800)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-5,1)
	IF(PLAYER0,TIMER2>=5000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-5,1)
	IF(PLAYER0,TIMER2>=10000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-5,1)
	IF(PLAYER0,TIMER2>=11000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPF,-5,1)
	ENDIF
	ENDIF
	ENDIF
	ENDIF
	ENDIF
	ENDIF
	ENDIF
	ENDIF
	ENDIF
	ENDIF
ENDIF

IF_ACTION_POINT(10,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,10,8,8,0)
ENDIF

IF_ACTION_POINT(11,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,11,8,8,0)
ENDIF

IF_ACTION_POINT(12,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,12,8,8,0)
ENDIF

IF_ACTION_POINT(13,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,13,8,8,0)
ENDIF

IF_ACTION_POINT(14,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPE,-3,2)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-6,8,9,0)
	SET_TIMER(PLAYER0,TIMER3)
	IF(PLAYER0,TIMER3>=500)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPE,-3,2)
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-6,8,9,0)
		IF(PLAYER0,TIMER3>=1000)
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPE,-3,2)
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-6,8,9,0)
		ENDIF
	ENDIF
ENDIF

IF(PLAYER_GOOD,RESEARCH==0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,20,5,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,20,6,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,20,5,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,21,3,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,21,3,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,22,3,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,22,3,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,23,3,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,23,3,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,19,3,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,19,3,9,0)
	IF_ACTION_POINT(15,PLAYER0)	
		IF_ACTION_POINT(16,PLAYER0)
			IF_ACTION_POINT(17,PLAYER0)
				IF_ACTION_POINT(18,PLAYER0)
					ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,19,ACTION_POINT,20,8,0)
				ENDIF
			ENDIF
		ENDIF
	ENDIF
ENDIF

IF(PLAYER_GOOD,GARDEN==0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BILE_DEMON,-1,10,10,0)
ENDIF

IF(PLAYER_GOOD,PRISON==0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SKELETON,-2,10,10,0)
ENDIF

IF_ACTION_POINT(24,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-7,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-8,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-9,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-10,1)
ENDIF

SET_FLAG(PLAYER0,FLAG0,0)

IF_ACTION_POINT(25,PLAYER0)
	SET_TIMER(PLAYER0,TIMER5)
	IF_ACTION_POINT(26,PLAYER0)
		IF(PLAYER0,TIMER5<100)
			ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,27,ACTION_POINT,26,8,0)
		ENDIF
	ENDIF
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
	SET_TIMER(PLAYER0,TIMER4)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-7,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-8,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-9,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-10,1)
	IF(PLAYER0,TIMER4>=500)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-7,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-8,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-9,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-10,1)
		IF(PLAYER0,TIMER4>=1000)
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-7,1)
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-8,1)
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-9,1)
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-10,1)
			IF(PLAYER0,TIMER4>=1500)
				ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-7,1)
				ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-8,1)
				ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-9,1)
				ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-10,1)
				IF(PLAYER0,TIMER4>=2000)
					ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-7,1)
					ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-8,1)
					ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-9,1)
					ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-10,1)
					IF(PLAYER0,TIMER4>=2500)
						ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-7,1)
						ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-8,1)
						ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-9,1)
						ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-10,1)
						IF(PLAYER0,TIMER4>=3500)
							ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-7,1)
							ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-8,1)
							ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-9,1)
							ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-10,1)
							ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-6,2,5,0)
							ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-6,1,10,0)
							ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-6,6,10,0)
							IF(PLAYER_GOOD,TOTAL_CREATURES==0)
								ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-9,1,10,30000)
								IF(PLAYER_GOOD,KNIGHT==0)
									WIN_GAME
								ENDIF
							ENDIF
						ENDIF
					ENDIF
				ENDIF
			ENDIF
		ENDIF
	ENDIF
ENDIF

