REM PLAY Level HELL-MINES

REM ******* Basic settings *******

SET_GENERATE_SPEED(500)

MAX_CREATURES(PLAYER0,10)




START_MONEY(PLAYER0,100000)




REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,1)
		




REM ********** settings **********
	


IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF


IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-1,1)                      
        IF(PLAYER_GOOD,KNIGHT == 0)                        
	        WIN_GAME 
        ENDIF
ENDIF

REM ********** Party's **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,SKELETON,10,5,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,SKELETON,10,5,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,SKELETON,10,5,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,SKELETON,10,5,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,SKELETON,10,5,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,SKELETON,10,5,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,KNIGHT,10,30000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,KNIGHT,10,30000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,KNIGHT,10,30000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,KNIGHT,10,30000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,KNIGHT,10,30000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,KNIGHT,10,30000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,KNIGHT,10,30000,ATTACK_ENEMIES,0)


REM ********** Action points **********

IF_ACTION_POINT(1,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,4,1)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,6,1)
ENDIF









